The BMP protocol needs OPEN messages of established BGP sessions to
construct appropriate Peer Up messages. Instead of saving them internally
we use OPEN messages stored in BGP instances. This allows BMP instances
to be restarted or enabled later.
Because of this change, we can simplify BMP data structures. No need to
keep track of BGP sessions when we are not started. We have to iterate
over all (established) BGP sessions when the BMP session is established.
This is just a scaffolding now, but some kind of iteration would be
necessary anyway.
Also, the commit cleans up handling of msg/msg_length arguments to be
body/body_length consistently in both rx/tx and peer_up/peer_down calls.
Hooks called from BGP to BMP should not log warning when BMP is not
connected, that is not an error (and we do not want to flood logs with
a ton of messages).
Blocked sk_send() should not log warning, that is expected situation.
Error during sk_send() is handled in error hook anyway.
Replace broken TCP connection management with a simple state machine.
Handle failed attempts properly with a timeout, detect and handle TCP
connection close and try to reconnect after that. Remove useless
'station_connected' flag.
Keep open messages saved even after the BMP session establishment,
so they can be used after BMP session flaps.
Use proper log messages for session events.
Use local variable to refence relevant instance instead of using global
instance ptr. Also, use 'p' variable instead of 'bmp' so we can use
common macros like TRACE().
Most error handling code was was for cases that cannot happen,
or they would be code bugs (and should use ASSERT()). Keep error
handling for just for I/O errors, like in rest of BIRD.
Initial implementation of a basic subset of the BMP (BGP Monitoring
Protocol, RFC 7854) from Akamai team. Submitted for further review
and improvement.