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Documented memory resources.
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lib/Doc
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lib/Doc
@ -2,7 +2,7 @@ H Library functions
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S ip.c ipv4.c ipv6.c
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S lists.c
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S checksum.c bitops.c patmatch.c printf.c xmalloc.c
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H Resources
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D resource.sgml
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S resource.c
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S mempool.c
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S slab.c
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@ -1,11 +1,23 @@
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/*
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* BIRD Resource Manager -- Memory Pools
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*
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* (c) 1998--1999 Martin Mares <mj@ucw.cz>
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* (c) 1998--2000 Martin Mares <mj@ucw.cz>
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*
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* Can be freely distributed and used under the terms of the GNU GPL.
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*/
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/**
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* DOC: Linear memory pools
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*
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* Linear memory pools are collections of memory blocks which
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* support very fast allocation of new blocks, but are able to free only
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* the whole collection at once.
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*
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* Example: Each configuration is described by a complex system of structures,
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* linked lists and function trees which are all allocated from a single linear
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* pool, thus they can be freed at once when the configuration is no longer used.
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*/
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#include <stdlib.h>
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#include "nest/bird.h"
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@ -38,6 +50,15 @@ static struct resclass lp_class = {
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lp_lookup
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};
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/**
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* lp_new - create a new linear memory pool
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* @p: pool
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* @blk: block size
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*
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* lp_new() creates a new linear memory pool resource inside the pool @p.
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* The linear pool consists of a list of memory chunks of size at least
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* @blk.
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*/
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linpool
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*lp_new(pool *p, unsigned blk)
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{
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@ -52,6 +73,20 @@ linpool
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return m;
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}
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/**
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* lp_alloc - allocate memory from a &linpool
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* @m: linear memory pool
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* @size: amount of memory
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*
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* lp_alloc() allocates @size bytes of memory from a &linpool @m
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* and it returns a pointer to the allocated memory.
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*
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* It works by trying to find free space in the last memory chunk
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* associated with the &linpool and creating a new chunk of the standard
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* size (as specified during lp_new()) if the free space is too small
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* to satisfy the allocation. If @size is too large to fit in a standard
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* size chunk, an "overflow" chunk is created for it instead.
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*/
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void *
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lp_alloc(linpool *m, unsigned size)
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{
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@ -100,6 +135,16 @@ lp_alloc(linpool *m, unsigned size)
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}
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}
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/**
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* lp_allocu - allocate unaligned memory from a &linpool
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* @m: linear memory pool
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* @size: amount of memory
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*
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* lp_allocu() allocates @size bytes of memory from a &linpool @m
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* and it returns a pointer to the allocated memory. It doesn't
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* attempt to align the memory block, giving a very efficient way
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* how to allocate strings without any space overhead.
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*/
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void *
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lp_allocu(linpool *m, unsigned size)
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{
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@ -114,6 +159,14 @@ lp_allocu(linpool *m, unsigned size)
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return lp_alloc(m, size);
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}
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/**
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* lp_allocz - allocate cleared memory from a &linpool
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* @m: linear memory pool
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* @size: amount of memory
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*
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* This function is identical to lp_alloc() except that it
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* clears the allocated memory block.
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*/
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void *
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lp_allocz(linpool *m, unsigned size)
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{
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@ -123,6 +176,13 @@ lp_allocz(linpool *m, unsigned size)
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return z;
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}
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/**
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* lp_flush - flush a linear memory pool
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* @m: linear memory pool
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*
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* This function frees the whole contents of the given &linpool @m,
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* but leaves the pool itself.
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*/
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void
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lp_flush(linpool *m)
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{
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116
lib/resource.c
116
lib/resource.c
@ -1,7 +1,7 @@
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/*
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* BIRD Resource Manager
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*
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* (c) 1998 Martin Mares <mj@ucw.cz>
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* (c) 1998--2000 Martin Mares <mj@ucw.cz>
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*
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* Can be freely distributed and used under the terms of the GNU GPL.
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*/
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@ -13,6 +13,20 @@
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#include "lib/resource.h"
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#include "lib/string.h"
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/**
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* DOC: Resource pools
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*
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* Resource pools (&pool) are just containers holding a list of
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* other resources. Freeing a pool causes all the listed resources
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* to be freed as well. Each existing &resource is linked to some pool
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* except for a root pool which isn't linked anywhere, so all the
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* resources form a tree structure with internal nodes corresponding
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* to pools and leaves being the other resources.
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*
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* Example: Almost all modules of BIRD have their private pool which
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* is freed upon shutdown of the module.
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*/
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struct pool {
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resource r;
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list inside;
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@ -35,6 +49,14 @@ pool root_pool;
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static int indent;
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/**
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* rp_new - create a resource pool
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* @p: parent pool
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* @name: pool name (to be included in debugging dumps)
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*
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* rp_new() creates a new resource pool inside the specified
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* parent pool.
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*/
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pool *
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rp_new(pool *p, char *name)
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{
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@ -84,6 +106,16 @@ pool_lookup(resource *P, unsigned long a)
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return NULL;
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}
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/**
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* rfree - free a resource
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* @res: resource
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*
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* rfree() frees the given resource and all information associated
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* with it. In case it's a resource pool, it also frees all the objects
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* living inside the pool.
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*
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* It works by calling a class-specific freeing function.
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*/
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void
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rfree(void *res)
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{
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@ -98,6 +130,15 @@ rfree(void *res)
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}
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}
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/**
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* rdump - dump a resource
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* @res: resource
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*
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* This function prints out all available information about the given
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* resource to the debugging output.
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*
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* It works by calling a class-specific dump function.
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*/
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void
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rdump(void *res)
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{
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@ -115,6 +156,16 @@ rdump(void *res)
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debug("NULL\n");
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}
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/**
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* ralloc - create a resource
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* @p: pool to create the resource in
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* @c: class of the new resource
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*
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* This function is called by the resource classes to create a new
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* resource of the specified class and link it to the given pool.
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* Size of the resource structure is taken from the @size field
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* of the &resclass.
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*/
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void *
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ralloc(pool *p, struct resclass *c)
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{
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@ -125,6 +176,17 @@ ralloc(pool *p, struct resclass *c)
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return r;
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}
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/**
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* rlookup - look up a memory location
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* @a: memory address
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*
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* This function examines all existing resources to see whether
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* the address @a is inside any resource. It's used for debugging
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* purposes only.
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*
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* It works by calling a class-specific lookup function for each
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* resource.
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*/
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void
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rlookup(unsigned long a)
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{
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@ -137,6 +199,13 @@ rlookup(unsigned long a)
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debug("Not found.\n");
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}
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/**
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* resource_init - initialize the resource manager
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*
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* This function is called during BIRD startup. It initializes
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* all data structures of the resource manager and creates the
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* root pool.
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*/
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void
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resource_init(void)
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{
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@ -145,8 +214,17 @@ resource_init(void)
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init_list(&root_pool.inside);
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}
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/*
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* Memory blocks.
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/**
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* DOC: Memory blocks
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*
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* Memory blocks are pieces of contiguous allocated memory.
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* They are a bit non-standard since they are represented not by a pointer
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* to &resource, but by a void pointer to the start of data of the
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* memory block. All memory block functions know how to locate the header
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* given the data pointer.
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*
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* Example: All "unique" data structures such as hash tables are allocated
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* as memory blocks.
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*/
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struct mblock {
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@ -184,6 +262,19 @@ static struct resclass mb_class = {
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mbl_lookup
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};
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/**
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* mb_alloc - allocate a memory block
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* @p: pool
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* @size: size of the block
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*
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* mb_alloc() allocates memory of a given size and creates
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* a memory block resource representing this memory chunk
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* in the pool @p.
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*
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* Please note that mb_alloc() returns a pointer to the memory
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* chunk, not to the resource, hence you have to free it using
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* mb_free(), not rfree().
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*/
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void *
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mb_alloc(pool *p, unsigned size)
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{
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@ -195,6 +286,19 @@ mb_alloc(pool *p, unsigned size)
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return b->data;
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}
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/**
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* mb_allocz - allocate and clear a memory block
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* @p: pool
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* @size: size of the block
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*
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* mb_allocz() allocates memory of a given size, initializes it to
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* zeroes and creates a memory block resource representing this memory
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* chunk in the pool @p.
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*
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* Please note that mb_alloc() returns a pointer to the memory
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* chunk, not to the resource, hence you have to free it using
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* mb_free(), not rfree().
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*/
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void *
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mb_allocz(pool *p, unsigned size)
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{
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@ -203,6 +307,12 @@ mb_allocz(pool *p, unsigned size)
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return x;
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}
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/**
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* mb_free - free a memory block
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* @m: memory block
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*
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* mb_free() frees all memory associated with the block @m.
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*/
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void
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mb_free(void *m)
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{
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50
lib/resource.sgml
Normal file
50
lib/resource.sgml
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@ -0,0 +1,50 @@
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<!--
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BIRD Programmer's Guide: Resources
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(c) 2000 Martin Mares <mj@ucw.cz>
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-->
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<chapt>Resources
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<sect>Introduction
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<p>Most large software projects implemented in classical procedural
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programming languages usually end up with lots of code taking care
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of resource allocation and deallocation. Bugs in such code are often
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very difficult to find, because they cause only `resource leakage',
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that is keeping a lot of memory and other resources which nobody
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references to.
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<p>We've tried to solve this problem by employing a resource tracking
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system which keeps track of all the resources allocated by all the
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modules of BIRD, deallocates everything automatically when a module
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shuts down and it's is able to print out the list of resources and
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the corresponding modules they are allocated by.
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<p>Each allocated resource (and from now we'll speak about allocated
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resources only) is represented by a structure starting with a standard
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header (struct <struct/resource/) consisting of a list node (resources are
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often linked to various lists) and a pointer to <struct/resclass/ -- a resource
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class structure pointing to functions implementing generic resource
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operations (such as freeing of the resource) for the particular resource
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type.
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<p>There exist the following types of resources:
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<itemize>
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<item><it/Resource pools/ (<struct/pool/)
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<item><it/Memory blocks/
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<item><it/Linear memory pools/ (<struct/linpool/)
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<item><it/Slabs/ (<struct/slab/)
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<item><it/Sockets/ (<struct/socket/)
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<item><it/Events/ (<struct/event/)
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<!--
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are there to keep track of deferred execution.
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Since BIRD is single-threaded, it requires long lasting tasks to be split to smaller
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parts, so that no module can monopolize the CPU. To split such a task, just create
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an <struct/event/ resource, point it to the function you want to have called and call <func/ev_schedule()/
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to ask the core to run the event when nothing more important will require attention.
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The actual implementation is system dependent.
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-->
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<item><it/Timers/ (<struct/timer/)
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</itemize>
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lib/slab.c
40
lib/slab.c
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* Can be freely distributed and used under the terms of the GNU GPL.
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*/
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/**
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* DOC: Slabs
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*
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* Slabs are collections of memory blocks of a fixed size.
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* They support very fast allocation and freeing of such blocks, prevent memory
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* fragmentation and optimize L2 cache usage. Slabs have been invented by Jeff Bonwick
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* and published in USENIX proceedings as `The Slab Allocator: An Object-Caching Kernel
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* Memory Allocator'. Our implementation follows this article except that we don't use
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* constructors and destructors.
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*
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* When the |DEBUGGING| switch is turned on, we automatically fill all
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* newly allocated and freed blocks with a special patterns to make detection
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* of use of uninitialized or already freed memory easier.
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*
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* Example: Nodes of a FIB are allocated from a Slab.
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*/
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#include <stdlib.h>
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#include "nest/bird.h"
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@ -139,6 +156,14 @@ struct sl_alignment { /* Magic structure for testing of alignment */
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int x[0];
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};
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/**
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* sl_new - create a new Slab
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* @p: resource pool
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* @size: block size
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*
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* This function creates a new Slab resource from which
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* objects of size @size can be allocated.
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*/
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slab *
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sl_new(pool *p, unsigned size)
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{
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@ -183,6 +208,13 @@ sl_new_head(slab *s)
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return h;
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}
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/**
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* sl_alloc - allocate an object from Slab
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* @s: slab
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*
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* sl_alloc() allocates space for a single object from the
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* Slab and returns a pointer to the object.
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*/
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void *
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sl_alloc(slab *s)
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{
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@ -223,6 +255,14 @@ no_partial:
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goto okay;
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}
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/**
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* sl_free - return a free object back to a Slab
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* @s: slab
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* @oo: object returned by sl_alloc()
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*
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* This function frees memory associated with the object @oo
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* and returns it back to the Slab @s.
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*/
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void
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sl_free(slab *s, void *oo)
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{
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