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Stonehenge: multi-slab allocator
To mid-term allocate and free lots of small blocks in a fast pace, mb_alloc is too slow and causes heap bloating. We can already allocate blocks from slabs, and if we allow for a little bit of inefficiency, we can just use multiple slabs with stepped sizes. This technique is already used in ea_list allocation which is gonna be converted to Stonehenge.
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@ -139,6 +139,20 @@ void *sl_allocz(slab *);
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void sl_free(void *);
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void sl_delete(slab *);
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/* A whole stonehenge of slabs */
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typedef struct stonehenge stonehenge;
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typedef struct sth_block {
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void *block;
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bool large;
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} sth_block;
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stonehenge *sth_new(pool *);
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sth_block sth_alloc(stonehenge *, uint size);
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sth_block sth_allocz(stonehenge *, uint size);
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void sth_free(sth_block);
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void sth_delete(stonehenge *);
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/*
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* Low-level memory allocation functions, please don't use
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* outside resource manager and possibly sysdep code.
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62
lib/slab.c
62
lib/slab.c
@ -469,4 +469,66 @@ slab_lookup(resource *r, unsigned long a)
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return NULL;
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}
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static const uint stonehenge_sizes[] = { 56, 112, 168, 288, 448, 800, 1344 };
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struct stonehenge {
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pool *p;
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slab *s[ARRAY_SIZE(stonehenge_sizes)];
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};
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sth_block
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sth_alloc(stonehenge *sth, uint size)
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{
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for (uint i=0; i<ARRAY_SIZE(stonehenge_sizes); i++)
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if (size <= stonehenge_sizes[i])
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{
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if (!sth->s[i])
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sth->s[i] = sl_new(sth->p, stonehenge_sizes[i]);
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return (sth_block) { .block = sl_alloc(sth->s[i]), };
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}
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return (sth_block) {
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.block = mb_alloc(sth->p, size),
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.large = 1,
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};
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}
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sth_block
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sth_allocz(stonehenge *sth, uint size)
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{
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sth_block b = sth_alloc(sth, size);
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bzero(b.block, size);
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return b;
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}
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void
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sth_free(sth_block b)
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{
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if (b.large)
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mb_free(b.block);
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else
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sl_free(b.block);
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}
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stonehenge *
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sth_new(pool *pp)
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{
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stonehenge tmps = {
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.p = rp_new(pp, pp->domain, "Stonehenge"),
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};
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stonehenge *s = sth_alloc(&tmps, sizeof(stonehenge)).block;
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*s = tmps;
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return s;
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}
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void sth_delete(stonehenge *s)
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{
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pool *p = s->p;
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sth_free((sth_block) { s });
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rp_free(p);
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}
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#endif
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