Now sk_open() requires an explicit IO loop to open the socket in. Also
specific functions for socket RX pause / resume are added to allow for
BGP corking.
And last but not least, socket reloop is now synchronous to resolve
weird cases of the target loop stopping before actually picking up the
relooped socket. Now the caller must ensure that both loops are locked
while relooping, and this way all sockets always have their respective
loop.
If there are lots of loops in a single thread and only some of the loops
are actually active, the other loops are now kept aside and not checked
until they actually get some timers, events or active sockets.
This should help with extreme loads like 100k tables and protocols.
Also ping and loop pickup mechanism was allowing subtle race
conditions. Now properly handling collisions between loop ping and pickup.
On large configurations, too many threads would spawn with one thread
per loop. Therefore, threads may now run multiple loops at once. The
thread count is configurable and may be changed during run. All threads
are spawned on startup.
This change helps with memory bloating. BIRD filters need large
temporary memory blocks to store their stack and also memory management
keeps its hot page storage per-thread.
Known bugs:
* Thread autobalancing is not yet implemented.
* Low latency loops are executed together with standard loops.
There is a simple universal IO loop, taking care of events, timers and
sockets. Primarily, one instance of a protocol should use exactly one IO
loop to do all its work, as is now done in BFD.
Contrary to previous versions, the loop is now launched and cleaned by
the nest/proto.c code, allowing for a protocol to just request its own
loop by setting the loop's lock order in config higher than the_bird.
It is not supported nor checked if any protocol changed the requested
lock order in reconfigure. No protocol should do it at all.