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Rewrite of buggy AS path matching.

Old AS path maching supposes thath AS number appears
only once in AS path, but that is not true. It also
contains some bugs related to AS path sets.

New code does not use any assumptions about semantic
structure of AS path. It is asymptotically slower than
the old code, but on real paths it is not significant.

It also allows '?' for matching one arbitrary AS number.
This commit is contained in:
Ondrej Zajicek 2009-04-17 01:48:36 +02:00
parent 024c310b53
commit c8a6b9a3d1
5 changed files with 168 additions and 73 deletions

View File

@ -549,7 +549,8 @@ incompatible with each other (that is to prevent you from shooting in the foot).
(using <cf>path &tilde; [= 2 3 5 * =]</cf> syntax). The masks (using <cf>path &tilde; [= 2 3 5 * =]</cf> syntax). The masks
resemble wildcard patterns as used by UNIX shells. Autonomous resemble wildcard patterns as used by UNIX shells. Autonomous
system numbers match themselves, <cf/*/ matches any (even empty) system numbers match themselves, <cf/*/ matches any (even empty)
sequence of arbitrary AS numbers. For example, if <cf>bgp_path</cf> is 4 3 2 1, then: sequence of arbitrary AS numbers and <cf/?/ matches one arbitrary AS number.
For example, if <cf>bgp_path</cf> is 4 3 2 1, then:
<tt>bgp_path &tilde; [= * 4 3 * =]</tt> is true, but <tt>bgp_path &tilde; [= * 4 3 * =]</tt> is true, but
<tt>bgp_path &tilde; [= * 4 5 * =]</tt> is false. <tt>bgp_path &tilde; [= * 4 5 * =]</tt> is false.
There is also old syntax that uses / .. / instead of [= .. =] and ? instead of *. There is also old syntax that uses / .. / instead of [= .. =] and ? instead of *.

View File

@ -284,14 +284,15 @@ bgp_path:
; ;
bgp_path_tail1: bgp_path_tail1:
NUM bgp_path_tail1 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->val = $1; $$->any = 0; } NUM bgp_path_tail1 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->kind = PM_ASN; $$->val = $1; }
| '*' bgp_path_tail1 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->val = 0; $$->any = 1; } | '*' bgp_path_tail1 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->kind = PM_ASTERISK; $$->val = 0; }
| '?' bgp_path_tail1 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->kind = PM_QUESTION; $$->val = 0; }
| { $$ = NULL; } | { $$ = NULL; }
; ;
bgp_path_tail2: bgp_path_tail2:
NUM bgp_path_tail2 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->val = $1; $$->any = 0; } NUM bgp_path_tail2 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->kind = PM_ASN; $$->val = $1; }
| '?' bgp_path_tail2 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->val = 0; $$->any = 1; } | '?' bgp_path_tail2 { $$ = cfg_alloc(sizeof(struct f_path_mask)); $$->next = $2; $$->kind = PM_ASTERISK; $$->val = 0; }
| { $$ = NULL; } | { $$ = NULL; }
; ;

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@ -82,10 +82,10 @@ pm_format(struct f_path_mask *p, byte *buf, unsigned int size)
return; return;
} }
if (p->any) if (p->kind == PM_ASN)
buf += bsprintf(buf, " *");
else
buf += bsprintf(buf, " %u", p->val); buf += bsprintf(buf, " %u", p->val);
else
buf += bsprintf(buf, (p->kind == PM_ASTERISK) ? " *" : " ?");
p = p->next; p = p->next;
} }

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@ -280,79 +280,171 @@ as_path_is_member(struct adata *path, u32 as)
} }
struct pm_pos
{
u8 set;
u8 mark;
union
{
char *sp;
u32 asn;
} val;
};
#define MASK_PLUS do { mask = mask->next; if (!mask) return next == q; \ static int
asterisk = mask->any; \ parse_path(struct adata *path, struct pm_pos *pos)
if (asterisk) { mask = mask->next; if (!mask) { return 1; } } \
} while(0)
int
as_path_match(struct adata *path, struct f_path_mask *mask)
{ {
int bs = bgp_as4_support ? 4 : 2; int bs = bgp_as4_support ? 4 : 2;
int i;
int asterisk = 0;
u8 *p = path->data; u8 *p = path->data;
u8 *q = p + path->length; u8 *q = p + path->length;
int len; struct pm_pos *opos = pos;
u8 *next; int i, j, len;
u32 as;
if (!mask)
return ! path->length;
asterisk = mask->any; while (p < q)
if (asterisk) switch (*p++)
{ mask = mask->next; if (!mask) return 1; }
while (p<q) {
switch (*p++) {
case AS_PATH_SET:
len = *p++;
{ {
u8 *p_save = p; case AS_PATH_SET:
next = p_save + bs * len; pos->set = 1;
retry: pos->mark = 0;
p = p_save; pos->val.sp = p;
for (i=0; i<len; i++) { len = *p;
as = get_as(p); p += 1 + bs * len;
if (asterisk && (as == mask->val)) { pos++;
MASK_PLUS;
goto retry;
}
if (!asterisk && (as == mask->val)) {
p = next;
MASK_PLUS;
goto okay;
}
p += bs;
}
if (!asterisk)
return 0;
okay: ;
}
break; break;
case AS_PATH_SEQUENCE: case AS_PATH_SEQUENCE:
len = *p++; len = *p++;
for (i=0; i<len; i++) { for (i = 0; i < len; i++)
next = p + bs; {
as = get_as(p); pos->set = 0;
if (asterisk && (as == mask->val)) pos->mark = 0;
MASK_PLUS; pos->val.asn = get_as(p);
else if (!asterisk) {
if (as != mask->val)
return 0;
MASK_PLUS;
}
p += bs; p += bs;
pos++;
} }
break; break;
default: default:
bug("as_path_match: Invalid path component"); bug("as_path_match: Invalid path component");
} }
return pos - opos;
} }
static int
pm_match(struct pm_pos *pos, u32 asn)
{
if (! pos->set)
return pos->val.asn == asn;
int bs = bgp_as4_support ? 4 : 2;
u8 *p = pos->val.sp;
int len = *p++;
int i;
for (i = 0; i < len; i++)
if (get_as(p + i * bs) == asn)
return 1;
return 0; return 0;
} }
static void
pm_mark(struct pm_pos *pos, int i, int plen, int *nl, int *nh)
{
int j;
if (pos[i].set)
pos[i].mark = 1;
for (j = i + 1; (j < plen) && pos[j].set && (! pos[j].mark); j++)
pos[j].mark = 1;
pos[j].mark = 1;
/* We are going downwards, therefore every mark is
new low and just the first mark is new high */
*nl = i + (pos[i].set ? 0 : 1);
if (*nh < 0)
*nh = j;
}
/* AS path matching is nontrivial. Because AS path can
* contain sets, it is not a plain wildcard matching. A set
* in an AS path is interpreted as it might represent any
* sequence of AS numbers from that set (possibly with
* repetitions). So it is also a kind of a pattern,
* more complicated than a path mask.
*
* The algorithm for AS path matching is a variant
* of nondeterministic finite state machine, where
* positions in AS path are states, and items in
* path mask are input for that finite state machine.
* During execution of the algorithm we maintain a set
* of marked states - a state is marked if it can be
* reached by any walk through NFSM with regard to
* currently processed part of input. When we process
* next part of mask, we advance each marked state.
* We start with marked first position, when we
* run out of marked positions, we reject. When
* we process the whole mask, we accept iff final position
* (auxiliary position after last real position in AS path)
* is marked.
*/
int
as_path_match(struct adata *path, struct f_path_mask *mask)
{
struct pm_pos pos[2048 + 1];
int plen = parse_path(path, pos);
int l, h, i, nh, nl;
/* l and h are bound of interval of positions where
are marked states */
pos[plen].set = 0;
pos[plen].mark = 0;
l = h = 0;
pos[0].mark = 1;
while (mask)
{
/* We remove this mark to not step after pos[plen] */
pos[plen].mark = 0;
switch (mask->kind)
{
case PM_ASTERISK:
for (i = l; i <= plen; i++)
pos[i].mark = 1;
h = plen;
break;
case PM_QUESTION:
case PM_ASN:
nh = -1;
for (i = h; i >= l; i--)
if (pos[i].mark)
{
pos[i].mark = 0;
if ((mask->kind == PM_QUESTION) || pm_match(pos + i, mask->val))
pm_mark(pos, i, plen, &nl, &nh);
}
if (nh < 0)
return 0;
h = nh;
l = nl;
break;
}
mask = mask->next;
}
return pos[plen].mark;
}

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@ -32,15 +32,16 @@ int as_path_get_first(struct adata *path, u32 *orig_as);
int as_path_get_last(struct adata *path, u32 *last_as); int as_path_get_last(struct adata *path, u32 *last_as);
int as_path_is_member(struct adata *path, u32 as); int as_path_is_member(struct adata *path, u32 as);
#define PM_ASN 0
#define PM_QUESTION 1
#define PM_ASTERISK 2
struct f_path_mask { struct f_path_mask {
struct f_path_mask *next; struct f_path_mask *next;
int kind;
u32 val; u32 val;
int any;
}; };
// #define PM_ANY -1
int as_path_match(struct adata *path, struct f_path_mask *mask); int as_path_match(struct adata *path, struct f_path_mask *mask);
/* a-set.c */ /* a-set.c */