This ensures that if somebody passes an event to a loop which
has just started executing, then the event gets picked up. Otherwise
there is a race condition causing stray events pending in queue
but without the ping (because the run actually finishes too fast
to pickup the later events).
The original logging routines were locking a common mutex. This led to
massive underperformance and unwanted serialization when heavily logging
due to lock contention. Now the logging is lockless, though still
serializing on write() syscalls to the same filedescriptor.
This change also brings in a persistent logging channel structures and
thus avoids writing into active configuration data structures during
regular run.
A forgotten else-clause caused BIRD to treat some pseudo-random place in
memory as fd-pair. This was happening only on startup of the first
thread in group and the value there in memory was typically zero ... and
writing to stdin succeeded.
When running BIRD with stdin not present (like systemd does), it died on
this spurious write. Now it seems to work correctly.
Thanks to Daniel Suchy <danny@danysek.cz> for reporting.
http://trubka.network.cz/pipermail/bird-users/2023-May/016929.html
If a thread encounters timeout == 0 for poll, it considers itself
"busy" and with some hysteresis it tries to drop loops for others to
pick and thus better distribute work between threads.
Memory allocation is a fragile part of BIRD and we need checking that
everybody is using the resource pools in an appropriate way. To assure
this, all the resource pools are associated with locking domains and
every resource manipulation is thoroughly checked whether the
appropriate locking domain is locked.
With transitive resource manipulation like resource dumping or mass free
operations, domains are locked and unlocked on the go, thus we require
pool domains to have higher order than their parent to allow for this
transitive operations.
Adding pool locking revealed some cases of insecure memory manipulation
and this commit fixes that as well.
Now sk_open() requires an explicit IO loop to open the socket in. Also
specific functions for socket RX pause / resume are added to allow for
BGP corking.
And last but not least, socket reloop is now synchronous to resolve
weird cases of the target loop stopping before actually picking up the
relooped socket. Now the caller must ensure that both loops are locked
while relooping, and this way all sockets always have their respective
loop.
If there are lots of loops in a single thread and only some of the loops
are actually active, the other loops are now kept aside and not checked
until they actually get some timers, events or active sockets.
This should help with extreme loads like 100k tables and protocols.
Also ping and loop pickup mechanism was allowing subtle race
conditions. Now properly handling collisions between loop ping and pickup.
On large configurations, too many threads would spawn with one thread
per loop. Therefore, threads may now run multiple loops at once. The
thread count is configurable and may be changed during run. All threads
are spawned on startup.
This change helps with memory bloating. BIRD filters need large
temporary memory blocks to store their stack and also memory management
keeps its hot page storage per-thread.
Known bugs:
* Thread autobalancing is not yet implemented.
* Low latency loops are executed together with standard loops.
There is a simple universal IO loop, taking care of events, timers and
sockets. Primarily, one instance of a protocol should use exactly one IO
loop to do all its work, as is now done in BFD.
Contrary to previous versions, the loop is now launched and cleaned by
the nest/proto.c code, allowing for a protocol to just request its own
loop by setting the loop's lock order in config higher than the_bird.
It is not supported nor checked if any protocol changed the requested
lock order in reconfigure. No protocol should do it at all.