0
0
mirror of https://gitlab.nic.cz/labs/bird.git synced 2024-11-10 05:08:42 +00:00

Thread documentation: Rewritten chapter 3 on loops and locks once again

This commit is contained in:
Maria Matejka 2022-02-03 22:42:26 +01:00
parent 216bcb7c68
commit 765c940094

View File

@ -25,16 +25,17 @@ Locks in BIRD (called domains, as they always lock some defined part of BIRD)
are partially ordered. Every *domain* has its *type* and all threads are
strictly required to lock the domains in the order of their respective types.
The full order is defined in `lib/locking.h`. It's forbidden to lock more than
one domain of a type (these domains are uncomparable) and recursive locking as well.
one domain of a type (these domains are uncomparable) and recursive locking is
forbidden as well.
The locking hiearchy is (as of December 2021) like this:
The locking hiearchy is (roughly; as of February 2022) like this:
1. The BIRD Lock (for everything not yet checked and/or updated)
2. Protocols (as of December 2021, it is BFD, RPKI and Pipe)
2. Protocols (as of February 2022, it is BFD, RPKI, Pipe and BGP)
3. Routing tables
4. Global route attribute cache
5. Message passing
6. Internals
6. Internals and memory management
There are heavy checks to ensure proper locking and to help debugging any
problem when any code violates the hierarchy rules. This impedes performance
@ -48,11 +49,33 @@ Risks arising from dropping some locking checks include:
* data corruption; it either kills BIRD anyway, or it results into a slow and vicious death,
leaving undebuggable corefiles behind.
To be honest, I believe in principles like "there is also one more bug somewhere"
and I just don't trust my future self or anybody else to write bugless code when
it comes to proper locking. I believe that if a lock becomes a bottle-neck,
then we should think about what is locked inside and how to optimize that, instead
of dropping thorough consistency checks.
To be honest, I believe in principles like *"every nontrivial software has at least one bug"*
and I also don't trust my future self or anybody else to always write bugless code when
it comes to proper locking. I also believe that if a lock becomes a bottle-neck,
then we should think about what is locked inside and how to optimize that,
possibly implementing a lockless or waitless data structure instead of dropping
thorough consistency checks, especially in a multithreaded environment.
### Choosing the right locking order
When considering the locking order of protocols and route tables, the answer
was quite easy. We had to make either import or export asynchronous (or both).
Major reasons for asynchronous export have been stated in the previous chapter,
therefore it makes little sense to allow entering protocol context from table code.
As I write further in this text, even accessing table context from protocol
code leads to contention on table locks, yet for now, it is good enough and the
lock order features routing tables after protocols to make the multithreading
goal easier to achieve.
The major lock level is still The BIRD Lock, containing not only the
not-yet-converted protocols (like Babel, OSPF or RIP) but also processing CLI
commands and reconfiguration. This involves an awful lot of direct access into
other contexts which would be unnecessarily complicated to implement by message
passing. Therefore, this lock is simply *"the director"*, sitting on the top.
The lower lock levels are mostly for shared global data structures accessed
from everywhere. We'll address some of these later.
## IO Loop
@ -64,15 +87,13 @@ routines. This code could be easily updated for general use so I did it.
To understand the internal principles, we should say that in the `master`
branch, there is a big loop centered around a `poll()` call, dispatching and
executing everything as needed. There are several means how to get something dispatched from the main loop.
executing everything as needed. There are several means how to get something dispatched from a loop.
1. Requesting to read from a socket makes the main loop call your hook when there is some data received.
The same happens when a socket refuses to write data. Then the data is buffered and you are called when
the buffer is free. There is also a third callback, an error hook, for obvious reasons.
2. Requesting to be called back after a given amount of time. The callback may
be delayed by any amount of time, anyway when it exceeds 5 seconds (default,
configurable) at least the user gets a warning. This is called *timer*.
2. Requesting to be called back after a given amount of time. This is called *timer*.
3. Requesting to be called back when possible. This is useful to run anything
not reentrant which might mess with the caller's data, e.g. when a protocol
@ -97,118 +118,82 @@ locking that loop's domain. In fact, every event queue has its own lock with a
low priority, allowing to pass messages from almost any part of BIRD, and also
an assigned loop which executes the events enqueued. When a message is passed
to a queue executed by another loop, that target loop must be woken up so we
must know what loop to wake up to avoid unnecessary delays.
must know what loop to wake up to avoid unnecessary delays. Then the target
loop opens its mailbox and processes the task in its context.
The other way is faster but not always possible. When the target loop domain
may be locked from the original loop domain, we may simply *enter the target loop*,
do the work and then *leave the loop*. Route import uses this approach to
directly update the best route in the target table. In the other direction,
loop entering is not possible and events must be used to pass messages.
The other way is a direct access of another domain. This approach blocks the
appropriate loop from doing anything and we call it *entering a birdloop* to
remember that the task must be fast and *leave the birdloop* as soon as possible.
Route import is done via direct access from protocols to tables; in large
setups with fast filters, this is a major point of contention (after filters
have been parallelized) and will be addressed in future optimization efforts.
Reconfiguration and interface updates also use direct access; more on that later.
In general, this approach should be avoided unless there are good reasons to use it.
Asynchronous message passing is expensive. It involves sending a byte to a pipe
to wakeup a loop from `poll` to execute the message. If we had to send a ping
for every route we import to every channel to export it, we'd spend more time
pinging than computing the best route. The route update routines therefore
employ a double-indirect delayed route announcement:
Even though direct access is bad, sending lots of messages may be even worse.
Imagine one thousand post(wo)men, coming one by one every minute, ringing your
doorbell and delivering one letter each to you. Horrible! Asynchronous message
passing works exactly this way. After queuing the message, the source sends a
byte to a pipe to wakeup the target loop to process the task. We could also
periodically poll for messages instead of waking up the targets, yet it would
add quite a lot of latency which we also don't like.
1. When a channel imports a route by entering a loop, it sends an event to its
own loop (no ping needed in such case). This operation is idempotent, thus
for several routes, only one event is enqueued.
2. After all packet parsing is done, the channel import announcement event is
executed, sending another event to the table's loop. There may have been
multiple imports in the same time but the exports have to get a ping just once.
3. The table's announcement event is executed from its loop, enqueuing export
events for all connected channels, finally initiating route exports.
Messages in BIRD don't typically suffer from the problem of amount and the
overhead is negligible compared to the overall CPU consumption. With one notable
exception: route import/export.
This may seem overly complicated, yet it also allows the incoming changes to
settle down before exports are finished, reducing also cache invalidation
between importing and exporting threads.
### Route export message passing
## Choosing the right locking order
If we had to send a ping for every route we import to every exporting channel,
we'd spend more time pinging than doing anything else. Been there, seen
those unbelievable 80%-like figures in Perf output. Never more.
When considering the locking order of protocols and route tables, the answer was quite easy.
If route tables could enter protocol loops, they would have to either directly
execute protocol code, one export after another, or send whole routes by messages.
Setting this other way around (protocol entering route tables), protocols do
everything on their time, minimizing table time. Tables are contention points.
Route update is quite a complicated process. BIRD must handle large-scale
configurations with lots of importers and exporters. Therefore, a
triple-indirect delayed route announcement is employed:
The third major lock level is The BIRD Lock, containing virtually everything
else. It is also established that BFD is after The BIRD Lock, as BFD is
low-latency and can't wait until The BIRD gets unlocked. Thus it would be
convenient to have all protocols on the same level, getting The BIRD Lock on top.
1. First, when a channel imports a route by entering a loop, it sends an event
to its own loop (no ping needed in such case). This operation is idempotent,
thus for several routes in a row, only one event is enqueued. This reduces
several route imports (even hundreds in case of massive BGP withdrawals) to
one single event.
2. When the channel is done importing (or at least takes a coffee break and
checks its mailbox), the scheduled event in its own loop is run, sending
another event to the table's loop, saying basically *"Hey, table, I've just
imported something."*. This event is also idempotent and further reduces
route imports from multiple sources to one single event.
3. The table's announcement event is then executed from its loop, enqueuing export
events for all connected channels, finally initiating route exports. As we
already know, imports are done by direct access, therefore if protocols keep
importing, export announcements must wait.
The BIRD Lock also runs CLI, reconfiguration and other high-level tasks,
requiring access to everything. Having The BIRD Lock anywhere else, these
high-level tasks, scattered all around BIRD source code, would have to be split
out to some super-loop.
## Route tables
BFD could be split out thanks to its special nature. There are no BFD routes,
therefore no route tables are accessed. To split out any other protocol, we
need the protocol to be able to directly access routing tables. Therefore
route tables have to be split out first, to make space for protocols to go
between tables and The BIRD main loop.
Route tables are primarily data structures, yet they have their maintenance
routines. Their purpose is (among others) to cleanup export buffers, update
recursive routes and delete obsolete routes. This all may take lots of time
occasionally so it makes sense to have a dedicated thread for these.
In previous versions, I had a special type of event loop based on semaphores,
contrary to the loop originating in BFD, based on `poll`. This was
unnecessarily complicated, thus I rewrote that finally to use the universal IO
loop, just with no sockets at all.
There are some drawbacks of this, notably the number of filedescriptors BIRD
now uses. The user should also check the maximum limit on threads per process.
This change also means that imports and exports are started and stopped
asynchronously. Stopping an import needs to wait until all its routes are gone.
This induced some changes in the protocol state machine.
## Protocols
After tables were running in their own loops, the simplest protocol to split
out was Pipe. There are still no sockets, just events. This also means that
every single filter assigned to a pipe is run in its own thread, not blocking
others. (To be precise, both directions of a pipe share the same thread.)
When RPKI is in use, we want it to load the ROAs as soon as possible. Its table
is independent and the protocol itself is so simple that it could be put into
its own thread easily.
Other protocols are pending (Kernel) or in progress (BGP).
I tried to make the conversion also as easy as possible, implementing most of
the code in the generic functions in `nest/proto.c`. There are some
synchronization points in the protocol state machine; we can't simply delete
all protocol data when there is another thread running. Together with the
asynchronous import/export stopping, it is quite messy and it might need some
future cleanup. Anyway, moving a protocol to its own thread should be now as simple
as setting its locking level in its `config.Y` file and stopping all timers
before shutting down.
(See commits `4f3fa1623f66acd24c227cf0cc5a4af2f5133b6c`
and `3fd1f46184aa74d8ab7ed65c9ab6954f7e49d309`.)
This may seem overly complicated, yet it should work and it seems to work. In
case of low load, all these notifications just come through smoothly. In case
of high load, it's common that multiple updates come for the same destination.
Delaying the exports allows for the updates to settle down and export just the
final result, reducing CPU load and export traffic.
## Cork
Route propagation is involved in yet another problem which has to be addressed.
In the old versions with synchronous route propagation, all the buffering
happened after exporting routes to BGP. When a packet arrived, all the work was
done in BGP receive hook parsing, importing into a table, running all the
filters and possibly sending to the peers. No more routes until the previous
was done. This doesn't work any more.
was done. This self-regulating mechanism doesn't work any more.
Route table import now returns immediately after inserting the route into a
table, creating a buffer there. These buffers have to be processed by other protocols'
export events, typically queued in the *global work queue* to be limited for lower latency.
There is therefore no inherent limit for table export buffers which may lead
(and occasionally leads) to memory bloating. This is even worse in configurations with pipes,
as these multiply the exports by propagating them all the way down to other tables.
export events. In large-scale configurations, one route import has to be
processed by hundreds, even thousands of exports. Unlimited imports are a major
cause of buffer bloating. This is even worse in configurations with pipes,
as these multiply the exports by propagating them all the way down to other
tables, eventually eating about twice the amount of memory than the single-threaded version.
There is therefore a cork to make this stop. Every table is checking how many
exports it has pending, and when adding a new route, it may apply a cork,
saying simply "please stop the flow for a while". When the exports are then processed, it uncorks.
exports it has pending, and when adding a new export to the queue, it may apply
a cork, saying simply "please stop the flow for a while". When the exports are
then processed, it uncorks.
On the other side, there may be events and sockets with a cork assigned. When
trying to enqueue an event and the cork is applied, the event is instead put
@ -217,23 +202,20 @@ sockets, when `poll` arguments are recalculated, the corked socket is not
checked for received packets, effectively keeping them in the TCP queue and
slowing down the flow.
Both events and sockets have some delay before they get to the cork. This is
intentional; the purpose of cork is to slow down and allow for exports.
The cork implementation is probably due to some future changes after BGP gets
split out of the main loop, depending on how it is going to perform. I suppose
that the best way should be to implement a proper table API to allow for
explicit backpressure on both sides:
The cork implementation is quite crude and rough and fragile. It may get some
rework while stabilizing the multi-threaded version of BIRD or we may even
completely drop it for some better mechanism. One of these candidates is this
kind of API:
* (table to protocol) please do not import
* (table to protocol) you may resume imports
* (protocol to table) not processing any exports
* (protocol to table) resuming export processing
Anyway, for now it is good enough as it is.
Anyway, cork works as intended in most cases at least for now.
*It's still a long road to the version 2.1. This series of texts should document
what is needed to be changed, why we do it and how. The
*It's a long road to the version 2.1. This series of texts should document what
is changing, why we do it and how. The
[previous chapter](https://en.blog.nic.cz/2021/06/14/bird-journey-to-threads-chapter-2-asynchronous-route-export/)
showed how the route export had to change to allow parallel execution. In the next chapter, some memory management
shows how the route export had to change to allow parallel execution. In the next chapter, some memory management
details are to be explained together with the reasons why memory management matters. Stay tuned!*