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bird/proto/snmp/snmp.c

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/** BIRD -- Simple Network Management Protocol (SNMP) *
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* (c) 2022 Vojtech Vilimek <vojtech.vilimek@nic.cz>
* (c) 2022 CZ.NIC z.s.p.o.
*
* Can be freely distributed and used under the terms of the GNU GPL.
*/
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/**
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* DOC: Simple Network Management Protocol
*
* The SNMP protocol is divided into several parts: |snmp.c| which implements
* the BIRD intergration, |subagent.c| contains functions for creating and
* parsing packets, |bgp_mib.c| takes care of the bgp MIB subtree of standard
* BGP4-MIB and |snmp_utils.c| which is collections of helper functions for
* working with OIDs, VarBinds.
*
* Althrough called SNMP the BIRD does not implement SNMP directly but acts as
* an AgentX subagent. AgentX subagent connects to AgentX master agent that
* processes incomming SNMP requests and passes them down to the correct
* subagent. Therefore you need also a running master agent somewhere.
* Advantages of this design are that you are capable of doing aggregation of
* statuses of multiple BIRDs at the master agent level and much simpler
* implementation.
*
* Before any of the SNMP request could be processed, the SNMP need to
* established AgentX session with the master agent and need to register all
* subtrees to make them accessible from the master agent. The establishement of
* the of session is handled by snmp_start(), snmp_start_locked() and
* snmp_start_subagent(). Then we register all MIBs from configuration in
* snmp_register_mibs().
*
* The AgentX request are handled only during MIB subtree registrations and
* after then on established session (in states SNMP_REGISTER and SNMP_CONN, see
* below). It is also guaranteed that no request is received before MIB subtree
* registration because the specific subagent is not authoratitave and also the
* master agent has no info about MIB subtree supported by subagent. The AgentX
* requests are handled by function snmp_rx() in |subagent.c|.
*
*
*
* SNMP State Machine
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*
* States with main transitions
*
*
* +-----------------+
* | SNMP_INIT | entry state after call snmp_start()
* +-----------------+
* |
* | acquiring object lock for communication socket
* V
* +-----------------+
* | SNMP_LOCKED | object lock aquired
* +-----------------+
* |
* | opening communication socket
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* V
* +-----------------+
* | SNMP_OPEN | socket created, starting subagent
* +-----------------+
* |
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* | BIRD receive response for Open-PDU
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* V
* +-----------------+
* | SNMP_REGISTER | session was established, subagent registers MIBs
* +-----------------+
* |
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* | subagent received responses for all registration requests
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* V
* +-----------------+
* | SNMP_CONN | everything is set
* +-----------------+
* |
* | function snmp_shutdown() is called, BIRD sends Close-PDU
* V
* +-----------------+
* | SNMP_STOP | waiting for response
* +-----------------+
* |
* | cleaning old state information
* V
* +-----------------+
* | SNMP_DOWN | session is closed
* +-----------------+
*
*
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* +-----------------+
* | SNMP_RESET | waiting to transmit response to malformed packet
* +-----------------+
* |
* | response was send, reseting the session (with socket)
* |
* \--> SNMP_LOCKED
*
*
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* Erroneous transitions:
* SNMP is UP in states SNMP_CONN and also in SNMP_REGISTER because the
* session is establised and the GetNext request should be responsed
* without regard to MIB registration.
*
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* When the session has been closed for some reason (socket error, receipt of
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* Close-PDU) SNMP cleans the session information and message queue and goes
* back to the SNMP_LOCKED state.
*
* Reconfiguration is done in similar fashion to BGP, the reconfiguration
* request is declined, the protocols is stoped and started with new
* configuration.
*
*/
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#include "nest/bird.h"
#include "nest/cli.h"
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#include "nest/locks.h"
#include "lib/socket.h"
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#include "lib/lists.h"
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#include "snmp.h"
#include "subagent.h"
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#include "snmp_utils.h"
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static void snmp_start_locked(struct object_lock *lock);
static void snmp_sock_err(sock *sk, int err);
static void snmp_stop_timeout(timer *tm);
static void snmp_cleanup(struct snmp_proto *p);
/*
* snmp_rx_skip - skip all received data
* @sk: communication socket
* @size: size of received PDUs
*
* Socket rx_hook used when we are reseting the connection due to malformed PDU.
*/
static int
snmp_rx_skip(sock UNUSED *sk, uint UNUSED size)
{
return 1;
}
/*
* snmp_tx_skip - handle empty TX-buffer during session reset
* @sk: communication socket
*
* The socket tx_hook is called when the TX-buffer is empty, i.e. all data was
* send. This function is used only when we found malformed PDU and we are
* resetting the established session. If called, we are reseting the session.
*/
static void
snmp_tx_skip(sock *sk)
{
struct snmp_proto *p = sk->data;
proto_notify_state(&p->p, snmp_set_state(p, SNMP_DOWN));
}
/*
* snmp_set_state - change state with associated actions
* @p - SNMP protocol instance
* @state - new SNMP protocol state
*
* This function does not notify the bird about protocol state. It is therefore
* a responsibility of the caller to use the returned value appropriately.
*
* Return current protocol state.
*/
int
snmp_set_state(struct snmp_proto *p, enum snmp_proto_state state)
{
enum snmp_proto_state last = p->state;
TRACE(D_EVENTS, "SNMP changing state to %u", state);
if (state == SNMP_DOWN && (last == SNMP_REGISTER || last == SNMP_CONN))
{
/* We have a connection established (at least send out agentx-Open-PDU) */
state = SNMP_STOP;
}
/* else - We did not send any packet, we perform protocol cleanup only. */
if (last == SNMP_RESET)
{
rfree(p->sock);
p->sock = NULL;
}
p->state = state;
switch (state)
{
case SNMP_INIT:
DBG("snmp -> SNMP_INIT\n");
ASSERT(last == SNMP_DOWN);
struct object_lock *lock;
lock = p->lock = olock_new(p->pool);
/*
* lock->addr
* lock->port
* lock->iface
* lock->vrf
*/
lock->type = OBJLOCK_TCP;
lock->hook = snmp_start_locked;
lock->data = p;
olock_acquire(lock);
return PS_START;
case SNMP_LOCKED:
DBG("snmp -> SNMP_LOCKED\n");
ASSERT(last == SNMP_INIT || SNMP_RESET);
sock *s = sk_new(p->pool);
s->type = SK_TCP_ACTIVE;
s->saddr = ipa_from_ip4(p->local_ip);
s->daddr = ipa_from_ip4(p->remote_ip);
s->dport = p->remote_port;
s->rbsize = SNMP_RX_BUFFER_SIZE;
s->tbsize = SNMP_TX_BUFFER_SIZE;
/* s->tos = IP_PREC_INTERNET_CONTROL */
s->tx_hook = snmp_connected;
s->err_hook = snmp_sock_err;
p->sock = s;
s->data = p;
/* Try opening the socket, schedule a retry on fail */
if (sk_open(s) < 0)
{
rfree(s);
p->sock = NULL;
tm_start(p->startup_timer, p->timeout);
}
return PS_START;
case SNMP_OPEN:
DBG("snmp -> SNMP_OPEN\n");
ASSERT(last == SNMP_LOCKED);
p->sock->rx_hook = snmp_rx;
p->sock->tx_hook = NULL;
snmp_start_subagent(p);
// handle no response (for long time)
return PS_START;
case SNMP_REGISTER:
DBG("snmp -> SNMP_REGISTER\n");
ASSERT(last == SNMP_OPEN);
snmp_register_mibs(p);
return PS_START;
case SNMP_CONN:
DBG("snmp -> SNMP_CONN\n");
ASSERT(last == SNMP_REGISTER);
return PS_UP;
case SNMP_STOP:
DBG("snmp -> SNMP_STOP\n");
ASSUME(last == SNMP_REGISTER || last == SNMP_CONN);
snmp_stop_subagent(p);
p->sock->rx_hook = snmp_rx_skip;
p->sock->tx_hook = snmp_tx_skip;
p->startup_timer->hook = snmp_stop_timeout;
tm_start(p->startup_timer, p->timeout);
return PS_STOP;
case SNMP_DOWN:
DBG("snmp -> SNMP_DOWN\n");
snmp_cleanup(p);
// FIXME: handle the state in which we call proto_notify_state and
// immediately return PS_DOWN from snmp_shutdown()
return PS_DOWN;
case SNMP_RESET:
DBG("snmp -> SNMP_RESET\n");
ASSUME(last == SNMP_REGISTER || last == SNMP_CONN);
ASSUME(p->sock);
p->sock->rx_hook = snmp_rx_skip;
p->sock->tx_hook = snmp_tx_skip;
return PS_STOP;
default:
die("unknown snmp state transition");
return PS_DOWN;
}
}
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/*
* snmp_init - preinitialize SNMP instance
* @CF - SNMP configuration generic handle
*
* Returns a generic handle pointing to preinitialized SNMP procotol
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* instance.
*/
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static struct proto *
snmp_init(struct proto_config *CF)
{
struct proto *P = proto_new(CF);
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struct snmp_proto *p = SKIP_BACK(struct snmp_proto, p, P);
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p->rl_gen = (struct tbf) TBF_DEFAULT_LOG_LIMITS;
p->state = SNMP_DOWN;
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return P;
}
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/*
* snmp_cleanup - free all resources allocated by SNMP protocol
* @p - SNMP protocol instance
*
* This function forcefully stops and cleans all resources and memory acqiured
* by given SNMP protocol instance, such as timers, lists, hash tables etc.
* Function snmp_cleanup() does not change the protocol state to PS_DOWN for
* practical reasons, it should be done by the caller.
*/
static inline void
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snmp_cleanup(struct snmp_proto *p)
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{
/* Function tm_stop() is called inside rfree() */
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rfree(p->startup_timer);
p->startup_timer = NULL;
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rfree(p->ping_timer);
p->ping_timer = NULL;
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rfree(p->sock);
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p->sock = NULL;
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rfree(p->lock);
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p->lock = NULL;
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struct snmp_registration *r, *r2;
WALK_LIST_DELSAFE(r, r2, p->registration_queue)
{
rem_node(&r->n);
mb_free(r);
r = NULL;
}
struct snmp_registered_oid *ro, *ro2;
WALK_LIST_DELSAFE(ro, ro2, p->bgp_registered)
{
rem_node(&r->n);
mb_free(ro);
ro = NULL;
}
HASH_FREE(p->bgp_hash);
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rfree(p->lp);
p->bgp_trie = NULL;
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}
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/*
* snmp_connected - start AgentX session on created socket
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* @sk - socket owned by SNMP protocol instance
*
* Starts the AgentX communication by sending an agentx-Open-PDU.
* This function is internal and shouldn't be used outside the SNMP module.
*/
void
snmp_connected(sock *sk)
{
struct snmp_proto *p = sk->data;
snmp_set_state(p, SNMP_OPEN);
}
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/*
* snmp_reset - end the communication on AgentX session
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* @p - SNMP protocol instance
*
* End the communication on AgentX session by downing the whole procotol. This
* causes socket closure that implies AgentX session disconnection.
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* This function is internal and shouldn't be used outside the SNMP module.
*/
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void
snmp_reset(struct snmp_proto *p)
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{
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tm_stop(p->ping_timer);
proto_notify_state(&p->p, snmp_set_state(p, SNMP_DOWN));
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}
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/*
* snmp_sock_err - handle errors on socket by reopenning the socket
* @sk - socket owned by SNMP protocol instance
* @err - socket error errno
*/
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static void
snmp_sock_err(sock *sk, int UNUSED err)
{
struct snmp_proto *p = sk->data;
TRACE(D_EVENTS, "SNMP socket error %d", err);
snmp_reset(p);
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}
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/*
* snmp_start_locked - open the socket on locked address
* @lock - object lock guarding the communication mean (address, ...)
*
* This function is called when the object lock is acquired. Main goal is to set
* socket parameters and try to open configured socket. Function
* snmp_connected() handles next stage of SNMP protocol start. When the socket
* coundn't be opened, a new try is scheduled after a small delay.
*/
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static void
snmp_start_locked(struct object_lock *lock)
{
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struct snmp_proto *p = lock->data;
if (p->startup_delay)
{
ASSERT(p->startup_timer);
p->startup_timer->hook = snmp_startup_timeout;
tm_start(p->startup_timer, p->startup_delay);
}
else
snmp_set_state(p, SNMP_LOCKED);
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}
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/*
* snmp_reconnect - helper restarting the AgentX session on packet errors
* @tm - the startup_timer holding the SNMP protocol instance
*
* Try to recover from an error by reseting the SNMP protocol. It is a simple
* snmp_reset() wrapper for timers.
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*/
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void
snmp_reconnect(timer *tm)
{
struct snmp_proto *p = tm->data;
snmp_reset(p);
return;
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}
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/*
* snmp_startup_timeout - start the initiliazed SNMP protocol
* @tm - the startup_timer holding the SNMP protocol instance.
*
* When the timer rings, the function snmp_startup() is invoked.
* This function is internal and shouldn't be used outside the SNMP module.
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* Used when we delaying the start procedure, or we want to resend
* an agentx-Open-PDU for non-responding master agent.
*/
void
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snmp_startup_timeout(timer *tm)
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{
struct snmp_proto *p = tm->data;
snmp_set_state(p, SNMP_LOCKED);
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}
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/*
* snmp_stop_timeout - a timeout for nonresponding master agent
* @tm - the startup_timer holding the SNMP protocol instance.
*
* We are shutting down the SNMP protocol instance and we sent the
* agentx-Close-PDU. This function forcefully closes the AgentX session and
* stops the SNMP protocol instance. Used only when we did not receive any
* agentx-Response-PDU for the sent closed packet (before timeout).
*/
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static void
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snmp_stop_timeout(timer *tm)
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{
struct snmp_proto *p = tm->data;
proto_notify_state(&p->p, snmp_set_state(p, SNMP_DOWN));
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}
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/*
* snmp_ping_timeout - send a agentx-Ping-PDU
* @tm - the ping_timer holding the SNMP protocol instance.
*
* Send an agentx-Ping-PDU. This function is periodically called by ping
* timer.
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*/
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static void
snmp_ping_timeout(timer *tm)
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{
struct snmp_proto *p = tm->data;
snmp_ping(p);
}
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/*
* snmp_start - Initialize the SNMP protocol instance
* @P - SNMP protocol generic handle
*
* The first step in AgentX subagent startup is protocol initialition.
* We must prepare lists, find BGP peers and finally asynchronously open
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* a AgentX subagent session through snmp_startup() function call.
*/
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static int
snmp_start(struct proto *P)
{
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struct snmp_proto *p = (void *) P;
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struct snmp_config *cf = (struct snmp_config *) P->cf;
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p->local_ip = cf->local_ip;
p->remote_ip = cf->remote_ip;
p->local_port = cf->local_port;
p->remote_port = cf->remote_port;
p->bgp_local_as = cf->bgp_local_as;
p->bgp_local_id = cf->bgp_local_id;
p->timeout = cf->timeout;
// TODO add default value for startup_delay inside bison .Y file
p->startup_delay = cf->startup_delay;
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p->pool = p->p.pool;
p->lp = lp_new(p->pool);
p->bgp_trie = f_new_trie(p->lp, 0);
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p->startup_timer = tm_new_init(p->pool, snmp_startup_timeout, p, 0, 0);
p->ping_timer = tm_new_init(p->pool, snmp_ping_timeout, p, p->timeout, 0);
init_list(&p->registration_queue);
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init_list(&p->bgp_registered);
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/* We create copy of bonds to BGP protocols. */
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HASH_INIT(p->bgp_hash, p->pool, 10);
snmp_bgp_start(p);
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return snmp_set_state(p, SNMP_INIT);
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}
static inline int
snmp_reconfigure_logic(struct snmp_proto *p, const struct snmp_config *new)
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{
const struct snmp_config *old = SKIP_BACK(struct snmp_config, cf, p->p.cf);
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if (old->bonds != new->bonds)
return 0;
uint bonds = old->bonds;
struct snmp_bond *b1, *b2;
WALK_LIST(b1, new->bgp_entries)
{
WALK_LIST(b2, old->bgp_entries)
{
if (!strcmp(b1->config->name, b2->config->name))
goto skip;
}
return 0;
skip:
bonds--;
}
if (bonds != 0)
return 0;
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return !memcmp(((byte *) old) + sizeof(struct proto_config),
((byte *) new) + sizeof(struct proto_config),
OFFSETOF(struct snmp_config, description) - sizeof(struct proto_config))
&& ! strncmp(old->description, new->description, UINT32_MAX);
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}
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/*
* snmp_reconfigure - Indicate instance reconfigurability
* @P - SNMP protocol generic handle, current state
* @CF - SNMP protocol configuration generic handle carring new values
*
* We accept the reconfiguration if the new configuration @CF is identical with
* the currently deployed configuration. Otherwise we deny reconfiguration because
* the implementation would be cumbersome.
*/
static int
snmp_reconfigure(struct proto *P, struct proto_config *CF)
{
struct snmp_proto *p = SKIP_BACK(struct snmp_proto, p, P);
const struct snmp_config *new = SKIP_BACK(struct snmp_config, cf, CF);
/* We are searching for configuration changes */
int config_changed = snmp_reconfigure_logic(p, new);
if (config_changed)
{
/* Reinitialize the hash after snmp_shutdown() */
HASH_INIT(p->bgp_hash, p->pool, 10);
snmp_bgp_start(p);
}
return config_changed;
}
/*
* snmp_show_proto_info - print basic information about SNMP protocol instance
* @P: SNMP protocol generic handle
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*/
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static void
snmp_show_proto_info(struct proto *P)
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{
struct snmp_proto *p = (void *) P;
cli_msg(-1006, " SNMP state %u", p->state);
cli_msg(-1006, " MIBs");
// TODO move me into the bgp_mib.c
cli_msg(-1006, " BGP4-MIB");
cli_msg(-1006, " Local AS %u", p->bgp_local_as);
cli_msg(-1006, " Local router id %R", p->bgp_local_id);
cli_msg(-1006, " BGP peers");
if (p->state == SNMP_DOWN || p->state == SNMP_RESET)
return;
HASH_WALK(p->bgp_hash, next, peer)
{
cli_msg(-1006, " protocol name: %s", peer->bgp_proto->p.name);
cli_msg(-1006, " Remote IPv4 address: %I4", peer->peer_ip);
cli_msg(-1006, " Remote router id %R", peer->bgp_proto->remote_id);
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}
HASH_WALK_END;
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}
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/*
* snmp_postconfig - Check configuration correctness
* @CF: SNMP procotol configuration generic handle
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*/
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static void
snmp_postconfig(struct proto_config *CF)
{
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/* Walk the BGP protocols and cache their references. */
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if (((struct snmp_config *) CF)->bgp_local_as == 0)
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cf_error("local as not specified");
}
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/*
* snmp_shutdown - Forcefully stop the SNMP protocol instance
* @P - SNMP protocol generic handle
*
* If we have established connection, we firstly stop the subagent and then
* later cleanup the protocol. The subagent stopping consist of sending the
* agentx-Close-PDU and changing the current protocol state to PS_STOP.
* If we have no connection created, we simple do the cleanup.
* The cleanup is transition straight to PS_DOWN state with snmp_cleanup() call.
*/
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static int
snmp_shutdown(struct proto *P)
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{
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struct snmp_proto *p = SKIP_BACK(struct snmp_proto, p, P);
return snmp_set_state(p, SNMP_DOWN);
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}
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/*
* Protocol infrastructure
*/
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struct protocol proto_snmp = {
.name = "SNMP",
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.template = "snmp%d",
.channel_mask = 0,
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.proto_size = sizeof(struct snmp_proto),
.config_size = sizeof(struct snmp_config),
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.postconfig = snmp_postconfig,
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.init = snmp_init,
.start = snmp_start,
.reconfigure = snmp_reconfigure,
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.shutdown = snmp_shutdown,
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.show_proto_info = snmp_show_proto_info,
};
void
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snmp_build(void)
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{
proto_build(&proto_snmp);
}
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