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bird/nest/locks.h
Maria Matejka 22f54eaee6 Resource pools are now bound with domains.
Memory allocation is a fragile part of BIRD and we need checking that
everybody is using the resource pools in an appropriate way. To assure
this, all the resource pools are associated with locking domains and
every resource manipulation is thoroughly checked whether the
appropriate locking domain is locked.

With transitive resource manipulation like resource dumping or mass free
operations, domains are locked and unlocked on the go, thus we require
pool domains to have higher order than their parent to allow for this
transitive operations.

Adding pool locking revealed some cases of insecure memory manipulation
and this commit fixes that as well.
2023-04-24 10:33:28 +02:00

56 lines
1.7 KiB
C

/*
* BIRD Object Locks
*
* (c) 1999 Martin Mares <mj@ucw.cz>
*
* Can be freely distributed and used under the terms of the GNU GPL.
*/
#ifndef _BIRD_LOCKS_H_
#define _BIRD_LOCKS_H_
#include "lib/resource.h"
#include "lib/lists.h"
#include "lib/event.h"
/*
* The object locks are used for controlling exclusive access
* to various physical resources like UDP ports on specific devices.
* When you want to access such resource, you ask for a object lock
* structure, fill in specification of the object and your function
* you want to have called when the object is available and invoke
* olock_acquire() afterwards. When the object becomes free, the lock
* manager calls your function. To free the object lock, just call rfree
* on its resource.
*/
struct object_lock {
resource r;
ip_addr addr; /* Identification of a object: IP address */
uint type; /* ... object type (OBJLOCK_xxx) */
uint port; /* ... port number */
uint inst; /* ... instance ID */
struct iface *iface; /* ... interface */
struct iface *vrf; /* ... or VRF (if iface is unknown) */
event event; /* Enqueued when the lock succeeds */
event_list *target; /* Where to put the event */
/* ... internal to lock manager, don't touch ... */
node n; /* Node in list of olocks */
int state; /* OLOCK_STATE_xxx */
list waiters; /* Locks waiting for the same resource */
};
struct object_lock *olock_new(pool *);
void olock_acquire(struct object_lock *);
void olock_init(void);
#define OBJLOCK_UDP 1 /* UDP port */
#define OBJLOCK_TCP 2 /* TCP port */
#define OBJLOCK_IP 3 /* IP protocol */
#define OLOCK_STATE_FREE 0
#define OLOCK_STATE_LOCKED 1
#define OLOCK_STATE_WAITING 2
#endif