2021-12-08 19:31:12 +00:00
|
|
|
|
# BIRD Journey to Threads. Chapter 3: Parallel execution and message passing.
|
|
|
|
|
|
|
|
|
|
Parallel execution in BIRD uses an underlying mechanism of dedicated IO loops
|
|
|
|
|
and hierarchical locks. The original event scheduling module has been converted
|
|
|
|
|
to do message passing in multithreaded environment. These mechanisms are
|
|
|
|
|
crucial for understanding what happens inside BIRD and how the protocol API changes.
|
|
|
|
|
|
|
|
|
|
BIRD is a fast, robust and memory-efficient routing daemon designed and
|
|
|
|
|
implemented at the end of 20th century. We're doing a significant amount of
|
|
|
|
|
BIRD's internal structure changes to make it run in multiple threads in parallel.
|
|
|
|
|
|
|
|
|
|
## Locking and deadlock prevention
|
|
|
|
|
|
|
|
|
|
Most of BIRD data structures and algorithms are thread-unsafe and not even
|
|
|
|
|
reentrant. Checking and possibly updating all of these would take an
|
|
|
|
|
unreasonable amount of time, thus the multithreaded version uses standard mutexes
|
|
|
|
|
to lock all the parts which have not been checked and updated yet.
|
|
|
|
|
|
|
|
|
|
The authors of original BIRD concepts wisely chose a highly modular structure
|
|
|
|
|
which allows to create a hierarchy for locks. The main chokepoint was between
|
|
|
|
|
protocols and tables which has been solved by implementing asynchronous exports
|
|
|
|
|
as described in the [previous chapter](https://en.blog.nic.cz/2021/06/14/bird-journey-to-threads-chapter-2-asynchronous-route-export/).
|
|
|
|
|
|
|
|
|
|
Locks in BIRD (called domains, as they always lock some defined part of BIRD)
|
|
|
|
|
are partially ordered. Every *domain* has its *type* and all threads are
|
|
|
|
|
strictly required to lock the domains in the order of their respective types.
|
|
|
|
|
The full order is defined in `lib/locking.h`. It's forbidden to lock more than
|
|
|
|
|
one domain of a type (these domains are uncomparable) and recursive locking as well.
|
|
|
|
|
|
|
|
|
|
The locking hiearchy is (as of December 2021) like this:
|
|
|
|
|
|
|
|
|
|
1. The BIRD Lock (for everything not yet checked and/or updated)
|
|
|
|
|
2. Protocols (as of December 2021, it is BFD, RPKI and Pipe)
|
|
|
|
|
3. Routing tables
|
|
|
|
|
4. Global route attribute cache
|
|
|
|
|
5. Message passing
|
|
|
|
|
6. Internals
|
|
|
|
|
|
|
|
|
|
There are heavy checks to ensure proper locking and to help debugging any
|
|
|
|
|
problem when any code violates the hierarchy rules. This impedes performance
|
|
|
|
|
depending on how much that domain is contended and in some cases I have already
|
|
|
|
|
implemented lockless (or partially lockless) data structures to overcome this.
|
|
|
|
|
|
|
|
|
|
You may ask, why are these heavy checks then employed in production builds?
|
|
|
|
|
Risks arising from dropping some locking checks include:
|
|
|
|
|
|
|
|
|
|
* deadlocks; these are deadly in BIRD anyway so it should just fail with a meaningful message, or
|
|
|
|
|
* data corruption; it either kills BIRD anyway, or it results into a slow and vicious death,
|
|
|
|
|
leaving undebuggable corefiles behind.
|
|
|
|
|
|
|
|
|
|
To be honest, I believe in principles like "there is also one more bug somewhere"
|
|
|
|
|
and I just don't trust my future self or anybody else to write bugless code when
|
|
|
|
|
it comes to proper locking. I believe that if a lock becomes a bottle-neck,
|
|
|
|
|
then we should think about what is locked inside and how to optimize that, instead
|
|
|
|
|
of dropping thorough consistency checks.
|
|
|
|
|
|
|
|
|
|
## IO Loop
|
|
|
|
|
|
|
|
|
|
There has been a protocol, BFD, running in its own thread since 2013. This
|
|
|
|
|
separation has a good reason; it needs low latency and the main BIRD loop just
|
|
|
|
|
walks round-robin around all the available sockets which may last for a long
|
|
|
|
|
time. BFD had its own IO loop implementation and simple message passing
|
|
|
|
|
routines. This code could be easily updated for general use so I did it.
|
|
|
|
|
|
|
|
|
|
To understand the internal principles, we should say that in the `master`
|
|
|
|
|
branch, there is a big loop centered around a `poll()` call, dispatching and
|
|
|
|
|
executing everything as needed. There are several means how to get something dispatched from the main loop.
|
|
|
|
|
|
|
|
|
|
1. Requesting to read from a socket makes the main loop call your hook when there is some data received.
|
|
|
|
|
The same happens when a socket refuses to write data. Then the data is buffered and you are called when
|
|
|
|
|
the buffer is free. There is also a third callback, an error hook, for obvious reasons.
|
|
|
|
|
|
|
|
|
|
2. Requesting to be called back after a given amount of time. The callback may
|
|
|
|
|
be delayed by any amount of time, anyway when it exceeds 5 seconds (default,
|
|
|
|
|
configurable) at least the user gets a warning. This is called *timer*.
|
|
|
|
|
|
|
|
|
|
3. Requesting to be called back when possible. This is useful to run anything
|
|
|
|
|
not reentrant which might mess with the caller's data, e.g. when a protocol
|
|
|
|
|
decides to shutdown due to some inconsistency in received data. This is called *event*.
|
|
|
|
|
|
|
|
|
|
4. Requesting to do some work when possible. These are also events, there is only
|
|
|
|
|
a difference where this event is enqueued; in the main loop, there is a
|
|
|
|
|
special *work queue* with an execution limit, allowing sockets and timers to be
|
|
|
|
|
handled with a reasonable latency while still doing all the work needed.
|
|
|
|
|
|
|
|
|
|
All these, sockets, timers and events, are tightly bound to some domain.
|
|
|
|
|
Sockets typically belong to a protocol, timers and events to a protocol or table.
|
|
|
|
|
With the modular structure of BIRD, the easy and convenient approach to multithreading
|
|
|
|
|
is to get more IO loops bound to specific domains, running their events, timers and
|
|
|
|
|
socket hooks in their threads.
|
|
|
|
|
|
|
|
|
|
## Message passing and loop entering
|
|
|
|
|
|
|
|
|
|
To request some work in another module, the standard way is to pass a message.
|
|
|
|
|
For this purpose, events have been modified to be sent to a given loop without
|
|
|
|
|
locking that loop's domain. In fact, every event queue has its own lock with a
|
|
|
|
|
low priority, allowing to pass messages from almost any part of BIRD, and also
|
|
|
|
|
an assigned loop which executes the events enqueued. When a message is passed
|
|
|
|
|
to a queue executed by another loop, that target loop must be woken up so we
|
|
|
|
|
must know what loop to wake up to avoid unnecessary delays.
|
|
|
|
|
|
|
|
|
|
The other way is faster but not always possible. When the target loop domain
|
|
|
|
|
may be locked from the original loop domain, we may simply *enter the target loop*,
|
|
|
|
|
do the work and then *leave the loop*. Route import uses this approach to
|
|
|
|
|
directly update the best route in the target table. In the other direction,
|
|
|
|
|
loop entering is not possible and events must be used to pass messages.
|
|
|
|
|
|
|
|
|
|
Asynchronous message passing is expensive. It involves sending a byte to a pipe
|
|
|
|
|
to wakeup a loop from `poll` to execute the message. If we had to send a ping
|
|
|
|
|
for every route we import to every channel to export it, we'd spend more time
|
|
|
|
|
pinging than computing the best route. The route update routines therefore
|
|
|
|
|
employ a double-indirect delayed route announcement:
|
|
|
|
|
|
|
|
|
|
1. When a channel imports a route by entering a loop, it sends an event to its
|
|
|
|
|
own loop (no ping needed in such case). This operation is idempotent, thus
|
|
|
|
|
for several routes, only one event is enqueued.
|
|
|
|
|
2. After all packet parsing is done, the channel import announcement event is
|
|
|
|
|
executed, sending another event to the table's loop. There may have been
|
|
|
|
|
multiple imports in the same time but the exports have to get a ping just once.
|
|
|
|
|
3. The table's announcement event is executed from its loop, enqueuing export
|
|
|
|
|
events for all connected channels, finally initiating route exports.
|
|
|
|
|
|
|
|
|
|
This may seem overly complicated, yet it also allows the incoming changes to
|
|
|
|
|
settle down before exports are finished, reducing also cache invalidation
|
|
|
|
|
between importing and exporting threads.
|
|
|
|
|
|
|
|
|
|
## Choosing the right locking order
|
|
|
|
|
|
|
|
|
|
When considering the locking order of protocols and route tables, the answer was quite easy.
|
|
|
|
|
If route tables could enter protocol loops, they would have to either directly
|
|
|
|
|
execute protocol code, one export after another, or send whole routes by messages.
|
|
|
|
|
Setting this other way around (protocol entering route tables), protocols do
|
|
|
|
|
everything on their time, minimizing table time. Tables are contention points.
|
|
|
|
|
|
|
|
|
|
The third major lock level is The BIRD Lock, containing virtually everything
|
|
|
|
|
else. It is also established that BFD is after The BIRD Lock, as BFD is
|
|
|
|
|
low-latency and can't wait until The BIRD gets unlocked. Thus it would be
|
|
|
|
|
convenient to have all protocols on the same level, getting The BIRD Lock on top.
|
|
|
|
|
|
|
|
|
|
The BIRD Lock also runs CLI, reconfiguration and other high-level tasks,
|
|
|
|
|
requiring access to everything. Having The BIRD Lock anywhere else, these
|
|
|
|
|
high-level tasks, scattered all around BIRD source code, would have to be split
|
|
|
|
|
out to some super-loop.
|
|
|
|
|
|
|
|
|
|
## Route tables
|
|
|
|
|
|
|
|
|
|
BFD could be split out thanks to its special nature. There are no BFD routes,
|
|
|
|
|
therefore no route tables are accessed. To split out any other protocol, we
|
|
|
|
|
need the protocol to be able to directly access routing tables. Therefore
|
|
|
|
|
route tables have to be split out first, to make space for protocols to go
|
|
|
|
|
between tables and The BIRD main loop.
|
|
|
|
|
|
|
|
|
|
Route tables are primarily data structures, yet they have their maintenance
|
|
|
|
|
routines. Their purpose is (among others) to cleanup export buffers, update
|
|
|
|
|
recursive routes and delete obsolete routes. This all may take lots of time
|
|
|
|
|
occasionally so it makes sense to have a dedicated thread for these.
|
|
|
|
|
|
|
|
|
|
In previous versions, I had a special type of event loop based on semaphores,
|
|
|
|
|
contrary to the loop originating in BFD, based on `poll`. This was
|
|
|
|
|
unnecessarily complicated, thus I rewrote that finally to use the universal IO
|
|
|
|
|
loop, just with no sockets at all.
|
|
|
|
|
|
|
|
|
|
There are some drawbacks of this, notably the number of filedescriptors BIRD
|
|
|
|
|
now uses. The user should also check the maximum limit on threads per process.
|
|
|
|
|
|
|
|
|
|
This change also means that imports and exports are started and stopped
|
|
|
|
|
asynchronously. Stopping an import needs to wait until all its routes are gone.
|
|
|
|
|
This induced some changes in the protocol state machine.
|
|
|
|
|
|
|
|
|
|
## Protocols
|
|
|
|
|
|
|
|
|
|
After tables were running in their own loops, the simplest protocol to split
|
|
|
|
|
out was Pipe. There are still no sockets, just events. This also means that
|
|
|
|
|
every single filter assigned to a pipe is run in its own thread, not blocking
|
|
|
|
|
others. (To be precise, both directions of a pipe share the same thread.)
|
|
|
|
|
|
|
|
|
|
When RPKI is in use, we want it to load the ROAs as soon as possible. Its table
|
|
|
|
|
is independent and the protocol itself is so simple that it could be put into
|
|
|
|
|
its own thread easily.
|
|
|
|
|
|
|
|
|
|
Other protocols are pending (Kernel) or in progress (BGP).
|
|
|
|
|
|
|
|
|
|
I tried to make the conversion also as easy as possible, implementing most of
|
|
|
|
|
the code in the generic functions in `nest/proto.c`. There are some
|
|
|
|
|
synchronization points in the protocol state machine; we can't simply delete
|
|
|
|
|
all protocol data when there is another thread running. Together with the
|
|
|
|
|
asynchronous import/export stopping, it is quite messy and it might need some
|
|
|
|
|
future cleanup. Anyway, moving a protocol to its own thread should be now as simple
|
|
|
|
|
as setting its locking level in its `config.Y` file and stopping all timers
|
|
|
|
|
before shutting down.
|
|
|
|
|
(See commits `4f3fa1623f66acd24c227cf0cc5a4af2f5133b6c`
|
|
|
|
|
and `3fd1f46184aa74d8ab7ed65c9ab6954f7e49d309`.)
|
|
|
|
|
|
|
|
|
|
## Cork
|
|
|
|
|
|
|
|
|
|
In the old versions with synchronous route propagation, all the buffering
|
|
|
|
|
happened after exporting routes to BGP. When a packet arrived, all the work was
|
|
|
|
|
done in BGP receive hook – parsing, importing into a table, running all the
|
|
|
|
|
filters and possibly sending to the peers. No more routes until the previous
|
|
|
|
|
was done. This doesn't work any more.
|
|
|
|
|
|
|
|
|
|
Route table import now returns immediately after inserting the route into a
|
|
|
|
|
table, creating a buffer there. These buffers have to be processed by other protocols'
|
|
|
|
|
export events, typically queued in the *global work queue* to be limited for lower latency.
|
|
|
|
|
There is therefore no inherent limit for table export buffers which may lead
|
|
|
|
|
(and occasionally leads) to memory bloating. This is even worse in configurations with pipes,
|
|
|
|
|
as these multiply the exports by propagating them all the way down to other tables.
|
|
|
|
|
|
|
|
|
|
There is therefore a cork to make this stop. Every table is checking how many
|
|
|
|
|
exports it has pending, and when adding a new route, it may apply a cork,
|
|
|
|
|
saying simply "please stop the flow for a while". When the exports are then processed, it uncorks.
|
|
|
|
|
|
|
|
|
|
On the other side, there may be events and sockets with a cork assigned. When
|
|
|
|
|
trying to enqueue an event and the cork is applied, the event is instead put
|
|
|
|
|
into the cork's queue and released only when the cork is released. In case of
|
|
|
|
|
sockets, when `poll` arguments are recalculated, the corked socket is not
|
|
|
|
|
checked for received packets, effectively keeping them in the TCP queue and
|
|
|
|
|
slowing down the flow.
|
|
|
|
|
|
|
|
|
|
Both events and sockets have some delay before they get to the cork. This is
|
|
|
|
|
intentional; the purpose of cork is to slow down and allow for exports.
|
|
|
|
|
|
|
|
|
|
The cork implementation is probably due to some future changes after BGP gets
|
|
|
|
|
split out of the main loop, depending on how it is going to perform. I suppose
|
|
|
|
|
that the best way should be to implement a proper table API to allow for
|
|
|
|
|
explicit backpressure on both sides:
|
|
|
|
|
|
|
|
|
|
* (table to protocol) please do not import
|
|
|
|
|
* (table to protocol) you may resume imports
|
|
|
|
|
* (protocol to table) not processing any exports
|
|
|
|
|
* (protocol to table) resuming export processing
|
|
|
|
|
|
|
|
|
|
Anyway, for now it is good enough as it is.
|
|
|
|
|
|
|
|
|
|
*It's still a long road to the version 2.1. This series of texts should document
|
|
|
|
|
what is needed to be changed, why we do it and how. The
|
|
|
|
|
[previous chapter](https://en.blog.nic.cz/2021/06/14/bird-journey-to-threads-chapter-2-asynchronous-route-export/)
|
2021-12-22 14:35:29 +00:00
|
|
|
|
showed how the route export had to change to allow parallel execution. In the next chapter, some memory management
|
|
|
|
|
details are to be explained together with the reasons why memory management matters. Stay tuned!*
|