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Experiment to see if #172 is easy to fix
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29
tests/function_properties.phpt
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29
tests/function_properties.phpt
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@ -0,0 +1,29 @@
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--TEST--
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Test V8::executeString() : Set property on function
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--SKIPIF--
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<?php require_once(dirname(__FILE__) . '/skipif.inc'); ?>
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--FILE--
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<?php
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$v8 = new V8Js();
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$JS = <<< EOT
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(function(exports) {
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// begin module code
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exports.hello = function() { return 'hello'; };
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// end module code
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return exports;
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})({})
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EOT;
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$exports = $v8->executeString($JS, 'basic.js');
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$exports->hello->foo = "bar";
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$v8->func = $exports->hello;
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$v8->executeString('print(PHP.func.foo + "\n");');
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?>
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===EOF===
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--EXPECT--
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bar
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===EOF===
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@ -63,7 +63,7 @@ static int v8js_v8object_has_property(zval *object, zval *member, int has_set_ex
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V8JS_CTX_PROLOGUE_EX(obj->ctx, retval);
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v8::Local<v8::Value> v8obj = v8::Local<v8::Value>::New(isolate, obj->v8obj);
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if (Z_TYPE_P(member) == IS_STRING && v8obj->IsObject() && !v8obj->IsFunction())
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if (Z_TYPE_P(member) == IS_STRING && v8obj->IsObject())
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{
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v8::Local<v8::Object> jsObj = v8obj->ToObject();
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@ -123,7 +123,7 @@ static zval *v8js_v8object_read_property(zval *object, zval *member, int type ZE
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V8JS_CTX_PROLOGUE_EX(obj->ctx, retval);
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v8::Local<v8::Value> v8obj = v8::Local<v8::Value>::New(isolate, obj->v8obj);
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if (Z_TYPE_P(member) == IS_STRING && v8obj->IsObject() && !v8obj->IsFunction())
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if (Z_TYPE_P(member) == IS_STRING && v8obj->IsObject())
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{
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v8::Local<v8::Object> jsObj = v8obj->ToObject();
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@ -166,7 +166,7 @@ static void v8js_v8object_write_property(zval *object, zval *member, zval *value
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V8JS_CTX_PROLOGUE(obj->ctx);
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v8::Local<v8::Value> v8obj = v8::Local<v8::Value>::New(isolate, obj->v8obj);
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if (v8obj->IsObject() && !v8obj->IsFunction()) {
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if (v8obj->IsObject()) {
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v8obj->ToObject()->ForceSet(V8JS_SYML(Z_STRVAL_P(member), Z_STRLEN_P(member)), zval_to_v8js(value, isolate TSRMLS_CC));
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}
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}
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@ -185,7 +185,7 @@ static void v8js_v8object_unset_property(zval *object, zval *member ZEND_HASH_KE
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V8JS_CTX_PROLOGUE(obj->ctx);
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v8::Local<v8::Value> v8obj = v8::Local<v8::Value>::New(isolate, obj->v8obj);
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if (v8obj->IsObject() && !v8obj->IsFunction()) {
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if (v8obj->IsObject()) {
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v8obj->ToObject()->Delete(V8JS_SYML(Z_STRVAL_P(member), Z_STRLEN_P(member)));
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}
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}
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