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send LowMemoryNotification before imposing memory limit, fixes #217
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@ -40,6 +40,14 @@ static void v8js_timer_interrupt_handler(v8::Isolate *isolate, void *data) { /*
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v8::Locker locker(isolate);
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v8::HeapStatistics hs;
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bool send_notification, has_sent_notification;
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do {
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if (send_notification) {
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isolate->LowMemoryNotification();
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has_sent_notification = true;
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}
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isolate->GetHeapStatistics(&hs);
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V8JSG(timer_mutex).lock();
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@ -54,13 +62,20 @@ static void v8js_timer_interrupt_handler(v8::Isolate *isolate, void *data) { /*
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}
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if (timer_ctx->memory_limit > 0 && hs.used_heap_size() > timer_ctx->memory_limit) {
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if (has_sent_notification) {
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timer_ctx->killed = true;
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v8::V8::TerminateExecution(c->isolate);
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c->memory_limit_hit = true;
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} else {
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// force garbage collection, then check again
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send_notification = true;
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break;
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}
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}
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}
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V8JSG(timer_mutex).unlock();
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} while(send_notification != has_sent_notification);
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}
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/* }}} */
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@ -209,10 +209,15 @@ void v8js_v8_call(v8js_ctx *c, zval **return_value,
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v8::HeapStatistics hs;
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isolate->GetHeapStatistics(&hs);
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if (hs.used_heap_size() > memory_limit) {
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isolate->LowMemoryNotification();
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isolate->GetHeapStatistics(&hs);
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if (hs.used_heap_size() > memory_limit) {
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c->memory_limit_hit = true;
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}
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}
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}
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if (c->memory_limit_hit) {
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// Execution has been terminated due to memory limit
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