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This ensures that if somebody passes an event to a loop which has just started executing, then the event gets picked up. Otherwise there is a race condition causing stray events pending in queue but without the ping (because the run actually finishes too fast to pickup the later events). |
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bsd | ||
bsd-netlink | ||
cf | ||
linux | ||
unix | ||
config.h | ||
Doc | ||
sysdep.sgml |