Memory allocation is a fragile part of BIRD and we need checking that
everybody is using the resource pools in an appropriate way. To assure
this, all the resource pools are associated with locking domains and
every resource manipulation is thoroughly checked whether the
appropriate locking domain is locked.
With transitive resource manipulation like resource dumping or mass free
operations, domains are locked and unlocked on the go, thus we require
pool domains to have higher order than their parent to allow for this
transitive operations.
Adding pool locking revealed some cases of insecure memory manipulation
and this commit fixes that as well.
If there are lots of loops in a single thread and only some of the loops
are actually active, the other loops are now kept aside and not checked
until they actually get some timers, events or active sockets.
This should help with extreme loads like 100k tables and protocols.
Also ping and loop pickup mechanism was allowing subtle race
conditions. Now properly handling collisions between loop ping and pickup.
The import table feed wasn't resetting the table-specific route values
like REF_FILTERED and thus made the route look like filtered even though
it should have been re-evaluated as accepted.
Instead of propagating interface updates as they are loaded from kernel,
they are enqueued and all the notifications are called from a
protocol-specific event. This change allows to break the locking loop
between protocols and interfaces.
Anyway, this change is based on v2 branch to keep the changes between v2
and v3 smaller.
The interface list must be flushed when device protocol is stopped. This
was done in a hardcoded specific hook inside generic protocol routines.
The cleanup hook was originally used for table reference counting late
cleanup, yet it can be also simply used for prettier interface list flush.
It is useful to distinguish whehter channel config returned from
channel_config_get() was allocated new, or existing from template.
Caller may want to initialize new ones.
In principle, the channel list is a list of parent struct proto and can
contain general structures of type struct channel, That is useful e.g.
for adding MPLS channels to BGP.
By this, the requesting channels do the timers in their own loops,
avoiding unnecessary synchronization when the central timer went off.
This is of course less effective for now, yet it allows to easily
implement selective reloads in future.