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allow modules to return arbitrary values
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29
tests/commonjs_node_compat_002.phpt
Normal file
29
tests/commonjs_node_compat_002.phpt
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@ -0,0 +1,29 @@
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--TEST--
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Test V8Js::setModuleLoader : modules can return arbitrary values
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--SKIPIF--
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<?php require_once(dirname(__FILE__) . '/skipif.inc'); ?>
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--FILE--
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<?php
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$v8 = new V8Js();
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$v8->setModuleLoader(function ($moduleName) {
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return <<<'EOJS'
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module.exports = 23;
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EOJS
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;
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});
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$v8->executeString(<<<'EOJS'
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var result = require('foo');
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var_dump(typeof result);
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var_dump(result);
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EOJS
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);
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?>
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===EOF===
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--EXPECT--
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string(6) "number"
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int(23)
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===EOF===
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@ -182,7 +182,7 @@ static void v8js_free_storage(zend_object *object) /* {{{ */
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c->script_objects.~vector();
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c->script_objects.~vector();
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/* Clear persistent handles in module cache */
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/* Clear persistent handles in module cache */
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for (std::map<char *, v8js_persistent_obj_t>::iterator it = c->modules_loaded.begin();
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for (std::map<char *, v8js_persistent_value_t>::iterator it = c->modules_loaded.begin();
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it != c->modules_loaded.end(); ++it) {
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it != c->modules_loaded.end(); ++it) {
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efree(it->first);
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efree(it->first);
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it->second.Reset();
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it->second.Reset();
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@ -227,7 +227,7 @@ static zend_object* v8js_new(zend_class_entry *ce) /* {{{ */
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new(&c->modules_stack) std::vector<char*>();
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new(&c->modules_stack) std::vector<char*>();
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new(&c->modules_base) std::vector<char*>();
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new(&c->modules_base) std::vector<char*>();
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new(&c->modules_loaded) std::map<char *, v8js_persistent_obj_t, cmp_str>;
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new(&c->modules_loaded) std::map<char *, v8js_persistent_value_t, cmp_str>;
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new(&c->template_cache) std::map<const zend_string *,v8js_function_tmpl_t>();
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new(&c->template_cache) std::map<const zend_string *,v8js_function_tmpl_t>();
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new(&c->accessor_list) std::vector<v8js_accessor_ctx *>();
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new(&c->accessor_list) std::vector<v8js_accessor_ctx *>();
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@ -20,6 +20,7 @@
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typedef v8::Persistent<v8::FunctionTemplate, v8::CopyablePersistentTraits<v8::FunctionTemplate> > v8js_function_tmpl_t;
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typedef v8::Persistent<v8::FunctionTemplate, v8::CopyablePersistentTraits<v8::FunctionTemplate> > v8js_function_tmpl_t;
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typedef v8::Persistent<v8::ObjectTemplate, v8::CopyablePersistentTraits<v8::ObjectTemplate> > v8js_object_tmpl_t;
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typedef v8::Persistent<v8::ObjectTemplate, v8::CopyablePersistentTraits<v8::ObjectTemplate> > v8js_object_tmpl_t;
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typedef v8::Persistent<v8::Object, v8::CopyablePersistentTraits<v8::Object> > v8js_persistent_obj_t;
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typedef v8::Persistent<v8::Object, v8::CopyablePersistentTraits<v8::Object> > v8js_persistent_obj_t;
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typedef v8::Persistent<v8::Value, v8::CopyablePersistentTraits<v8::Value> > v8js_persistent_value_t;
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/* Forward declarations */
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/* Forward declarations */
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struct v8js_v8object;
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struct v8js_v8object;
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@ -57,7 +58,7 @@ struct v8js_ctx {
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std::vector<char *> modules_stack;
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std::vector<char *> modules_stack;
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std::vector<char *> modules_base;
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std::vector<char *> modules_base;
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std::map<char *, v8js_persistent_obj_t, cmp_str> modules_loaded;
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std::map<char *, v8js_persistent_value_t, cmp_str> modules_loaded;
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std::map<const zend_string *,v8js_function_tmpl_t> template_cache;
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std::map<const zend_string *,v8js_function_tmpl_t> template_cache;
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std::map<zend_object *, v8js_persistent_obj_t> weak_objects;
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std::map<zend_object *, v8js_persistent_obj_t> weak_objects;
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@ -336,7 +336,7 @@ V8JS_METHOD(require)
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// If we have already loaded and cached this module then use it
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// If we have already loaded and cached this module then use it
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if (c->modules_loaded.count(normalised_module_id) > 0) {
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if (c->modules_loaded.count(normalised_module_id) > 0) {
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v8::Persistent<v8::Object> newobj;
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v8::Persistent<v8::Value> newobj;
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newobj.Reset(isolate, c->modules_loaded[normalised_module_id]);
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newobj.Reset(isolate, c->modules_loaded[normalised_module_id]);
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info.GetReturnValue().Set(newobj);
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info.GetReturnValue().Set(newobj);
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@ -492,12 +492,12 @@ V8JS_METHOD(require)
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return;
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return;
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}
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}
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v8::Local<v8::Object> newobj;
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v8::Local<v8::Value> newobj;
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// Cache the module so it doesn't need to be compiled and run again
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// Cache the module so it doesn't need to be compiled and run again
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// Ensure compatibility with CommonJS implementations such as NodeJS by playing nicely with module.exports and exports
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// Ensure compatibility with CommonJS implementations such as NodeJS by playing nicely with module.exports and exports
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if (module->Has(V8JS_SYM("exports"))) {
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if (module->Has(V8JS_SYM("exports"))) {
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newobj = module->Get(V8JS_SYM("exports"))->ToObject();
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newobj = module->Get(V8JS_SYM("exports"));
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}
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}
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c->modules_loaded[normalised_module_id].Reset(isolate, newobj);
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c->modules_loaded[normalised_module_id].Reset(isolate, newobj);
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