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Faster checksum function.
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2
TODO
2
TODO
@ -32,8 +32,6 @@ Core
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- OSPF: refuse running on non-multicast devices
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- lib: use better checksum function
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Cleanup
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~~~~~~~
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- right usage of DBG vs. debug
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@ -11,6 +11,62 @@
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#include "nest/bird.h"
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#include "checksum.h"
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static u16 /* One-complement addition */
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add16(u16 sum, u16 x)
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{
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u16 z = sum + x;
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return z + (z < sum);
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}
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static u32
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add32(u32 sum, u32 x)
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{
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u32 z = sum + x;
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return z + (z < sum);
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}
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static u16
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ipsum_calc_block(u16 *x, unsigned len, u16 sum)
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{
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int rest;
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u32 tmp, *xx;
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/*
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* A few simple facts about the IP checksum (see RFC 1071 for detailed
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* discussion):
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*
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* o It's associative and commutative.
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* o It's byte order independent.
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* o It's word size independent.
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*
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* This gives us a neat 32-bits-at-a-time algorithm which respects
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* usual alignment requirements and is reasonably fast.
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*/
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ASSERT(!(len % 2));
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if (!len)
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return sum;
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len >>= 1;
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if ((unsigned long) x & 2) /* Align to 32-bit boundary */
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{
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sum = add16(sum, *x++);
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len--;
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}
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rest = len & 1;
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len >>= 1;
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tmp = 0;
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xx = (u32 *) x;
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while (len)
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{
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tmp = add32(tmp, *xx++);
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len--;
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}
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sum = add16(sum, add16(tmp & 0xffff, tmp >> 16U));
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if (rest)
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sum = add16(sum, *(u16 *) xx);
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return sum;
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}
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static u16
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ipsum_calc(void *frag, unsigned len, va_list args)
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{
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@ -18,14 +74,7 @@ ipsum_calc(void *frag, unsigned len, va_list args)
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for(;;)
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{
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u16 *x = frag;
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ASSERT(!(len % 2));
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while (len)
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{
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u16 z = sum + *x++;
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sum = z + (z < sum);
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len -= 2;
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}
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sum = ipsum_calc_block(frag, len, sum);
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frag = va_arg(args, void *);
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if (!frag)
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break;
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