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bird/lib/event.c

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/*
* BIRD Library -- Event Processing
*
* (c) 1999 Martin Mares <mj@ucw.cz>
*
* Can be freely distributed and used under the terms of the GNU GPL.
*/
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/**
* DOC: Events
*
* Events are there to keep track of deferred execution.
* Since BIRD is single-threaded, it requires long lasting tasks to be split to smaller
* parts, so that no module can monopolize the CPU. To split such a task, just create
* an &event resource, point it to the function you want to have called and call ev_schedule()
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* to ask the core to run the event when nothing more important requires attention.
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*
* You can also define your own event lists (the &event_list structure), enqueue your
* events in them and explicitly ask to run them.
*/
#undef LOCAL_DEBUG
#include "nest/bird.h"
#include "lib/event.h"
#include "lib/locking.h"
#include "lib/io-loop.h"
extern _Thread_local struct coroutine *this_coro;
event_list global_event_list;
event_list global_work_list;
inline void
ev_postpone(event *e)
{
event_list *el = e->list;
if (!el)
return;
ASSERT_DIE(birdloop_inside(el->loop));
LOCK_DOMAIN(event, el->lock);
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if (ev_active(e))
rem_node(&e->n);
UNLOCK_DOMAIN(event, el->lock);
}
static void
ev_dump(resource *r)
{
event *e = (event *) r;
debug("(code %p, data %p, %s)\n",
e->hook,
e->data,
e->n.next ? "scheduled" : "inactive");
}
static struct resclass ev_class = {
"Event",
sizeof(event),
(void (*)(resource *)) ev_postpone,
ev_dump,
NULL,
NULL
};
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/**
* ev_new - create a new event
* @p: resource pool
*
* This function creates a new event resource. To use it,
* you need to fill the structure fields and call ev_schedule().
*/
event *
ev_new(pool *p)
{
event *e = ralloc(p, &ev_class);
return e;
}
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/**
* ev_run - run an event
* @e: an event
*
* This function explicitly runs the event @e (calls its hook
* function) and removes it from an event list if it's linked to any.
*
* From the hook function, you can call ev_enqueue() or ev_schedule()
* to re-add the event.
*/
inline void
ev_run(event *e)
{
ev_postpone(e);
e->hook(e->data);
}
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/**
* ev_enqueue - enqueue an event
* @l: an event list
* @e: an event
*
* ev_enqueue() stores the event @e to the specified event
* list @l which can be run by calling ev_run_list().
*/
inline void
ev_send(event_list *l, event *e)
{
DBG("ev_send(%p, %p)\n", l, e);
ASSERT_DIE(e->hook);
ASSERT_DIE(!e->list || (e->list == l) || (e->list->loop == l->loop));
e->list = l;
struct event_cork *ec = e->cork;
uint ping = 0;
if (ec)
{
LOCK_DOMAIN(cork, ec->lock);
LOCK_DOMAIN(event, l->lock);
if (!enlisted(&e->n))
if (ec->count)
add_tail(&ec->events, &e->n);
else
{
add_tail(&l->events, &e->n);
ping = 1;
}
UNLOCK_DOMAIN(event, l->lock);
UNLOCK_DOMAIN(cork, ec->lock);
}
else
{
LOCK_DOMAIN(event, l->lock);
if (!enlisted(&e->n))
{
add_tail(&l->events, &e->n);
ping = 1;
}
UNLOCK_DOMAIN(event, l->lock);
}
if (ping)
birdloop_ping(l->loop);
}
void io_log_event(void *hook, void *data);
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/**
* ev_run_list - run an event list
* @l: an event list
*
* This function calls ev_run() for all events enqueued in the list @l.
*/
int
ev_run_list(event_list *l)
{
const _Bool legacy = LEGACY_EVENT_LIST(l);
if (legacy)
ASSERT_THE_BIRD_LOCKED;
node *n;
list tmp_list;
init_list(&tmp_list);
/* Move the event list contents to a local list to avoid executing repeatedly added events */
LOCK_DOMAIN(event, l->lock);
add_tail_list(&tmp_list, &l->events);
init_list(&l->events);
UNLOCK_DOMAIN(event, l->lock);
WALK_LIST_FIRST(n, tmp_list)
{
event *e = SKIP_BACK(event, n, n);
ASSERT_DIE(n->next->prev == n);
if (legacy)
{
/* The legacy way of event execution */
io_log_event(e->hook, e->data);
ev_postpone(e);
e->hook(e->data);
}
else
{
// io_log_event(e->hook, e->data); /* TODO: add support for event logging in other io loops */
ASSERT_DIE(e->list == l);
LOCK_DOMAIN(event, l->lock);
rem_node(&e->n);
UNLOCK_DOMAIN(event, l->lock);
e->hook(e->data);
}
}
LOCK_DOMAIN(event, l->lock);
int repeat = ! EMPTY_LIST(l->events);
UNLOCK_DOMAIN(event, l->lock);
return repeat;
}
int
ev_run_list_limited(event_list *l, uint limit)
{
ASSERT_DIE(LEGACY_EVENT_LIST(l));
ASSERT_THE_BIRD_LOCKED;
node *n;
list tmp_list;
LOCK_DOMAIN(event, l->lock);
init_list(&tmp_list);
add_tail_list(&tmp_list, &l->events);
init_list(&l->events);
UNLOCK_DOMAIN(event, l->lock);
WALK_LIST_FIRST(n, tmp_list)
{
event *e = SKIP_BACK(event, n, n);
if (!limit)
break;
io_log_event(e->hook, e->data);
ev_run(e);
limit--;
}
LOCK_DOMAIN(event, l->lock);
if (!EMPTY_LIST(tmp_list))
{
/* Attach new items after the unprocessed old items */
add_tail_list(&tmp_list, &l->events);
init_list(&l->events);
add_tail_list(&l->events, &tmp_list);
}
int repeat = ! EMPTY_LIST(l->events);
UNLOCK_DOMAIN(event, l->lock);
return repeat;
}
void ev_cork(struct event_cork *ec)
{
LOCK_DOMAIN(cork, ec->lock);
ec->count++;
UNLOCK_DOMAIN(cork, ec->lock);
}
void ev_uncork(struct event_cork *ec)
{
LOCK_DOMAIN(cork, ec->lock);
if (--ec->count)
{
UNLOCK_DOMAIN(cork, ec->lock);
return;
}
node *n;
WALK_LIST_FIRST(n, ec->events)
{
event *e = SKIP_BACK(event, n, n);
event_list *el = e->list;
rem_node(&e->n);
LOCK_DOMAIN(event, el->lock);
add_tail(&el->events, &e->n);
UNLOCK_DOMAIN(event, el->lock);
birdloop_ping(el->loop);
}
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struct birdsock *sk;
WALK_LIST_FIRST2(sk, cork_node, ec->sockets)
{
// log(L_TRACE "Socket %p uncorked", sk);
rem_node(&sk->cork_node);
sk_ping(sk);
}
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UNLOCK_DOMAIN(cork, ec->lock);
}