V8Js ==== [![Build Status](https://jenkins.brokenpipe.de/job/V8Js-PHP7/job/v8+php7+v8js/badge/icon)](https://jenkins.brokenpipe.de/job/V8Js-PHP7/job/v8+php7+v8js/) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/gr8fkq8c08s06h31/branch/php7?svg=true)](https://ci.appveyor.com/project/stesie/v8js) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/preillyme/v8js/master/LICENSE) [![Join the chat at https://gitter.im/preillyme/v8js](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/preillyme/v8js?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) V8Js is a PHP extension for Google's V8 Javascript engine. The extension allows you to execute Javascript code in a secure sandbox from PHP. The executed code can be restricted using a time limit and/or memory limit. This provides the possibility to execute untrusted code with confidence. **This is the PHP 7 branch of V8Js**, it requires PHP 7 and does *not* compile against PHP 5.x versions. If you're running PHP 5.x, see the [master branch](https://github.com/preillyme/v8js/tree/master) of this repository. Minimum requirements -------------------- - V8 Javascript Engine library (libv8) master (trunk) V8 is Google's open source Javascript engine. V8 is written in C++ and is used in Google Chrome, the open source browser from Google. V8 implements ECMAScript as specified in ECMA-262, 5th edition. This extension makes use of V8 isolates to ensure separation between multiple V8Js instances and uses the new isolate-based mechanism to throw exceptions, hence the need for 3.24.6 or above. V8 releases are published rather quickly and the V8 team usually provides security support for the version line shipped with the Chrome browser (stable channel) and newer (only). For a version overview see https://omahaproxy.appspot.com/. - PHP 7.0.0+ This embedded implementation of the V8 engine uses thread locking so it works with ZTS enabled. Pre-built binaries ------------------ For some very first steps, instead of compiling manually you might want to try out the [V8Js docker image](https://registry.hub.docker.com/u/stesie/v8js/). It has v8, v8js and php-cli pre-installed so you can give it a try with PHP in "interactive mode". There is no Apache, etc. running however. For Debian & Ubuntu there are packages for most releases made available on the Project's [Jenkins installation](https://jenkins.brokenpipe.de/job/linux-packages/) as well as an [APT repository](http://packages.brokenpipe.de/). As the distros still have PHP 5.x these binaries are for PHP 5.x as well. There also is a Heroku buildpack that has recent V8Js versions along with a [blog post](http://stesie.github.io/2015/11/v8js-on-heroku/) on how to do it. Last but not least there are binaries for Windows (PHP7, x86 including V8 4.7.75) that you can use with the PHP binaries from http://windows.php.net/download: * [V8Js for Windows, PHP7.0, x86, thread safe (TS)](https://s3.amazonaws.com/win-phpv8/v8js_vc14_php7_ts.zip) * [V8Js for Windows, PHP7.0, x86, non thread safe (NTS)](https://s3.amazonaws.com/win-phpv8/v8js_vc14_php7_nts.zip) Compiling latest version ------------------------ Building on Microsoft Windows is a bit more involved, see README.Win32.md file for a quick run through. Building on GNU/Linux and MacOS X is straight forward, see README.Linux.md and README.MacOS.md files for a walk through with platform specific notes. PHP API ======= ```php foo = new Foo; // This prints "no" $v8->executeString('print( "bar" in PHP.foo ? "yes" : "no" );'); ?> ``` PHP has separate namespaces for properties and methods, while JavaScript has just one. Usually this isn't an issue, but if you need to you can use a leading `$` to specify a property, or `__call` to specifically invoke a method. ```php bar, "\n"; // This prints "I'm a function!" $foo->bar("function"); $v8 = new V8Js(); $v8->foo = new Foo; // This prints 'bar' $v8->executeString('print(PHP.foo.$bar, "\n");'); // This prints "I'm a function!" $v8->executeString('PHP.foo.__call("bar", ["function"]);'); ?> ``` Mapping Rules ============= Native Arrays ------------- Despite the common name the concept of arrays is very different between PHP and JavaScript. In JavaScript an array is a contiguous collection of elements indexed by integral numbers from zero on upwards. In PHP arrays can be sparse, i.e. integral keys need not be contiguous and may even be negative. Besides PHP arrays may not only use integral numbers as keys but also strings (so-called associative arrays). Contrary JavaScript arrays allow for properties to be attached to arrays, which isn't supported by PHP. Those properties are not part of the arrays collection, for example `Array.prototype.forEach` method doesn't "see" these. Generally PHP arrays are mapped to JavaScript "native" arrays if this is possible, i.e. the PHP array uses contiguous numeric keys from zero on upwards. Both associative and sparse arrays are mapped to JavaScript objects. Those objects have a constructor also called "Array", but they are not native arrays and don't share the Array.prototype, hence they don't (directly) support the typical array functions like `join`, `forEach`, etc. PHP arrays are immediately exported value by value without live binding. This is if you change a value on JavaScript side or push further values onto the array, this change is *not* reflected on PHP side. If JavaScript arrays are passed back to PHP the JavaScript array is always converted to a PHP array. If the JavaScript array has (own) properties attached, these are also converted to keys of the PHP array. Native Objects -------------- PHP objects passed to JavaScript are mapped to native JavaScript objects which have a "virtual" constructor function with the name of the PHP object's class. This constructor function can be used to create new instances of the PHP class as long as the PHP class doesn't have a non-public `__construct` method. All public methods and properties are visible to JavaScript code and the properties are live-bound, i.e. if a property's value is changed by JavaScript code, the PHP object is also affected. If a native JavaScript object is passed to PHP the JavaScript object is mapped to a PHP object of `V8Object` class. This object has all properties the JavaScript object has and is fully mutable. If a function is assigned to one of those properties, it's also callable by PHP code. The `executeString` function can be configured to always map JavaScript objects to PHP arrays by setting the `V8Js::FLAG_FORCE_ARRAY` flag. Then the standard array behaviour applies that values are not live-bound, i.e. if you change values of the resulting PHP array, the JavaScript object is *not* affected. PHP Objects implementing ArrayAccess, Countable ----------------------------------------------- The above rule that PHP objects are generally converted to JavaScript objects also applies to PHP objects of `ArrayObject` type or other classes, that implement both the `ArrayAccess` and the `Countable` interface -- even so they behave like PHP arrays. This behaviour can be changed by enabling the php.ini flag `v8js.use_array_access`. If set, objects of PHP classes that implement the aforementioned interfaces are converted to JavaScript Array-like objects. This is by-index access of this object results in immediate calls to the `offsetGet` or `offsetSet` PHP methods (effectively this is live-binding of JavaScript against the PHP object). Such an Array-esque object also supports calling every attached public method of the PHP object + methods of JavaScript's native Array.prototype methods (as long as they are not overloaded by PHP methods). Exceptions ========== If the JavaScript code throws (without catching), causes errors or doesn't compile, `V8JsScriptException` exceptions are thrown unless the `V8Js` object is constructed with `report_uncaught_exceptions` set `FALSE`. PHP exceptions that occur due to calls from JavaScript code by default are *not* re-thrown into JavaScript context but cause the JavaScript execution to be stopped immediately and then are reported at the location calling the JS code. This behaviour can be changed by setting the `FLAG_PROPAGATE_PHP_EXCEPTIONS` flag. If it is set, PHP exception (objects) are converted to JavaScript objects obeying the above rules and re-thrown in JavaScript context. If they are not caught by JavaScript code the execution stops and a `V8JsScriptException` is thrown, which has the original PHP exception accessible via `getPrevious` method. V8Js versions 0.2.4 and before did not stop JS code execution on PHP exceptions, but silently ignored them (even so succeeding PHP calls from within the same piece of JS code were not executed by the PHP engine). This behaviour is considered as a bug and hence was fixed with 0.2.5 release. Nevertheless there is a compatibility php.ini switch (`v8js.compat_php_exceptions`) which turns previous behaviour back on.