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elaborate on pre-built binaries

This commit is contained in:
Stefan Siegl 2016-01-07 11:32:48 +01:00
parent fdd3c4bc64
commit df3bc6b714

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@ -34,13 +34,31 @@ Minimum requirements
This embedded implementation of the V8 engine uses thread locking so it works with ZTS enabled. This embedded implementation of the V8 engine uses thread locking so it works with ZTS enabled.
Compiling latest version Pre-built binaries
------------------------ ------------------
For some very first steps, instead of compiling manually you might want to try out the [V8Js docker For some very first steps, instead of compiling manually you might want to try out the [V8Js docker
image](https://registry.hub.docker.com/u/stesie/v8js/). It has v8, v8js and php-cli pre-installed image](https://registry.hub.docker.com/u/stesie/v8js/). It has v8, v8js and php-cli pre-installed
so you can give it a try with PHP in "interactive mode". There is no Apache, etc. running however. so you can give it a try with PHP in "interactive mode". There is no Apache, etc. running however.
For Debian & Ubuntu there are packages for most releases made available on the Project's
[Jenkins installation](https://jenkins.brokenpipe.de/job/linux-packages/)
as well as an [APT repository](http://packages.brokenpipe.de/). As the distros still have
PHP 5.x these binaries are for PHP 5.x as well.
There also is a Heroku buildpack that has recent V8Js versions along with a
[blog post](http://stesie.github.io/2015/11/v8js-on-heroku/) on how to do it.
Last but not least there are binaries for Windows (PHP7, x86 including V8 4.7.75) that you can use
with the PHP binaries from http://windows.php.net/download:
* [V8Js for Windows, PHP7.0, x86, thread safe (TS)](https://s3.amazonaws.com/win-phpv8/v8js_vc14_php7_ts.zip)
* [V8Js for Windows, PHP7.0, x86, non thread safe (NTS)](https://s3.amazonaws.com/win-phpv8/v8js_vc14_php7_nts.zip)
Compiling latest version
------------------------
Building on Microsoft Windows is a bit more involved, see README.Win32.md file Building on Microsoft Windows is a bit more involved, see README.Win32.md file
for a quick run through. Building on GNU/Linux and MacOS X is straight forward, for a quick run through. Building on GNU/Linux and MacOS X is straight forward,
see README.Linux.md and README.MacOS.md files for a walk through with platform see README.Linux.md and README.MacOS.md files for a walk through with platform