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allow modules to return arbitrary values

This commit is contained in:
Stefan Siegl 2017-11-12 16:25:59 +01:00
parent 384ec9b1b6
commit 1c7e355937
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4 changed files with 36 additions and 6 deletions

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@ -0,0 +1,29 @@
--TEST--
Test V8Js::setModuleLoader : modules can return arbitrary values
--SKIPIF--
<?php require_once(dirname(__FILE__) . '/skipif.inc'); ?>
--FILE--
<?php
$v8 = new V8Js();
$v8->setModuleLoader(function ($moduleName) {
return <<<'EOJS'
module.exports = 23;
EOJS
;
});
$v8->executeString(<<<'EOJS'
var result = require('foo');
var_dump(typeof result);
var_dump(result);
EOJS
);
?>
===EOF===
--EXPECT--
string(6) "number"
int(23)
===EOF===

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@ -182,7 +182,7 @@ static void v8js_free_storage(zend_object *object) /* {{{ */
c->script_objects.~vector(); c->script_objects.~vector();
/* Clear persistent handles in module cache */ /* Clear persistent handles in module cache */
for (std::map<char *, v8js_persistent_obj_t>::iterator it = c->modules_loaded.begin(); for (std::map<char *, v8js_persistent_value_t>::iterator it = c->modules_loaded.begin();
it != c->modules_loaded.end(); ++it) { it != c->modules_loaded.end(); ++it) {
efree(it->first); efree(it->first);
it->second.Reset(); it->second.Reset();
@ -227,7 +227,7 @@ static zend_object* v8js_new(zend_class_entry *ce) /* {{{ */
new(&c->modules_stack) std::vector<char*>(); new(&c->modules_stack) std::vector<char*>();
new(&c->modules_base) std::vector<char*>(); new(&c->modules_base) std::vector<char*>();
new(&c->modules_loaded) std::map<char *, v8js_persistent_obj_t, cmp_str>; new(&c->modules_loaded) std::map<char *, v8js_persistent_value_t, cmp_str>;
new(&c->template_cache) std::map<const zend_string *,v8js_function_tmpl_t>(); new(&c->template_cache) std::map<const zend_string *,v8js_function_tmpl_t>();
new(&c->accessor_list) std::vector<v8js_accessor_ctx *>(); new(&c->accessor_list) std::vector<v8js_accessor_ctx *>();

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@ -20,6 +20,7 @@
typedef v8::Persistent<v8::FunctionTemplate, v8::CopyablePersistentTraits<v8::FunctionTemplate> > v8js_function_tmpl_t; typedef v8::Persistent<v8::FunctionTemplate, v8::CopyablePersistentTraits<v8::FunctionTemplate> > v8js_function_tmpl_t;
typedef v8::Persistent<v8::ObjectTemplate, v8::CopyablePersistentTraits<v8::ObjectTemplate> > v8js_object_tmpl_t; typedef v8::Persistent<v8::ObjectTemplate, v8::CopyablePersistentTraits<v8::ObjectTemplate> > v8js_object_tmpl_t;
typedef v8::Persistent<v8::Object, v8::CopyablePersistentTraits<v8::Object> > v8js_persistent_obj_t; typedef v8::Persistent<v8::Object, v8::CopyablePersistentTraits<v8::Object> > v8js_persistent_obj_t;
typedef v8::Persistent<v8::Value, v8::CopyablePersistentTraits<v8::Value> > v8js_persistent_value_t;
/* Forward declarations */ /* Forward declarations */
struct v8js_v8object; struct v8js_v8object;
@ -57,7 +58,7 @@ struct v8js_ctx {
std::vector<char *> modules_stack; std::vector<char *> modules_stack;
std::vector<char *> modules_base; std::vector<char *> modules_base;
std::map<char *, v8js_persistent_obj_t, cmp_str> modules_loaded; std::map<char *, v8js_persistent_value_t, cmp_str> modules_loaded;
std::map<const zend_string *,v8js_function_tmpl_t> template_cache; std::map<const zend_string *,v8js_function_tmpl_t> template_cache;
std::map<zend_object *, v8js_persistent_obj_t> weak_objects; std::map<zend_object *, v8js_persistent_obj_t> weak_objects;

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@ -336,7 +336,7 @@ V8JS_METHOD(require)
// If we have already loaded and cached this module then use it // If we have already loaded and cached this module then use it
if (c->modules_loaded.count(normalised_module_id) > 0) { if (c->modules_loaded.count(normalised_module_id) > 0) {
v8::Persistent<v8::Object> newobj; v8::Persistent<v8::Value> newobj;
newobj.Reset(isolate, c->modules_loaded[normalised_module_id]); newobj.Reset(isolate, c->modules_loaded[normalised_module_id]);
info.GetReturnValue().Set(newobj); info.GetReturnValue().Set(newobj);
@ -492,12 +492,12 @@ V8JS_METHOD(require)
return; return;
} }
v8::Local<v8::Object> newobj; v8::Local<v8::Value> newobj;
// Cache the module so it doesn't need to be compiled and run again // Cache the module so it doesn't need to be compiled and run again
// Ensure compatibility with CommonJS implementations such as NodeJS by playing nicely with module.exports and exports // Ensure compatibility with CommonJS implementations such as NodeJS by playing nicely with module.exports and exports
if (module->Has(V8JS_SYM("exports"))) { if (module->Has(V8JS_SYM("exports"))) {
newobj = module->Get(V8JS_SYM("exports"))->ToObject(); newobj = module->Get(V8JS_SYM("exports"));
} }
c->modules_loaded[normalised_module_id].Reset(isolate, newobj); c->modules_loaded[normalised_module_id].Reset(isolate, newobj);