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js | ||
samples | ||
tests | ||
config.m4 | ||
CREDITS | ||
Makefile.frag | ||
package.xml | ||
php_v8js_macros.h | ||
php_v8js.h | ||
README.md | ||
test.php | ||
TODO | ||
v8js_convert.cc | ||
v8js_methods.cc | ||
v8js_variables.cc | ||
v8js.cc |
V8Js
This is a PHP extension for Google's V8 Javascript engine
Minimum requirements
-
V8 JavaScript Engine library version 2.5.8 http://code.google.com/p/v8/ (trunk)
V8 is Google's open source JavaScript engine. V8 is written in C++ and is used in Google Chrome, the open source browser from Google. V8 implements ECMAScript as specified in ECMA-262, 5th edition, and runs on Windows (XP or newer), Mac OS X (10.5 or newer), and Linux systems that use IA-32, x64, or ARM processors. V8 can run standalone, or can be embedded into any C++ application. You can find more information here: http://code.google.com/p/v8/
-
PHP 5.3.3+ (non-ZTS build preferred) Note: V8 engine is not natively thread safe and this extension has not been designed to work around it either yet and might or might not work properly with ZTS enabled PHP. :)
API
class V8Js
{
/* Constants */
const string V8_VERSION;
const int FLAG_NONE;
const int FLAG_FORCE_ARRAY;
/* Methods */
// Initializes and starts V8 engine and Returns new V8Js object with it's own V8 context.
public __construct ( [string object_name = "PHP" [, array variables = NULL [, array extensions = NULL [, bool report_uncaught_exceptions = TRUE]]] )
// Compiles and executes script in object's context with optional identifier string.
public mixed V8Js::executeString( string script [, string identifier [, int flags = V8Js::FLAG_NONE]])
// Returns uncaught pending exception or null if there is no pending exception.
public V8JsException V8Js::getPendingException( void )
/** Static methods **/
// Registers persistent context independent global Javascript extension.
// NOTE! These extensions exist until PHP is shutdown and they need to be registered before V8 is initialized.
// For best performance V8 is initialized only once per process thus this call has to be done before any V8Js objects are created!
public static bool V8Js::registerExtension(string ext_name, string script [, array deps [, bool auto_enable = FALSE]])
// Returns extensions successfully registered with V8Js::registerExtension().
public static array V8Js::getExtensions( void )
}
final class V8JsException extends Exception
{
/* Properties */
protected string JsFileName = NULL;
protected int JsLineNumber = NULL;
protected string JsSourceLine = NULL;
protected string JsTrace = NULL;
/* Methods */
final public string getJsFileName( void )
final public int getJsLineNumber( void )
final public string getJsSourceLine( void )
final public string getJsTrace( void )
}