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264 lines
8.2 KiB
C
264 lines
8.2 KiB
C
/*
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* BIRD Library -- Locking
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*
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* (c) 2020--2021 Maria Matejka <mq@jmq.cz>
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*
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* Can be freely distributed and used under the terms of the GNU GPL.
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*/
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#ifndef _BIRD_LOCKING_H_
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#define _BIRD_LOCKING_H_
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struct domain_generic;
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struct pool;
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/* Here define the global lock order; first to last. */
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struct lock_order {
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struct domain_generic *the_bird;
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struct domain_generic *meta;
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struct domain_generic *control;
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struct domain_generic *proto;
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struct domain_generic *service;
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struct domain_generic *rtable;
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struct domain_generic *attrs;
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struct domain_generic *logging;
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struct domain_generic *resource;
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};
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extern _Thread_local struct lock_order locking_stack;
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extern _Thread_local struct domain_generic **last_locked;
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#define DOMAIN(type) struct domain__##type
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#define DEFINE_DOMAIN(type) DOMAIN(type) { struct domain_generic *type; }
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#define DOMAIN_ORDER(type) OFFSETOF(struct lock_order, type)
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#define DOMAIN_NEW(type) (DOMAIN(type)) { .type = domain_new(DOMAIN_ORDER(type)) }
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struct domain_generic *domain_new(uint order);
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#define DOMAIN_FREE(type, d) domain_free((d).type)
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void domain_free(struct domain_generic *);
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#define DOMAIN_NAME(type, d) domain_name((d).type)
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const char *domain_name(struct domain_generic *);
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#define DOMAIN_SETUP(type, d, n, p) domain_setup((d).type, n, p)
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void domain_setup(struct domain_generic *, const char *name, struct pool *);
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#define DOMAIN_NULL(type) (DOMAIN(type)) {}
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#define LOCK_DOMAIN(type, d) do_lock(((d).type), &(locking_stack.type))
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#define UNLOCK_DOMAIN(type, d) do_unlock(((d).type), &(locking_stack.type))
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#define DOMAIN_IS_LOCKED(type, d) (((d).type) == (locking_stack.type))
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#define DG_IS_LOCKED(d) ((d) == *(DG_LSP(d)))
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/* Internal for locking */
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void do_lock(struct domain_generic *dg, struct domain_generic **lsp);
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void do_unlock(struct domain_generic *dg, struct domain_generic **lsp);
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uint dg_order(struct domain_generic *dg);
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#define DG_LSP(d) ((struct domain_generic **) (((void *) &locking_stack) + dg_order(d)))
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#define DG_LOCK(d) do_lock(d, DG_LSP(d))
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#define DG_UNLOCK(d) do_unlock(d, DG_LSP(d))
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/* Use with care. To be removed in near future. */
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DEFINE_DOMAIN(the_bird);
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extern DOMAIN(the_bird) the_bird_domain;
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#define the_bird_lock() LOCK_DOMAIN(the_bird, the_bird_domain)
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#define the_bird_unlock() UNLOCK_DOMAIN(the_bird, the_bird_domain)
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#define the_bird_locked() DOMAIN_IS_LOCKED(the_bird, the_bird_domain)
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#define ASSERT_THE_BIRD_LOCKED ({ if (!the_bird_locked()) bug("The BIRD lock must be locked here: %s:%d", __FILE__, __LINE__); })
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/**
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* Objects bound with domains
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*
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* First, we need some object to have its locked and unlocked part.
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* This is accomplished typically by the following pattern:
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*
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* struct foo_public {
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* ... // Public fields
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* DOMAIN(bar) lock; // The assigned domain
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* };
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*
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* struct foo_private {
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* struct foo_public; // Importing public fields
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* struct foo_private **locked_at; // Auxiliary field for locking routines
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* ... // Private fields
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* };
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*
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* typedef union foo {
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* struct foo_public;
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* struct foo_private priv;
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* } foo;
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*
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* All persistently stored object pointers MUST point to the public parts.
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* If accessing the locked object from embedded objects, great care must
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* be applied to always SKIP_BACK to the public object version, not the
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* private one.
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*
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* To access the private object parts, either the private object pointer
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* is explicitly given to us, therefore assuming somewhere else the domain
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* has been locked, or we have to lock the domain ourselves. To do that,
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* there are some handy macros.
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*/
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#define LOBJ_LOCK_SIMPLE(_obj, _level) \
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({ LOCK_DOMAIN(_level, (_obj)->lock); &(_obj)->priv; })
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#define LOBJ_UNLOCK_SIMPLE(_obj, _level) \
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UNLOCK_DOMAIN_SIMPLE(_level, (_obj)->lock)
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/*
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* These macros can be used to define specific macros for given class.
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*
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* #define FOO_LOCK_SIMPLE(foo) LOBJ_LOCK_SIMPLE(foo, bar)
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* #define FOO_UNLOCK_SIMPLE(foo) LOBJ_UNLOCK_SIMPLE(foo, bar)
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*
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* Then these can be used like this:
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*
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* void foo_frobnicate(foo *f)
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* {
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* // Unlocked context
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* ...
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* struct foo_private *fp = FOO_LOCK_SIMPLE(f);
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* // Locked context
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* ...
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* FOO_UNLOCK_SIMPLE(f);
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* // Unlocked context
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* ...
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* }
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*
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* These simple calls have two major drawbacks. First, if you return
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* from locked context, you don't unlock, which may lock you dead.
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* And second, the foo_private pointer is still syntactically valid
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* even after unlocking.
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*
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* To fight this, we need more magic and the switch should stay in that
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* position.
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*
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* First, we need an auxiliary _function_ for unlocking. This function
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* is intended to be called in a local variable cleanup context.
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*/
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#define LOBJ_UNLOCK_CLEANUP_NAME(_stem) _lobj__##_stem##_unlock_cleanup
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#define LOBJ_UNLOCK_CLEANUP(_stem, _level) \
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static inline void LOBJ_UNLOCK_CLEANUP_NAME(_stem)(struct _stem##_private **obj) { \
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if (!*obj) return; \
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ASSERT_DIE((*obj)->locked_at == obj); \
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(*obj)->locked_at = NULL; \
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UNLOCK_DOMAIN(_level, (*obj)->lock); \
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}
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#define LOBJ_LOCK(_obj, _pobj, _stem, _level) \
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CLEANUP(LOBJ_UNLOCK_CLEANUP_NAME(_stem)) struct _stem##_private *_pobj = LOBJ_LOCK_SIMPLE(_obj, _level); _pobj->locked_at = &_pobj;
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/*
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* And now the usage of these macros. You first need to declare the auxiliary
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* cleanup function.
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*
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* LOBJ_UNLOCK_CLEANUP(foo, bar);
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*
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* And then declare the lock-local macro:
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*
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* #define FOO_LOCK(foo, fpp) LOBJ_LOCK(foo, fpp, foo, bar)
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*
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* This construction then allows you to lock much more safely:
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*
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* void foo_frobnicate_safer(foo *f)
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* {
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* // Unlocked context
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* ...
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* do {
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* FOO_LOCK(foo, fpp);
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* // Locked context, fpp is valid here
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*
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* if (something) return; // This implicitly unlocks
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* if (whatever) break; // This unlocks too
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*
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* // Finishing context with no unlock at all
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* } while (0);
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*
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* // Here is fpp invalid and the object is back unlocked.
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* ...
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* }
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*
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* There is no explicit unlock statement. To unlock, simply leave the block
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* with locked context.
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*
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* This may be made even nicer to use by employing a for-cycle.
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*/
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#define LOBJ_LOCKED(_obj, _pobj, _stem, _level) \
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for (CLEANUP(LOBJ_UNLOCK_CLEANUP_NAME(_stem)) struct _stem##_private *_pobj = LOBJ_LOCK_SIMPLE(_obj, _level); \
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_pobj ? (_pobj->locked_at = &_pobj) : NULL; \
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LOBJ_UNLOCK_CLEANUP_NAME(_stem)(&_pobj), _pobj = NULL)
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/*
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* This for-cycle employs heavy magic to hide as much of the boilerplate
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* from the user as possibly needed. Here is how it works.
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*
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* First, the for-1 clause is executed, setting up _pobj, to the private
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* object pointer. It has a cleanup hook set.
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*
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* Then, the for-2 clause is checked. As _pobj is non-NULL, _pobj->locked_at
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* is initialized to the _pobj address to ensure that the cleanup hook unlocks
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* the right object.
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*
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* Now the user block is executed. If it ends by break or return, the cleanup
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* hook fires for _pobj, triggering object unlock.
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*
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* If the user block executed completely, the for-3 clause is run, executing
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* the cleanup hook directly and then deactivating it by setting _pobj to NULL.
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*
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* Finally, the for-2 clause is checked again but now with _pobj being NULL,
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* causing the loop to end. As the object has already been unlocked, nothing
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* happens after leaving the context.
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*
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* #define FOO_LOCKED(foo, fpp) LOBJ_LOCKED(foo, fpp, foo, bar)
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*
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* Then the previous code can be modified like this:
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*
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* void foo_frobnicate_safer(foo *f)
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* {
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* // Unlocked context
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* ...
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* FOO_LOCKED(foo, fpp)
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* {
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* // Locked context, fpp is valid here
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*
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* if (something) return; // This implicitly unlocks
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* if (whatever) break; // This unlocks too
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*
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* // Finishing context with no unlock at all
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* }
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*
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* // Unlocked context
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* ...
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*
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* // Locking once again without an explicit block
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* FOO_LOCKED(foo, fpp)
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* do_something(fpp);
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*
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* // Here is fpp invalid and the object is back unlocked.
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* ...
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* }
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*
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*
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* For many reasons, a lock-check macro is handy.
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*
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* #define FOO_IS_LOCKED(foo) LOBJ_IS_LOCKED(foo, bar)
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*/
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#define LOBJ_IS_LOCKED(_obj, _level) DOMAIN_IS_LOCKED(_level, (_obj)->lock)
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/*
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* An example implementation is available in lib/locking_test.c
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*/
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#endif
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