mirror of
https://gitlab.nic.cz/labs/bird.git
synced 2024-11-10 05:08:42 +00:00
115 lines
5.7 KiB
Markdown
115 lines
5.7 KiB
Markdown
|
# BIRD Journey to Threads. Chapter 0: The Reason Why.
|
|||
|
|
|||
|
BIRD is a fast, robust and memory-efficient routing daemon designed and
|
|||
|
implemented at the end of 20th century. Its concept of multiple routing
|
|||
|
tables with pipes between them, as well as a procedural filtering language,
|
|||
|
has been unique for a long time and is still one of main reasons why people use
|
|||
|
BIRD for big loads of routing data.
|
|||
|
|
|||
|
## IPv4 / IPv6 duality: Solved
|
|||
|
|
|||
|
The original design of BIRD has also some drawbacks. One of these was an idea
|
|||
|
of two separate daemons – one BIRD for IPv4 and another BIRD for IPv6, built from the same
|
|||
|
codebase, cleverly using `#ifdef IPV6` constructions to implement the
|
|||
|
common parts of BIRD algorithms and data structures only once.
|
|||
|
If IPv6 adoption went forward as people thought in that time,
|
|||
|
it would work; after finishing the worldwide transition to IPv6, people could
|
|||
|
just stop building BIRD for IPv4 and drop the `#ifdef`-ed code.
|
|||
|
|
|||
|
The history went other way, however. BIRD developers therefore decided to *integrate*
|
|||
|
these two versions into one daemon capable of any address family, allowing for
|
|||
|
not only IPv6 but for virtually anything. This rework brought quite a lot of
|
|||
|
backward-incompatible changes, therefore we decided to release it as a version 2.0.
|
|||
|
This work was mostly finished in 2018 and as for March 2021, we have already
|
|||
|
switched the 1.6.x branch to a bugfix-only mode.
|
|||
|
|
|||
|
## BIRD is single-threaded now
|
|||
|
|
|||
|
The second drawback is a single-threaded design. Looking back to 1998, this was
|
|||
|
a good idea. A common PC had one single core and BIRD was targeting exactly
|
|||
|
this segment. As the years went by, the manufacturers launched multicore x86 chips
|
|||
|
(AMD Opteron in 2004, Intel Pentium D in 2005). This ultimately led to a world
|
|||
|
where as of March 2021, there is virtually no new PC sold with a single-core CPU.
|
|||
|
|
|||
|
Together with these changes, the speed of one single core has not been growing as fast
|
|||
|
as the Internet is growing. BIRD is still capable to handle the full BGP table
|
|||
|
(868k IPv4 routes in March 2021) with one core, anyway when BIRD starts, it may take
|
|||
|
long minutes to converge.
|
|||
|
|
|||
|
## Intermezzo: Filters
|
|||
|
|
|||
|
In 2018, we took some data we had from large internet exchanges and simulated
|
|||
|
a cold start of BIRD as a route server. We used `linux-perf` to find most time-critical
|
|||
|
parts of BIRD and it pointed very clearly to the filtering code. It also showed that the
|
|||
|
IPv4 version of BIRD v1.6.x is substantially faster than the *integrated* version, while
|
|||
|
the IPv6 version was quite as fast as the *integrated* one.
|
|||
|
|
|||
|
Here we should show a little bit more about how the filters really work. Let's use
|
|||
|
an example of a simple filter:
|
|||
|
|
|||
|
```
|
|||
|
filter foo {
|
|||
|
if net ~ [10.0.0.0/8+] then reject;
|
|||
|
preference = 2 * preference - 41;
|
|||
|
accept;
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
This filter gets translated to an infix internal structure.
|
|||
|
|
|||
|
![Example of filter internal representation](00_filter_structure.png)
|
|||
|
|
|||
|
When executing, the filter interpreter just walks the filter internal structure recursively in the
|
|||
|
right order, executes the instructions, collects their results and finishes by
|
|||
|
either rejection or acceptation of the route
|
|||
|
|
|||
|
## Filter rework
|
|||
|
|
|||
|
Further analysis of the filter code revealed an absurdly-looking result. The
|
|||
|
most executed parts of the interpreter function were the `push` CPU
|
|||
|
instructions on its very beginning and the `pop` CPU instructions on its very
|
|||
|
end. This came from the fact that the interpreter function was quite long, yet
|
|||
|
most of the filter instructions used an extremely short path, doing all the
|
|||
|
stack manipulation at the beginning, branching by the filter instruction type,
|
|||
|
then it executed just several CPU instructions, popped everything from the
|
|||
|
stack back and returned.
|
|||
|
|
|||
|
After some thoughts how to minimize stack manipulation when everything you need
|
|||
|
is to take two numbers and multiply them, we decided to preprocess the filter
|
|||
|
internal structure to another structure which is much easier to execute. The
|
|||
|
interpreter is now using a data stack and behaves generally as a
|
|||
|
postfix-ordered language. We also thought about Lua which showed up to be quite
|
|||
|
a lot of work implementing all the glue achieving about the same performance.
|
|||
|
|
|||
|
After these changes, we managed to reduce the filter execution time by 10–40%,
|
|||
|
depending on how complex the filter is.
|
|||
|
Anyway, even this reduction is quite too little when there is one CPU core
|
|||
|
running for several minutes while others are sleeping.
|
|||
|
|
|||
|
## We need more threads
|
|||
|
|
|||
|
As a side effect of the rework, the new filter interpreter is also completely
|
|||
|
thread-safe. It seemed to be the way to go – running the filters in parallel
|
|||
|
while keeping everything else single-threaded. The main problem of this
|
|||
|
solution is a too fine granularity of parallel jobs. We would spend lots of
|
|||
|
time on synchronization overhead.
|
|||
|
|
|||
|
The only filter parallel execution was also too one-sided, useful only for
|
|||
|
configurations with complex filters. In other cases, the major problem is best
|
|||
|
route recalculation, OSPF recalculation or also kernel synchronization.
|
|||
|
It also turned out to be dirty a lot from the code cleanliness' point of view.
|
|||
|
|
|||
|
Therefore we chose to make BIRD multithreaded completely. We designed a way how
|
|||
|
to gradually enable parallel computation and best usage of all available CPU
|
|||
|
cores. Our goals are three:
|
|||
|
|
|||
|
* We want to keep current functionality. Parallel computation should never drop
|
|||
|
a useful feature.
|
|||
|
* We want to do little steps. No big reworks, even though even the smallest
|
|||
|
possible step will need quite a lot of refactoring before.
|
|||
|
* We want to be backwards compatible as much as possible.
|
|||
|
|
|||
|
*It's still a long road to the version 2.1. This series of texts should document
|
|||
|
what is needed to be changed, why we do it and how. In the next chapter, we're
|
|||
|
going to describe the structures for routes and their attributes. Stay tuned!*
|