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bird/lib/locking.h

341 lines
10 KiB
C

/*
* BIRD Library -- Locking
*
* (c) 2020--2021 Maria Matejka <mq@jmq.cz>
*
* Can be freely distributed and used under the terms of the GNU GPL.
*/
#ifndef _BIRD_LOCKING_H_
#define _BIRD_LOCKING_H_
#include "lib/macro.h"
struct domain_generic;
struct pool;
#define LOCK_ORDER \
the_bird, \
meta, \
control, \
proto, \
service, \
rtable, \
attrs, \
logging, \
resource, \
/* Here define the global lock order; first to last. */
struct lock_order {
#define LOCK_ORDER_EXPAND(p) struct domain_generic *p;
MACRO_FOREACH(LOCK_ORDER_EXPAND, LOCK_ORDER)
#undef LOCK_ORDER_EXPAND
};
#define LOCK_ORDER_EXPAND(p) struct domain__##p { struct domain_generic *p; };
MACRO_FOREACH(LOCK_ORDER_EXPAND, LOCK_ORDER)
#undef LOCK_ORDER_EXPAND
extern _Thread_local struct lock_order locking_stack;
extern _Thread_local struct domain_generic **last_locked;
#define DOMAIN(type) struct domain__##type
#define DOMAIN_ORDER(type) OFFSETOF(struct lock_order, type)
#define DOMAIN_NEW(type) (DOMAIN(type)) { .type = domain_new(DOMAIN_ORDER(type)) }
struct domain_generic *domain_new(uint order);
#define DOMAIN_FREE(type, d) domain_free((d).type)
void domain_free(struct domain_generic *);
#define DOMAIN_NAME(type, d) domain_name((d).type)
const char *domain_name(struct domain_generic *);
#define DOMAIN_SETUP(type, d, n, p) domain_setup((d).type, n, p)
void domain_setup(struct domain_generic *, const char *name, struct pool *);
#define DOMAIN_NULL(type) (DOMAIN(type)) {}
#define LOCK_DOMAIN(type, d) do_lock(((d).type), &(locking_stack.type))
#define UNLOCK_DOMAIN(type, d) do_unlock(((d).type), &(locking_stack.type))
#define DOMAIN_IS_LOCKED(type, d) (((d).type) == (locking_stack.type))
#define DG_IS_LOCKED(d) ((d) == *(DG_LSP(d)))
/* Internal for locking */
void do_lock(struct domain_generic *dg, struct domain_generic **lsp);
void do_unlock(struct domain_generic *dg, struct domain_generic **lsp);
uint dg_order(struct domain_generic *dg);
#define DG_LSP(d) ((struct domain_generic **) (((void *) &locking_stack) + dg_order(d)))
#define DG_LOCK(d) do_lock(d, DG_LSP(d))
#define DG_UNLOCK(d) do_unlock(d, DG_LSP(d))
/* Use with care. To be removed in near future. */
extern DOMAIN(the_bird) the_bird_domain;
#define the_bird_lock() LOCK_DOMAIN(the_bird, the_bird_domain)
#define the_bird_unlock() UNLOCK_DOMAIN(the_bird, the_bird_domain)
#define the_bird_locked() DOMAIN_IS_LOCKED(the_bird, the_bird_domain)
#define ASSERT_THE_BIRD_LOCKED ({ if (!the_bird_locked()) bug("The BIRD lock must be locked here: %s:%d", __FILE__, __LINE__); })
/* Unwind stored lock state helpers */
struct locking_unwind_status {
struct lock_order *desired;
enum {
LOCKING_UNWIND_SAME,
LOCKING_UNWIND_UNLOCK,
} state;
};
static inline struct locking_unwind_status locking_unwind_helper(struct locking_unwind_status status, uint order)
{
struct domain_generic **lsp = ((void *) &locking_stack) + order;
struct domain_generic **dp = ((void *) status.desired) + order;
if (!status.state)
{
/* Just checking that the rest of the stack is consistent */
if (*lsp != *dp)
bug("Mangled lock unwind state at order %d", order);
}
else if (*dp)
/* Stored state expects locked */
if (*lsp == *dp)
/* Indeed is locked, switch to check mode */
status.state = 0;
else
/* Not locked or locked elsewhere */
bug("Mangled lock unwind state at order %d", order);
else if (*lsp)
/* Stored state expects unlocked but we're locked */
DG_UNLOCK(*lsp);
return status;
}
static inline void locking_unwind(struct lock_order *desired)
{
struct locking_unwind_status status = {
.desired = desired,
.state = LOCKING_UNWIND_UNLOCK,
};
#define LOCK_ORDER_POS_HELPER(x) DOMAIN_ORDER(x),
#define LOCK_ORDER_POS MACRO_FOREACH(LOCK_ORDER_POS_HELPER, LOCK_ORDER)
MACRO_RPACK(locking_unwind_helper, status, LOCK_ORDER_POS);
#undef LOCK_ORDER_POS_HELPER
}
/**
* Objects bound with domains
*
* First, we need some object to have its locked and unlocked part.
* This is accomplished typically by the following pattern:
*
* struct foo_public {
* ... // Public fields
* DOMAIN(bar) lock; // The assigned domain
* };
*
* struct foo_private {
* struct foo_public; // Importing public fields
* struct foo_private **locked_at; // Auxiliary field for locking routines
* ... // Private fields
* };
*
* typedef union foo {
* struct foo_public;
* struct foo_private priv;
* } foo;
*
* All persistently stored object pointers MUST point to the public parts.
* If accessing the locked object from embedded objects, great care must
* be applied to always SKIP_BACK to the public object version, not the
* private one.
*
* To access the private object parts, either the private object pointer
* is explicitly given to us, therefore assuming somewhere else the domain
* has been locked, or we have to lock the domain ourselves. To do that,
* there are some handy macros.
*/
#define LOBJ_LOCK_SIMPLE(_obj, _level) \
({ LOCK_DOMAIN(_level, (_obj)->lock); &(_obj)->priv; })
#define LOBJ_UNLOCK_SIMPLE(_obj, _level) \
UNLOCK_DOMAIN(_level, (_obj)->lock)
/*
* These macros can be used to define specific macros for given class.
*
* #define FOO_LOCK_SIMPLE(foo) LOBJ_LOCK_SIMPLE(foo, bar)
* #define FOO_UNLOCK_SIMPLE(foo) LOBJ_UNLOCK_SIMPLE(foo, bar)
*
* Then these can be used like this:
*
* void foo_frobnicate(foo *f)
* {
* // Unlocked context
* ...
* struct foo_private *fp = FOO_LOCK_SIMPLE(f);
* // Locked context
* ...
* FOO_UNLOCK_SIMPLE(f);
* // Unlocked context
* ...
* }
*
* These simple calls have two major drawbacks. First, if you return
* from locked context, you don't unlock, which may lock you dead.
* And second, the foo_private pointer is still syntactically valid
* even after unlocking.
*
* To fight this, we need more magic and the switch should stay in that
* position.
*
* First, we need an auxiliary _function_ for unlocking. This function
* is intended to be called in a local variable cleanup context.
*/
#define LOBJ_UNLOCK_CLEANUP_NAME(_stem) _lobj__##_stem##_unlock_cleanup
#define LOBJ_UNLOCK_CLEANUP(_stem, _level) \
static inline void LOBJ_UNLOCK_CLEANUP_NAME(_stem)(struct _stem##_private **obj) { \
if (!*obj) return; \
ASSERT_DIE(LOBJ_IS_LOCKED((*obj), _level)); \
ASSERT_DIE((*obj)->locked_at == obj); \
(*obj)->locked_at = NULL; \
UNLOCK_DOMAIN(_level, (*obj)->lock); \
}
#define LOBJ_LOCK(_obj, _pobj, _stem, _level) \
CLEANUP(LOBJ_UNLOCK_CLEANUP_NAME(_stem)) struct _stem##_private *_pobj = LOBJ_LOCK_SIMPLE(_obj, _level); _pobj->locked_at = &_pobj;
/*
* And now the usage of these macros. You first need to declare the auxiliary
* cleanup function.
*
* LOBJ_UNLOCK_CLEANUP(foo, bar);
*
* And then declare the lock-local macro:
*
* #define FOO_LOCK(foo, fpp) LOBJ_LOCK(foo, fpp, foo, bar)
*
* This construction then allows you to lock much more safely:
*
* void foo_frobnicate_safer(foo *f)
* {
* // Unlocked context
* ...
* do {
* FOO_LOCK(foo, fpp);
* // Locked context, fpp is valid here
*
* if (something) return; // This implicitly unlocks
* if (whatever) break; // This unlocks too
*
* // Finishing context with no unlock at all
* } while (0);
*
* // Here is fpp invalid and the object is back unlocked.
* ...
* }
*
* There is no explicit unlock statement. To unlock, simply leave the block
* with locked context.
*
* This may be made even nicer to use by employing a for-cycle.
*/
#define LOBJ_LOCKED(_obj, _pobj, _stem, _level) \
for (CLEANUP(LOBJ_UNLOCK_CLEANUP_NAME(_stem)) struct _stem##_private *_pobj = LOBJ_LOCK_SIMPLE(_obj, _level); \
_pobj ? (_pobj->locked_at = &_pobj) : NULL; \
LOBJ_UNLOCK_CLEANUP_NAME(_stem)(&_pobj), _pobj = NULL)
/*
* This for-cycle employs heavy magic to hide as much of the boilerplate
* from the user as possibly needed. Here is how it works.
*
* First, the for-1 clause is executed, setting up _pobj, to the private
* object pointer. It has a cleanup hook set.
*
* Then, the for-2 clause is checked. As _pobj is non-NULL, _pobj->locked_at
* is initialized to the _pobj address to ensure that the cleanup hook unlocks
* the right object.
*
* Now the user block is executed. If it ends by break or return, the cleanup
* hook fires for _pobj, triggering object unlock.
*
* If the user block executed completely, the for-3 clause is run, executing
* the cleanup hook directly and then deactivating it by setting _pobj to NULL.
*
* Finally, the for-2 clause is checked again but now with _pobj being NULL,
* causing the loop to end. As the object has already been unlocked, nothing
* happens after leaving the context.
*
* #define FOO_LOCKED(foo, fpp) LOBJ_LOCKED(foo, fpp, foo, bar)
*
* Then the previous code can be modified like this:
*
* void foo_frobnicate_safer(foo *f)
* {
* // Unlocked context
* ...
* FOO_LOCKED(foo, fpp)
* {
* // Locked context, fpp is valid here
*
* if (something) return; // This implicitly unlocks
* if (whatever) break; // This unlocks too
*
* // Finishing context with no unlock at all
* }
*
* // Unlocked context
* ...
*
* // Locking once again without an explicit block
* FOO_LOCKED(foo, fpp)
* do_something(fpp);
*
* // Here is fpp invalid and the object is back unlocked.
* ...
* }
*
*
* For many reasons, a lock-check macro is handy.
*
* #define FOO_IS_LOCKED(foo) LOBJ_IS_LOCKED(foo, bar)
*/
#define LOBJ_IS_LOCKED(_obj, _level) DOMAIN_IS_LOCKED(_level, (_obj)->lock)
/*
* An example implementation is available in lib/locking_test.c
*/
/*
* Please don't use this macro unless you at least try to prove that
* it's completely safe. It's a can of worms.
*
* NEVER RETURN OR BREAK FROM THIS MACRO, it will crash.
*/
#define LOBJ_UNLOCKED_TEMPORARILY(_obj, _pobj, _stem, _level) \
for (union _stem *_obj = SKIP_BACK(union _stem, priv, _pobj), **_lataux = (union _stem **) _pobj->locked_at; \
_obj ? (_pobj->locked_at = NULL, LOBJ_UNLOCK_SIMPLE(_obj, _level), _obj) : NULL; \
LOBJ_LOCK_SIMPLE(_obj, _level), _pobj->locked_at = (struct _stem##_private **) _lataux, _obj = NULL)
/*
* Get the locked object when the lock is already taken
*/
#define LOBJ_PRIV(_obj, _level) \
({ ASSERT_DIE(DOMAIN_IS_LOCKED(_level, (_obj)->lock)); &(_obj)->priv; })
#endif