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111 lines
2.7 KiB
C
111 lines
2.7 KiB
C
/*
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* BIRD Library -- Event Processing
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*
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* (c) 1999 Martin Mares <mj@ucw.cz>
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*
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* Can be freely distributed and used under the terms of the GNU GPL.
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*/
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#ifndef _BIRD_EVENT_H_
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#define _BIRD_EVENT_H_
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#include "lib/resource.h"
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#include "lib/locking.h"
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#include <stdatomic.h>
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struct birdloop;
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typedef struct event {
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resource r;
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void (*hook)(void *);
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void *data;
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struct event * _Atomic next;
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struct event_list * _Atomic list;
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} event;
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typedef struct event_list {
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event * _Atomic receiver; /* Event receive list */
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event * _Atomic _executor; /* Event execute list */
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const char *name;
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struct birdloop *loop; /* The executor loop */
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} event_list;
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extern event_list global_event_list;
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extern event_list global_work_list;
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event *ev_new(pool *);
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void ev_run(event *);
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void ev_init_list(event_list *, struct birdloop *loop, const char *name);
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void ev_enqueue(event_list *, event *);
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#define ev_send ev_enqueue
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#define ev_send_loop(l, e) ev_send(birdloop_event_list((l)), (e))
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#define ev_schedule(e) ({ ASSERT_THE_BIRD_LOCKED; if (!ev_active((e))) ev_send(&global_event_list, (e)); })
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#define ev_schedule_work(e) ({ ASSERT_THE_BIRD_LOCKED; if (!ev_active((e))) ev_send(&global_work_list, (e)); })
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void ev_postpone(event *);
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int ev_run_list_limited(event_list *, uint);
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#define ev_run_list(l) ev_run_list_limited((l), ~0)
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#define ev_list_empty(l) !ev_run_list_limited((l), 0)
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#define LEGACY_EVENT_LIST(l) (((l) == &global_event_list) || ((l) == &global_work_list))
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static inline int
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ev_active(event *e)
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{
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return atomic_load_explicit(&e->list, memory_order_acquire) != NULL;
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}
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static inline event_list *
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ev_get_list(event *e)
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{
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return atomic_load_explicit(&e->list, memory_order_acquire);
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}
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static inline event*
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ev_new_init(pool *p, void (*hook)(void *), void *data)
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{
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event *e = ev_new(p);
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e->hook = hook;
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e->data = data;
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return e;
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}
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#define ev_new_send(loop, pool, hook, data) \
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ev_send_loop((loop), ev_new_init((pool), (hook), (data)))
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/* Get birdloop's event list */
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event_list *birdloop_event_list(struct birdloop *loop);
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typedef struct callback {
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event event;
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void (*hook)(struct callback *);
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struct birdloop *target;
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} callback;
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static inline void callback_run(void *_c)
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{
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struct callback *c = _c;
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c->hook(c);
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}
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#define callback_init(_c, _h, _t) \
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({ \
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struct callback *_cc = (_c); \
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*_cc = (struct callback) { \
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.hook = _h, \
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.event = (event) { \
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.hook = callback_run, \
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.data = _cc, \
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}, \
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.target = _t, \
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}; \
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})
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#define callback_activate(_c) ev_send_loop(((_c)->target), &((_c)->event))
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#define callback_is_active(_c) ev_active(&((_c)->event))
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#define callback_cancel(_c) ev_postpone(&((_c)->event))
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#endif
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