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Check for module cyclic dependencies. Throw proper V8 exceptions when the require method is not successful.
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@ -30,6 +30,7 @@ extern "C" {
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#include "php_v8js_macros.h"
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#include <v8.h>
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#include <map>
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#include <vector>
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/* global.exit - terminate execution */
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V8JS_METHOD(exit) /* {{{ */
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@ -170,42 +171,49 @@ V8JS_METHOD(var_dump) /* {{{ */
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// TODO: Put this in php_v8js_context
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std::map<char *, v8::Handle<v8::Object> > modules_loaded;
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std::vector<char *> modules_stack;
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V8JS_METHOD(require)
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{
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//v8::Persistent<v8::Value> module_name_value_v8 = v8::Persistent<v8::Value>::New(args[0]->ToObject());
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v8::String::Utf8Value module_name_v8(args[0]);
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// Make sure to duplicate the string to ensure it is not freed by V8's garbage collector
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// Make sure to duplicate the module name string so it doesn't get freed by the V8 garbage collector
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char *module_name = strdup(ToCString(module_name_v8));
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// Check for module cyclic dependencies
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for (std::vector<char *>::iterator it = modules_stack.begin(); it != modules_stack.end(); ++it)
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{
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if (!strcmp(*it, module_name)) {
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return v8::ThrowException(v8::String::New("Module cyclic dependency"));
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}
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}
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// If we have already loaded and cached this module then use it
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if (modules_loaded.count(module_name) > 0) {
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printf("Using cached module\n");
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return modules_loaded[module_name];
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}
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// Get the extension context
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v8::Handle<v8::External> data = v8::Handle<v8::External>::Cast(args.Data());
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php_v8js_ctx *c = static_cast<php_v8js_ctx*>(data->Value());
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// Check that we have a module loader
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if (c->module_loader == NULL) {
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return v8::ThrowException(v8::String::New("No module loader"));
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}
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// Callback to PHP to load the module code
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zval module_code;
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zval *module_name_zend;
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MAKE_STD_ZVAL(module_name_zend);
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ZVAL_STRING(module_name_zend, module_name, 1);
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zval* params[] = { module_name_zend };
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// Get the module loader from extension context
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v8::Handle<v8::External> data = v8::Handle<v8::External>::Cast(args.Data());
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php_v8js_ctx *c = static_cast<php_v8js_ctx*>(data->Value());
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if (c->module_loader == NULL) {
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printf("Module loader not defined!\n");
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exit(-1);
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}
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if (SUCCESS == call_user_function(EG(function_table), NULL, c->module_loader, &module_code, 1, params TSRMLS_CC)) {
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printf("CODE = %s\n", Z_STRVAL(module_code));
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} else {
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printf("Module loader callback failed\n");
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exit(-1);
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if (FAILURE == call_user_function(EG(function_table), NULL, c->module_loader, &module_code, 1, params TSRMLS_CC)) {
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return v8::ThrowException(v8::String::New("Module loader callback failed"));
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}
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// Create a template for the global object and set the built-in global functions
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@ -213,7 +221,7 @@ printf("Using cached module\n");
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global->Set(v8::String::New("print"), v8::FunctionTemplate::New(V8JS_MN(print)), v8::ReadOnly);
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global->Set(v8::String::New("require"), v8::FunctionTemplate::New(V8JS_MN(require), v8::External::New(c)), v8::ReadOnly);
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// Add the exports object
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// Add the exports object in which the module returns its API
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v8::Handle<v8::ObjectTemplate> exports_template = v8::ObjectTemplate::New();
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v8::Handle<v8::Object> exports = exports_template->NewInstance();
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global->Set(v8::String::New("exports"), exports);
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@ -240,32 +248,31 @@ printf("Using cached module\n");
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// The script will be empty if there are compile errors
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if (script.IsEmpty()) {
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//php_v8js_throw_exception(&try_catch TSRMLS_CC);
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printf("Compile error\n");
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exit(-1);
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return V8JS_NULL;
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return v8::ThrowException(v8::String::New("Module script compile failed"));
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}
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// Add this module to the stack
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modules_stack.push_back(module_name);
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// Run script
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//c->in_execution++;
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v8::Local<v8::Value> result = script->Run();
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//c->in_execution--;
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// Remove this module from the stack
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modules_stack.pop_back();
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// Script possibly terminated, return immediately
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if (!try_catch.CanContinue()) {
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// TODO: Throw PHP exception here?
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return V8JS_NULL;
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return v8::ThrowException(v8::String::New("Module script compile failed"));
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}
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// Handle runtime JS exceptions
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if (try_catch.HasCaught()) {
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// Rethrow the exception back to JS
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try_catch.ReThrow();
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return V8JS_NULL;
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return try_catch.ReThrow();
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}
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// Cache the module
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// Cache the module so it doesn't need to be compiled and run again
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modules_loaded[module_name] = handle_scope.Close(exports);
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return modules_loaded[module_name];
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