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bird/lib/slab.c
Maria Matejka f772afc525 Memory statistics split into Effective and Overhead
This feature is intended mostly for checking that BIRD's allocation
strategies don't consume much memory space. There are some cases where
withdrawing routes in a specific order lead to memory fragmentation and
this output should give the user at least a notion of how much memory is
actually used for data storage and how much memory is "just allocated"
or used for overhead.

Also raising the "system allocator overhead estimation" from 8 to 16
bytes; it is probably even more. I've found 16 as a local minimum in
best scenarios among reachable machines. I couldn't find any reasonable
method to estimate this value when BIRD starts up.

This commit also fixes the inaccurate computation of memory overhead for
slabs where the "system allocater overhead estimation" was improperly
added to the size of mmap-ed memory.
2021-11-27 22:54:15 +01:00

414 lines
8.2 KiB
C

/*
* BIRD Resource Manager -- A SLAB-like Memory Allocator
*
* Heavily inspired by the original SLAB paper by Jeff Bonwick.
*
* (c) 1998--2000 Martin Mares <mj@ucw.cz>
* (c) 2020 Maria Matejka <mq@jmq.cz>
*
* Can be freely distributed and used under the terms of the GNU GPL.
*/
/**
* DOC: Slabs
*
* Slabs are collections of memory blocks of a fixed size.
* They support very fast allocation and freeing of such blocks, prevent memory
* fragmentation and optimize L2 cache usage. Slabs have been invented by Jeff Bonwick
* and published in USENIX proceedings as `The Slab Allocator: An Object-Caching Kernel
* Memory Allocator'. Our implementation follows this article except that we don't use
* constructors and destructors.
*
* When the |DEBUGGING| switch is turned on, we automatically fill all
* newly allocated and freed blocks with a special pattern to make detection
* of use of uninitialized or already freed memory easier.
*
* Example: Nodes of a FIB are allocated from a per-FIB Slab.
*/
#include <stdlib.h>
#include <stdint.h>
#include "nest/bird.h"
#include "lib/resource.h"
#include "lib/string.h"
#undef FAKE_SLAB /* Turn on if you want to debug memory allocations */
#ifdef DEBUGGING
#define POISON /* Poison all regions after they are freed */
#endif
static void slab_free(resource *r);
static void slab_dump(resource *r);
static resource *slab_lookup(resource *r, unsigned long addr);
static struct resmem slab_memsize(resource *r);
#ifdef FAKE_SLAB
/*
* Fake version used for debugging.
*/
struct slab {
resource r;
uint size;
list objs;
};
static struct resclass sl_class = {
"FakeSlab",
sizeof(struct slab),
slab_free,
slab_dump,
NULL,
slab_memsize
};
struct sl_obj {
node n;
uintptr_t data_align[0];
byte data[0];
};
slab *
sl_new(pool *p, uint size)
{
slab *s = ralloc(p, &sl_class);
s->size = size;
init_list(&s->objs);
return s;
}
void *
sl_alloc(slab *s)
{
struct sl_obj *o = xmalloc(sizeof(struct sl_obj) + s->size);
add_tail(&s->objs, &o->n);
return o->data;
}
void *
sl_allocz(slab *s)
{
void *obj = sl_alloc(s);
memset(obj, 0, s->size);
return obj;
}
void
sl_free(slab *s, void *oo)
{
struct sl_obj *o = SKIP_BACK(struct sl_obj, data, oo);
rem_node(&o->n);
xfree(o);
}
static void
slab_free(resource *r)
{
slab *s = (slab *) r;
struct sl_obj *o, *p;
for(o = HEAD(s->objs); p = (struct sl_obj *) o->n.next; o = p)
xfree(o);
}
static void
slab_dump(resource *r)
{
slab *s = (slab *) r;
int cnt = 0;
struct sl_obj *o;
WALK_LIST(o, s->objs)
cnt++;
debug("(%d objects per %d bytes)\n", cnt, s->size);
}
static struct resmem
slab_memsize(resource *r)
{
slab *s = (slab *) r;
size_t cnt = 0;
struct sl_obj *o;
WALK_LIST(o, s->objs)
cnt++;
return (struct resmem) {
.effective = cnt * s->size,
.overhead = ALLOC_OVERHEAD + sizeof(struct slab) + cnt * ALLOC_OVERHEAD,
};
}
#else
/*
* Real efficient version.
*/
#define MAX_EMPTY_HEADS 1
struct slab {
resource r;
uint obj_size, head_size, head_bitfield_len;
uint objs_per_slab, num_empty_heads, data_size;
list empty_heads, partial_heads, full_heads;
};
static struct resclass sl_class = {
"Slab",
sizeof(struct slab),
slab_free,
slab_dump,
slab_lookup,
slab_memsize
};
struct sl_head {
node n;
u32 num_full;
u32 used_bits[0];
};
struct sl_alignment { /* Magic structure for testing of alignment */
byte data;
int x[0];
};
#define SL_GET_HEAD(x) ((struct sl_head *) (((uintptr_t) (x)) & ~(get_page_size()-1)))
/**
* sl_new - create a new Slab
* @p: resource pool
* @size: block size
*
* This function creates a new Slab resource from which
* objects of size @size can be allocated.
*/
slab *
sl_new(pool *p, uint size)
{
slab *s = ralloc(p, &sl_class);
uint align = sizeof(struct sl_alignment);
if (align < sizeof(int))
align = sizeof(int);
s->data_size = size;
size = (size + align - 1) / align * align;
s->obj_size = size;
s->head_size = sizeof(struct sl_head);
u64 page_size = get_page_size();
do {
s->objs_per_slab = (page_size - s->head_size) / size;
s->head_bitfield_len = (s->objs_per_slab + 31) / 32;
s->head_size = (
sizeof(struct sl_head)
+ sizeof(u32) * s->head_bitfield_len
+ align - 1)
/ align * align;
} while (s->objs_per_slab * size + s->head_size > page_size);
if (!s->objs_per_slab)
bug("Slab: object too large");
s->num_empty_heads = 0;
init_list(&s->empty_heads);
init_list(&s->partial_heads);
init_list(&s->full_heads);
return s;
}
/**
* sl_alloc - allocate an object from Slab
* @s: slab
*
* sl_alloc() allocates space for a single object from the
* Slab and returns a pointer to the object.
*/
void *
sl_alloc(slab *s)
{
struct sl_head *h;
redo:
h = HEAD(s->partial_heads);
if (!h->n.next)
goto no_partial;
okay:
for (uint i=0; i<s->head_bitfield_len; i++)
if (~h->used_bits[i])
{
uint pos = u32_ctz(~h->used_bits[i]);
if (i * 32 + pos >= s->objs_per_slab)
break;
h->used_bits[i] |= 1 << pos;
h->num_full++;
void *out = ((void *) h) + s->head_size + (i * 32 + pos) * s->obj_size;
#ifdef POISON
memset(out, 0xcd, s->data_size);
#endif
return out;
}
rem_node(&h->n);
add_tail(&s->full_heads, &h->n);
goto redo;
no_partial:
h = HEAD(s->empty_heads);
if (h->n.next)
{
rem_node(&h->n);
add_head(&s->partial_heads, &h->n);
s->num_empty_heads--;
goto okay;
}
h = alloc_page();
ASSERT_DIE(SL_GET_HEAD(h) == h);
memset(h, 0, s->head_size);
add_head(&s->partial_heads, &h->n);
goto okay;
}
/**
* sl_allocz - allocate an object from Slab and zero it
* @s: slab
*
* sl_allocz() allocates space for a single object from the
* Slab and returns a pointer to the object after zeroing out
* the object memory.
*/
void *
sl_allocz(slab *s)
{
void *obj = sl_alloc(s);
memset(obj, 0, s->data_size);
return obj;
}
/**
* sl_free - return a free object back to a Slab
* @s: slab
* @oo: object returned by sl_alloc()
*
* This function frees memory associated with the object @oo
* and returns it back to the Slab @s.
*/
void
sl_free(slab *s, void *oo)
{
struct sl_head *h = SL_GET_HEAD(oo);
#ifdef POISON
memset(oo, 0xdb, s->data_size);
#endif
uint offset = oo - ((void *) h) - s->head_size;
ASSERT_DIE(offset % s->obj_size == 0);
uint pos = offset / s->obj_size;
ASSERT_DIE(pos < s->objs_per_slab);
h->used_bits[pos / 32] &= ~(1 << (pos % 32));
if (h->num_full-- == s->objs_per_slab)
{
rem_node(&h->n);
add_head(&s->partial_heads, &h->n);
}
else if (!h->num_full)
{
rem_node(&h->n);
if (s->num_empty_heads >= MAX_EMPTY_HEADS)
free_page(h);
else
{
add_head(&s->empty_heads, &h->n);
s->num_empty_heads++;
}
}
}
static void
slab_free(resource *r)
{
slab *s = (slab *) r;
struct sl_head *h, *g;
WALK_LIST_DELSAFE(h, g, s->empty_heads)
free_page(h);
WALK_LIST_DELSAFE(h, g, s->partial_heads)
free_page(h);
WALK_LIST_DELSAFE(h, g, s->full_heads)
free_page(h);
}
static void
slab_dump(resource *r)
{
slab *s = (slab *) r;
int ec=0, pc=0, fc=0;
struct sl_head *h;
WALK_LIST(h, s->empty_heads)
ec++;
WALK_LIST(h, s->partial_heads)
pc++;
WALK_LIST(h, s->full_heads)
fc++;
debug("(%de+%dp+%df blocks per %d objs per %d bytes)\n", ec, pc, fc, s->objs_per_slab, s->obj_size);
}
static struct resmem
slab_memsize(resource *r)
{
slab *s = (slab *) r;
size_t heads = 0;
struct sl_head *h;
WALK_LIST(h, s->full_heads)
heads++;
size_t items = heads * s->objs_per_slab;
WALK_LIST(h, s->partial_heads)
{
heads++;
items += h->num_full;
}
WALK_LIST(h, s->empty_heads)
heads++;
size_t eff = items * s->obj_size;
return (struct resmem) {
.effective = eff,
.overhead = ALLOC_OVERHEAD + sizeof(struct slab) + heads * get_page_size() - eff,
};
}
static resource *
slab_lookup(resource *r, unsigned long a)
{
slab *s = (slab *) r;
struct sl_head *h;
WALK_LIST(h, s->partial_heads)
if ((unsigned long) h < a && (unsigned long) h + get_page_size() < a)
return r;
WALK_LIST(h, s->full_heads)
if ((unsigned long) h < a && (unsigned long) h + get_page_size() < a)
return r;
return NULL;
}
#endif