S2OJ/web/app/vendor/htmlpurifier/HTMLPurifier/UnitConverter.php
Masco Skray 96d4a3ecf7 style(judger,web): move code out from subfolder "1"
Due to historical reasons, the code is in subfolder "1".
With SVN removal, we place the code back and remove the annoying "1" folder.
2019-06-14 23:34:41 +08:00

308 lines
9.9 KiB
PHP

<?php
/**
* Class for converting between different unit-lengths as specified by
* CSS.
*/
class HTMLPurifier_UnitConverter
{
const ENGLISH = 1;
const METRIC = 2;
const DIGITAL = 3;
/**
* Units information array. Units are grouped into measuring systems
* (English, Metric), and are assigned an integer representing
* the conversion factor between that unit and the smallest unit in
* the system. Numeric indexes are actually magical constants that
* encode conversion data from one system to the next, with a O(n^2)
* constraint on memory (this is generally not a problem, since
* the number of measuring systems is small.)
*/
protected static $units = array(
self::ENGLISH => array(
'px' => 3, // This is as per CSS 2.1 and Firefox. Your mileage may vary
'pt' => 4,
'pc' => 48,
'in' => 288,
self::METRIC => array('pt', '0.352777778', 'mm'),
),
self::METRIC => array(
'mm' => 1,
'cm' => 10,
self::ENGLISH => array('mm', '2.83464567', 'pt'),
),
);
/**
* Minimum bcmath precision for output.
* @type int
*/
protected $outputPrecision;
/**
* Bcmath precision for internal calculations.
* @type int
*/
protected $internalPrecision;
/**
* Whether or not BCMath is available.
* @type bool
*/
private $bcmath;
public function __construct($output_precision = 4, $internal_precision = 10, $force_no_bcmath = false)
{
$this->outputPrecision = $output_precision;
$this->internalPrecision = $internal_precision;
$this->bcmath = !$force_no_bcmath && function_exists('bcmul');
}
/**
* Converts a length object of one unit into another unit.
* @param HTMLPurifier_Length $length
* Instance of HTMLPurifier_Length to convert. You must validate()
* it before passing it here!
* @param string $to_unit
* Unit to convert to.
* @return HTMLPurifier_Length|bool
* @note
* About precision: This conversion function pays very special
* attention to the incoming precision of values and attempts
* to maintain a number of significant figure. Results are
* fairly accurate up to nine digits. Some caveats:
* - If a number is zero-padded as a result of this significant
* figure tracking, the zeroes will be eliminated.
* - If a number contains less than four sigfigs ($outputPrecision)
* and this causes some decimals to be excluded, those
* decimals will be added on.
*/
public function convert($length, $to_unit)
{
if (!$length->isValid()) {
return false;
}
$n = $length->getN();
$unit = $length->getUnit();
if ($n === '0' || $unit === false) {
return new HTMLPurifier_Length('0', false);
}
$state = $dest_state = false;
foreach (self::$units as $k => $x) {
if (isset($x[$unit])) {
$state = $k;
}
if (isset($x[$to_unit])) {
$dest_state = $k;
}
}
if (!$state || !$dest_state) {
return false;
}
// Some calculations about the initial precision of the number;
// this will be useful when we need to do final rounding.
$sigfigs = $this->getSigFigs($n);
if ($sigfigs < $this->outputPrecision) {
$sigfigs = $this->outputPrecision;
}
// BCMath's internal precision deals only with decimals. Use
// our default if the initial number has no decimals, or increase
// it by how ever many decimals, thus, the number of guard digits
// will always be greater than or equal to internalPrecision.
$log = (int)floor(log(abs($n), 10));
$cp = ($log < 0) ? $this->internalPrecision - $log : $this->internalPrecision; // internal precision
for ($i = 0; $i < 2; $i++) {
// Determine what unit IN THIS SYSTEM we need to convert to
if ($dest_state === $state) {
// Simple conversion
$dest_unit = $to_unit;
} else {
// Convert to the smallest unit, pending a system shift
$dest_unit = self::$units[$state][$dest_state][0];
}
// Do the conversion if necessary
if ($dest_unit !== $unit) {
$factor = $this->div(self::$units[$state][$unit], self::$units[$state][$dest_unit], $cp);
$n = $this->mul($n, $factor, $cp);
$unit = $dest_unit;
}
// Output was zero, so bail out early. Shouldn't ever happen.
if ($n === '') {
$n = '0';
$unit = $to_unit;
break;
}
// It was a simple conversion, so bail out
if ($dest_state === $state) {
break;
}
if ($i !== 0) {
// Conversion failed! Apparently, the system we forwarded
// to didn't have this unit. This should never happen!
return false;
}
// Pre-condition: $i == 0
// Perform conversion to next system of units
$n = $this->mul($n, self::$units[$state][$dest_state][1], $cp);
$unit = self::$units[$state][$dest_state][2];
$state = $dest_state;
// One more loop around to convert the unit in the new system.
}
// Post-condition: $unit == $to_unit
if ($unit !== $to_unit) {
return false;
}
// Useful for debugging:
//echo "<pre>n";
//echo "$n\nsigfigs = $sigfigs\nnew_log = $new_log\nlog = $log\nrp = $rp\n</pre>\n";
$n = $this->round($n, $sigfigs);
if (strpos($n, '.') !== false) {
$n = rtrim($n, '0');
}
$n = rtrim($n, '.');
return new HTMLPurifier_Length($n, $unit);
}
/**
* Returns the number of significant figures in a string number.
* @param string $n Decimal number
* @return int number of sigfigs
*/
public function getSigFigs($n)
{
$n = ltrim($n, '0+-');
$dp = strpos($n, '.'); // decimal position
if ($dp === false) {
$sigfigs = strlen(rtrim($n, '0'));
} else {
$sigfigs = strlen(ltrim($n, '0.')); // eliminate extra decimal character
if ($dp !== 0) {
$sigfigs--;
}
}
return $sigfigs;
}
/**
* Adds two numbers, using arbitrary precision when available.
* @param string $s1
* @param string $s2
* @param int $scale
* @return string
*/
private function add($s1, $s2, $scale)
{
if ($this->bcmath) {
return bcadd($s1, $s2, $scale);
} else {
return $this->scale((float)$s1 + (float)$s2, $scale);
}
}
/**
* Multiples two numbers, using arbitrary precision when available.
* @param string $s1
* @param string $s2
* @param int $scale
* @return string
*/
private function mul($s1, $s2, $scale)
{
if ($this->bcmath) {
return bcmul($s1, $s2, $scale);
} else {
return $this->scale((float)$s1 * (float)$s2, $scale);
}
}
/**
* Divides two numbers, using arbitrary precision when available.
* @param string $s1
* @param string $s2
* @param int $scale
* @return string
*/
private function div($s1, $s2, $scale)
{
if ($this->bcmath) {
return bcdiv($s1, $s2, $scale);
} else {
return $this->scale((float)$s1 / (float)$s2, $scale);
}
}
/**
* Rounds a number according to the number of sigfigs it should have,
* using arbitrary precision when available.
* @param float $n
* @param int $sigfigs
* @return string
*/
private function round($n, $sigfigs)
{
$new_log = (int)floor(log(abs($n), 10)); // Number of digits left of decimal - 1
$rp = $sigfigs - $new_log - 1; // Number of decimal places needed
$neg = $n < 0 ? '-' : ''; // Negative sign
if ($this->bcmath) {
if ($rp >= 0) {
$n = bcadd($n, $neg . '0.' . str_repeat('0', $rp) . '5', $rp + 1);
$n = bcdiv($n, '1', $rp);
} else {
// This algorithm partially depends on the standardized
// form of numbers that comes out of bcmath.
$n = bcadd($n, $neg . '5' . str_repeat('0', $new_log - $sigfigs), 0);
$n = substr($n, 0, $sigfigs + strlen($neg)) . str_repeat('0', $new_log - $sigfigs + 1);
}
return $n;
} else {
return $this->scale(round($n, $sigfigs - $new_log - 1), $rp + 1);
}
}
/**
* Scales a float to $scale digits right of decimal point, like BCMath.
* @param float $r
* @param int $scale
* @return string
*/
private function scale($r, $scale)
{
if ($scale < 0) {
// The f sprintf type doesn't support negative numbers, so we
// need to cludge things manually. First get the string.
$r = sprintf('%.0f', (float)$r);
// Due to floating point precision loss, $r will more than likely
// look something like 4652999999999.9234. We grab one more digit
// than we need to precise from $r and then use that to round
// appropriately.
$precise = (string)round(substr($r, 0, strlen($r) + $scale), -1);
// Now we return it, truncating the zero that was rounded off.
return substr($precise, 0, -1) . str_repeat('0', -$scale + 1);
}
return sprintf('%.' . $scale . 'f', (float)$r);
}
}
// vim: et sw=4 sts=4