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mirror of https://gitlab.nic.cz/labs/bird.git synced 2024-11-18 17:18:42 +00:00
bird/lib/slab.c
2000-06-07 13:25:53 +00:00

341 lines
6.7 KiB
C

/*
* BIRD Resource Manager -- A SLAB-like Memory Allocator
*
* Heavily inspired by the original SLAB paper by Jeff Bonwick.
*
* (c) 1998--2000 Martin Mares <mj@ucw.cz>
*
* Can be freely distributed and used under the terms of the GNU GPL.
*/
/**
* DOC: Slabs
*
* Slabs are collections of memory blocks of a fixed size.
* They support very fast allocation and freeing of such blocks, prevent memory
* fragmentation and optimize L2 cache usage. Slabs have been invented by Jeff Bonwick
* and published in USENIX proceedings as `The Slab Allocator: An Object-Caching Kernel
* Memory Allocator'. Our implementation follows this article except that we don't use
* constructors and destructors.
*
* When the |DEBUGGING| switch is turned on, we automatically fill all
* newly allocated and freed blocks with a special pattern to make detection
* of use of uninitialized or already freed memory easier.
*
* Example: Nodes of a FIB are allocated from a per-FIB Slab.
*/
#include <stdlib.h>
#include "nest/bird.h"
#include "lib/resource.h"
#include "lib/string.h"
#undef FAKE_SLAB /* Turn on if you want to debug memory allocations */
#ifdef DEBUGGING
#define POISON /* Poison all regions after they are freed */
#endif
static void slab_free(resource *r);
static void slab_dump(resource *r);
static resource *slab_lookup(resource *r, unsigned long addr);
#ifdef FAKE_SLAB
/*
* Fake version used for debugging.
*/
struct slab {
resource r;
unsigned size;
list objs;
};
static struct resclass sl_class = {
"FakeSlab",
sizeof(struct slab),
slab_free,
slab_dump
};
struct sl_obj {
node n;
byte data[0];
};
slab *
sl_new(pool *p, unsigned size)
{
slab *s = ralloc(p, &sl_class);
s->size = size;
init_list(&s->objs);
return s;
}
void *
sl_alloc(slab *s)
{
struct sl_obj *o = xmalloc(sizeof(struct sl_obj) + s->size);
add_tail(&s->objs, &o->n);
return o->data;
}
void
sl_free(slab *s, void *oo)
{
struct sl_obj *o = SKIP_BACK(struct sl_obj, data, oo);
rem_node(&o->n);
xfree(o);
}
static void
slab_free(resource *r)
{
slab *s = (slab *) r;
struct sl_obj *o, *p;
for(o = HEAD(s->objs); p = (struct sl_obj *) o->n.next; o = p)
xfree(o);
}
static void
slab_dump(resource *r)
{
slab *s = (slab *) r;
int cnt = 0;
struct sl_obj *o;
WALK_LIST(o, s->objs)
cnt++;
debug("(%d objects per %d bytes)\n", cnt, s->size);
}
#else
/*
* Real efficient version.
*/
#define SLAB_SIZE 4096
#define MAX_EMPTY_HEADS 1
struct slab {
resource r;
unsigned obj_size, head_size, objs_per_slab, num_empty_heads, data_size;
list empty_heads, partial_heads, full_heads;
};
static struct resclass sl_class = {
"Slab",
sizeof(struct slab),
slab_free,
slab_dump,
slab_lookup
};
struct sl_head {
node n;
struct sl_obj *first_free;
int num_full;
};
struct sl_obj {
struct sl_head *slab;
union {
struct sl_obj *next;
byte data[0];
} u;
};
struct sl_alignment { /* Magic structure for testing of alignment */
byte data;
int x[0];
};
/**
* sl_new - create a new Slab
* @p: resource pool
* @size: block size
*
* This function creates a new Slab resource from which
* objects of size @size can be allocated.
*/
slab *
sl_new(pool *p, unsigned size)
{
slab *s = ralloc(p, &sl_class);
unsigned int align = sizeof(struct sl_alignment);
if (align < sizeof(int))
align = sizeof(int);
s->data_size = size;
size += OFFSETOF(struct sl_obj, u.data);
if (size < sizeof(struct sl_obj))
size = sizeof(struct sl_obj);
size = (size + align - 1) / align * align;
s->obj_size = size;
s->head_size = (sizeof(struct sl_head) + align - 1) / align * align;
s->objs_per_slab = (SLAB_SIZE - s->head_size) / size;
if (!s->objs_per_slab)
bug("Slab: object too large");
s->num_empty_heads = 0;
init_list(&s->empty_heads);
init_list(&s->partial_heads);
init_list(&s->full_heads);
return s;
}
struct sl_head *
sl_new_head(slab *s)
{
struct sl_head *h = xmalloc(SLAB_SIZE);
struct sl_obj *o = (struct sl_obj *)((byte *)h+s->head_size);
struct sl_obj *no;
unsigned int n = s->objs_per_slab;
h->first_free = o;
h->num_full = 0;
while (n--)
{
o->slab = h;
no = (struct sl_obj *)((char *) o+s->obj_size);
o->u.next = n ? no : NULL;
o = no;
}
return h;
}
/**
* sl_alloc - allocate an object from Slab
* @s: slab
*
* sl_alloc() allocates space for a single object from the
* Slab and returns a pointer to the object.
*/
void *
sl_alloc(slab *s)
{
struct sl_head *h;
struct sl_obj *o;
redo:
h = HEAD(s->partial_heads);
if (!h->n.next)
goto no_partial;
okay:
o = h->first_free;
if (!o)
goto full_partial;
h->first_free = o->u.next;
h->num_full++;
#ifdef POISON
memset(o->u.data, 0xcd, s->data_size);
#endif
return o->u.data;
full_partial:
rem_node(&h->n);
add_tail(&s->full_heads, &h->n);
goto redo;
no_partial:
h = HEAD(s->empty_heads);
if (h->n.next)
{
rem_node(&h->n);
add_head(&s->partial_heads, &h->n);
s->num_empty_heads--;
goto okay;
}
h = sl_new_head(s);
add_head(&s->partial_heads, &h->n);
goto okay;
}
/**
* sl_free - return a free object back to a Slab
* @s: slab
* @oo: object returned by sl_alloc()
*
* This function frees memory associated with the object @oo
* and returns it back to the Slab @s.
*/
void
sl_free(slab *s, void *oo)
{
struct sl_obj *o = SKIP_BACK(struct sl_obj, u.data, oo);
struct sl_head *h = o->slab;
#ifdef POISON
memset(oo, 0xdb, s->data_size);
#endif
o->u.next = h->first_free;
h->first_free = o;
if (!--h->num_full)
{
rem_node(&h->n);
if (s->num_empty_heads >= MAX_EMPTY_HEADS)
xfree(h);
else
{
add_head(&s->empty_heads, &h->n);
s->num_empty_heads++;
}
}
else if (!o->u.next)
{
rem_node(&h->n);
add_head(&s->partial_heads, &h->n);
}
}
static void
slab_free(resource *r)
{
slab *s = (slab *) r;
struct sl_head *h, *g;
WALK_LIST_DELSAFE(h, g, s->empty_heads)
xfree(h);
WALK_LIST_DELSAFE(h, g, s->partial_heads)
xfree(h);
WALK_LIST_DELSAFE(h, g, s->full_heads)
xfree(h);
}
static void
slab_dump(resource *r)
{
slab *s = (slab *) r;
int ec=0, pc=0, fc=0;
struct sl_head *h;
WALK_LIST(h, s->empty_heads)
ec++;
WALK_LIST(h, s->partial_heads)
pc++;
WALK_LIST(h, s->full_heads)
fc++;
debug("(%de+%dp+%df blocks per %d objs per %d bytes)\n", ec, pc, fc, s->objs_per_slab, s->obj_size);
}
static resource *
slab_lookup(resource *r, unsigned long a)
{
slab *s = (slab *) r;
struct sl_head *h;
WALK_LIST(h, s->partial_heads)
if ((unsigned long) h < a && (unsigned long) h + SLAB_SIZE < a)
return r;
WALK_LIST(h, s->full_heads)
if ((unsigned long) h < a && (unsigned long) h + SLAB_SIZE < a)
return r;
return NULL;
}
#endif