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https://gitlab.nic.cz/labs/bird.git
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d1abbeacfb
Not quite standard construction, i should add some autoconf macro. Not tested yet.
342 lines
6.7 KiB
C
342 lines
6.7 KiB
C
/*
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* BIRD Resource Manager -- A SLAB-like Memory Allocator
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*
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* Heavily inspired by the original SLAB paper by Jeff Bonwick.
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*
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* (c) 1998--2000 Martin Mares <mj@ucw.cz>
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*
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* Can be freely distributed and used under the terms of the GNU GPL.
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*/
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/**
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* DOC: Slabs
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*
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* Slabs are collections of memory blocks of a fixed size.
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* They support very fast allocation and freeing of such blocks, prevent memory
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* fragmentation and optimize L2 cache usage. Slabs have been invented by Jeff Bonwick
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* and published in USENIX proceedings as `The Slab Allocator: An Object-Caching Kernel
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* Memory Allocator'. Our implementation follows this article except that we don't use
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* constructors and destructors.
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*
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* When the |DEBUGGING| switch is turned on, we automatically fill all
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* newly allocated and freed blocks with a special pattern to make detection
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* of use of uninitialized or already freed memory easier.
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*
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* Example: Nodes of a FIB are allocated from a per-FIB Slab.
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*/
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#include <stdlib.h>
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#include "nest/bird.h"
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#include "lib/resource.h"
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#include "lib/string.h"
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#undef FAKE_SLAB /* Turn on if you want to debug memory allocations */
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#ifdef DEBUGGING
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#define POISON /* Poison all regions after they are freed */
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#endif
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static void slab_free(resource *r);
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static void slab_dump(resource *r);
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static resource *slab_lookup(resource *r, unsigned long addr);
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#ifdef FAKE_SLAB
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/*
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* Fake version used for debugging.
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*/
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struct slab {
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resource r;
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unsigned size;
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list objs;
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};
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static struct resclass sl_class = {
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"FakeSlab",
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sizeof(struct slab),
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slab_free,
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slab_dump
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};
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struct sl_obj {
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node n;
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uintptr_t data_align[0];
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byte data[0];
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};
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slab *
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sl_new(pool *p, unsigned size)
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{
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slab *s = ralloc(p, &sl_class);
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s->size = size;
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init_list(&s->objs);
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return s;
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}
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void *
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sl_alloc(slab *s)
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{
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struct sl_obj *o = xmalloc(sizeof(struct sl_obj) + s->size);
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add_tail(&s->objs, &o->n);
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return o->data;
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}
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void
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sl_free(slab *s, void *oo)
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{
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struct sl_obj *o = SKIP_BACK(struct sl_obj, data, oo);
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rem_node(&o->n);
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xfree(o);
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}
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static void
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slab_free(resource *r)
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{
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slab *s = (slab *) r;
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struct sl_obj *o, *p;
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for(o = HEAD(s->objs); p = (struct sl_obj *) o->n.next; o = p)
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xfree(o);
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}
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static void
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slab_dump(resource *r)
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{
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slab *s = (slab *) r;
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int cnt = 0;
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struct sl_obj *o;
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WALK_LIST(o, s->objs)
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cnt++;
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debug("(%d objects per %d bytes)\n", cnt, s->size);
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}
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#else
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/*
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* Real efficient version.
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*/
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#define SLAB_SIZE 4096
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#define MAX_EMPTY_HEADS 1
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struct slab {
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resource r;
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unsigned obj_size, head_size, objs_per_slab, num_empty_heads, data_size;
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list empty_heads, partial_heads, full_heads;
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};
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static struct resclass sl_class = {
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"Slab",
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sizeof(struct slab),
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slab_free,
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slab_dump,
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slab_lookup
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};
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struct sl_head {
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node n;
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struct sl_obj *first_free;
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int num_full;
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};
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struct sl_obj {
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struct sl_head *slab;
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union {
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struct sl_obj *next;
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byte data[0];
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} u;
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};
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struct sl_alignment { /* Magic structure for testing of alignment */
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byte data;
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int x[0];
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};
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/**
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* sl_new - create a new Slab
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* @p: resource pool
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* @size: block size
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*
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* This function creates a new Slab resource from which
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* objects of size @size can be allocated.
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*/
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slab *
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sl_new(pool *p, unsigned size)
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{
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slab *s = ralloc(p, &sl_class);
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unsigned int align = sizeof(struct sl_alignment);
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if (align < sizeof(int))
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align = sizeof(int);
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s->data_size = size;
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size += OFFSETOF(struct sl_obj, u.data);
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if (size < sizeof(struct sl_obj))
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size = sizeof(struct sl_obj);
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size = (size + align - 1) / align * align;
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s->obj_size = size;
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s->head_size = (sizeof(struct sl_head) + align - 1) / align * align;
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s->objs_per_slab = (SLAB_SIZE - s->head_size) / size;
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if (!s->objs_per_slab)
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bug("Slab: object too large");
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s->num_empty_heads = 0;
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init_list(&s->empty_heads);
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init_list(&s->partial_heads);
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init_list(&s->full_heads);
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return s;
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}
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static struct sl_head *
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sl_new_head(slab *s)
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{
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struct sl_head *h = xmalloc(SLAB_SIZE);
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struct sl_obj *o = (struct sl_obj *)((byte *)h+s->head_size);
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struct sl_obj *no;
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unsigned int n = s->objs_per_slab;
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h->first_free = o;
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h->num_full = 0;
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while (n--)
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{
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o->slab = h;
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no = (struct sl_obj *)((char *) o+s->obj_size);
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o->u.next = n ? no : NULL;
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o = no;
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}
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return h;
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}
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/**
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* sl_alloc - allocate an object from Slab
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* @s: slab
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*
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* sl_alloc() allocates space for a single object from the
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* Slab and returns a pointer to the object.
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*/
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void *
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sl_alloc(slab *s)
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{
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struct sl_head *h;
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struct sl_obj *o;
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redo:
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h = HEAD(s->partial_heads);
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if (!h->n.next)
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goto no_partial;
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okay:
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o = h->first_free;
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if (!o)
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goto full_partial;
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h->first_free = o->u.next;
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h->num_full++;
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#ifdef POISON
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memset(o->u.data, 0xcd, s->data_size);
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#endif
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return o->u.data;
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full_partial:
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rem_node(&h->n);
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add_tail(&s->full_heads, &h->n);
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goto redo;
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no_partial:
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h = HEAD(s->empty_heads);
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if (h->n.next)
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{
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rem_node(&h->n);
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add_head(&s->partial_heads, &h->n);
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s->num_empty_heads--;
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goto okay;
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}
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h = sl_new_head(s);
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add_head(&s->partial_heads, &h->n);
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goto okay;
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}
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/**
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* sl_free - return a free object back to a Slab
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* @s: slab
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* @oo: object returned by sl_alloc()
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*
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* This function frees memory associated with the object @oo
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* and returns it back to the Slab @s.
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*/
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void
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sl_free(slab *s, void *oo)
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{
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struct sl_obj *o = SKIP_BACK(struct sl_obj, u.data, oo);
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struct sl_head *h = o->slab;
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#ifdef POISON
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memset(oo, 0xdb, s->data_size);
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#endif
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o->u.next = h->first_free;
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h->first_free = o;
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if (!--h->num_full)
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{
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rem_node(&h->n);
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if (s->num_empty_heads >= MAX_EMPTY_HEADS)
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xfree(h);
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else
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{
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add_head(&s->empty_heads, &h->n);
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s->num_empty_heads++;
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}
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}
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else if (!o->u.next)
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{
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rem_node(&h->n);
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add_head(&s->partial_heads, &h->n);
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}
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}
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static void
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slab_free(resource *r)
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{
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slab *s = (slab *) r;
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struct sl_head *h, *g;
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WALK_LIST_DELSAFE(h, g, s->empty_heads)
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xfree(h);
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WALK_LIST_DELSAFE(h, g, s->partial_heads)
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xfree(h);
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WALK_LIST_DELSAFE(h, g, s->full_heads)
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xfree(h);
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}
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static void
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slab_dump(resource *r)
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{
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slab *s = (slab *) r;
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int ec=0, pc=0, fc=0;
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struct sl_head *h;
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WALK_LIST(h, s->empty_heads)
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ec++;
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WALK_LIST(h, s->partial_heads)
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pc++;
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WALK_LIST(h, s->full_heads)
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fc++;
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debug("(%de+%dp+%df blocks per %d objs per %d bytes)\n", ec, pc, fc, s->objs_per_slab, s->obj_size);
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}
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static resource *
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slab_lookup(resource *r, unsigned long a)
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{
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slab *s = (slab *) r;
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struct sl_head *h;
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WALK_LIST(h, s->partial_heads)
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if ((unsigned long) h < a && (unsigned long) h + SLAB_SIZE < a)
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return r;
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WALK_LIST(h, s->full_heads)
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if ((unsigned long) h < a && (unsigned long) h + SLAB_SIZE < a)
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return r;
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return NULL;
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}
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#endif
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