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Updated README for GitHub.
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README.md
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README.md
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V8Js
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V8Js
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====
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====
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This is a PHP extension for Google's V8 Javascript engine
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This is a PHP extension for Google's V8 Javascript engine.
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The extension allows you to execute Javascript code in a secure sandbox from PHP. The executed code can be restricted using a time limit and/or memory limit. This provides the possibility to execute untrusted code with confidence.
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Minimum requirements
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Minimum requirements
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--------------------
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--------------------
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- V8 JavaScript Engine library version 2.5.8 <http://code.google.com/p/v8/> (trunk)
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- V8 Javascript Engine library (libv8) version 3.2.4 or above <http://code.google.com/p/v8/> (trunk)
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V8 is Google's open source JavaScript engine.
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V8 is Google's open source Javascript engine.
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V8 is written in C++ and is used in Google Chrome, the open source browser from Google.
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V8 is written in C++ and is used in Google Chrome, the open source browser from Google.
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V8 implements ECMAScript as specified in ECMA-262, 5th edition, and runs on Windows (XP or newer),
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V8 implements ECMAScript as specified in ECMA-262, 5th edition.
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Mac OS X (10.5 or newer), and Linux systems that use IA-32, x64, or ARM processors.
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This extension makes use of V8 isolates to ensure separation between multiple V8Js instances, hence the need for 3.2.4 or above.
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V8 can run standalone, or can be embedded into any C++ application.
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You can find more information here:
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<http://code.google.com/p/v8/>
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- PHP 5.3.3+ (non-ZTS build preferred)
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- PHP 5.3.3+
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Note: V8 engine is not natively thread safe and this extension
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has not been designed to work around it either yet and might or
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This embedded implementation of the V8 engine uses thread locking so it should work with ZTS enabled.
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might not work properly with ZTS enabled PHP. :)
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However, this has not been tested yet.
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API
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PHP API
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===
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=======
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class V8Js
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class V8Js
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{
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{
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/* Methods */
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/* Methods */
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// Initializes and starts V8 engine and Returns new V8Js object with it's own V8 context.
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// Initializes and starts V8 engine and Returns new V8Js object with it's own V8 context.
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public __construct ( [string object_name = "PHP" [, array variables = NULL [, array extensions = NULL [, bool report_uncaught_exceptions = TRUE]]] )
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public __construct ( [ string $object_name = "PHP" [, array $variables = NULL [, array $extensions = NULL [, bool $report_uncaught_exceptions = TRUE ] ] ] )
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// Provide a function or method to be used to load required modules. This can be any valid PHP callable.
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// The loader function will receive the normalised module path and should return Javascript code to be executed.
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public setModuleLoader ( callable $loader )
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// Compiles and executes script in object's context with optional identifier string.
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// Compiles and executes script in object's context with optional identifier string.
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public mixed V8Js::executeString( string script [, string identifier [, int flags = V8Js::FLAG_NONE]])
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// A time limit (milliseconds) and/or memory limit (bytes) can be provided to restrict execution. These options will throw a V8JsTimeLimitException or V8JsMemoryLimitException.
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public mixed V8Js::executeString( string $script [, string $identifier [, int $flags = V8Js::FLAG_NONE [, int $time_limit = 0 [, int $memory_limit = 0]]]])
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// Returns uncaught pending exception or null if there is no pending exception.
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// Returns uncaught pending exception or null if there is no pending exception.
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public V8JsScriptException V8Js::getPendingException( void )
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public V8JsScriptException V8Js::getPendingException( )
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/** Static methods **/
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/** Static methods **/
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// Registers persistent context independent global Javascript extension.
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// Registers persistent context independent global Javascript extension.
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// NOTE! These extensions exist until PHP is shutdown and they need to be registered before V8 is initialized.
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// NOTE! These extensions exist until PHP is shutdown and they need to be registered before V8 is initialized.
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// For best performance V8 is initialized only once per process thus this call has to be done before any V8Js objects are created!
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// For best performance V8 is initialized only once per process thus this call has to be done before any V8Js objects are created!
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public static bool V8Js::registerExtension(string ext_name, string script [, array deps [, bool auto_enable = FALSE]])
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public static bool V8Js::registerExtension( string $extension_name, string $code [, array $dependenciess [, bool $auto_enable = FALSE ] ] )
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// Returns extensions successfully registered with V8Js::registerExtension().
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// Returns extensions successfully registered with V8Js::registerExtension().
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public static array V8Js::getExtensions( void )
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public static array V8Js::getExtensions( )
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}
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}
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final class V8JsScriptException extends Exception
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final class V8JsScriptException extends Exception
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protected string JsTrace = NULL;
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protected string JsTrace = NULL;
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/* Methods */
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/* Methods */
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final public string getJsFileName( void )
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final public string getJsFileName( )
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final public int getJsLineNumber( void )
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final public int getJsLineNumber( )
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final public string getJsSourceLine( void )
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final public string getJsSourceLine( )
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final public string getJsTrace( void )
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final public string getJsTrace( )
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}
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}
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final class V8JsTimeLimitException extends Exception
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{
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}
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final class V8JsMemoryLimitException extends Exception
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{
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}
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Javascript API
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==============
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// Print a string.
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print(string);
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// Dump the contents of a variable.
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var_dump(value);
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// Terminate Javascript execution immediately.
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exit();
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// CommonJS Module support to require external code.
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// This makes use of the PHP module loader provided via V8Js::setModuleLoader (see PHP API above).
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require("path/to/module");
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