// AST walker module for Mozilla Parser API compatible trees (function(mod) { if (typeof exports == "object" && typeof module == "object") return mod(exports); // CommonJS if (typeof define == "function" && define.amd) return define(["exports"], mod); // AMD mod((this.acorn || (this.acorn = {})).walk = {}); // Plain browser env })(function(exports) { "use strict"; // A simple walk is one where you simply specify callbacks to be // called on specific nodes. The last two arguments are optional. A // simple use would be // // walk.simple(myTree, { // Expression: function(node) { ... } // }); // // to do something with all expressions. All Parser API node types // can be used to identify node types, as well as Expression, // Statement, and ScopeBody, which denote categories of nodes. // // The base argument can be used to pass a custom (recursive) // walker, and state can be used to give this walked an initial // state. exports.simple = function(node, visitors, base, state) { if (!base) base = exports.base; function c(node, st, override) { var type = override || node.type, found = visitors[type]; base[type](node, st, c); if (found) found(node, st); } c(node, state); }; // A recursive walk is one where your functions override the default // walkers. They can modify and replace the state parameter that's // threaded through the walk, and can opt how and whether to walk // their child nodes (by calling their third argument on these // nodes). exports.recursive = function(node, state, funcs, base) { var visitor = funcs ? exports.make(funcs, base) : base; function c(node, st, override) { visitor[override || node.type](node, st, c); } c(node, state); }; function makeTest(test) { if (typeof test == "string") return function(type) { return type == test; }; else if (!test) return function() { return true; }; else return test; } function Found(node, state) { this.node = node; this.state = state; } // Find a node with a given start, end, and type (all are optional, // null can be used as wildcard). Returns a {node, state} object, or // undefined when it doesn't find a matching node. exports.findNodeAt = function(node, start, end, test, base, state) { test = makeTest(test); try { if (!base) base = exports.base; var c = function(node, st, override) { var type = override || node.type; if ((start == null || node.start <= start) && (end == null || node.end >= end)) base[type](node, st, c); if (test(type, node) && (start == null || node.start == start) && (end == null || node.end == end)) throw new Found(node, st); }; c(node, state); } catch (e) { if (e instanceof Found) return e; throw e; } }; // Find the innermost node of a given type that contains the given // position. Interface similar to findNodeAt. exports.findNodeAround = function(node, pos, test, base, state) { test = makeTest(test); try { if (!base) base = exports.base; var c = function(node, st, override) { var type = override || node.type; if (node.start > pos || node.end < pos) return; base[type](node, st, c); if (test(type, node)) throw new Found(node, st); }; c(node, state); } catch (e) { if (e instanceof Found) return e; throw e; } }; // Find the outermost matching node after a given position. exports.findNodeAfter = function(node, pos, test, base, state) { test = makeTest(test); try { if (!base) base = exports.base; var c = function(node, st, override) { if (node.end < pos) return; var type = override || node.type; if (node.start >= pos && test(type, node)) throw new Found(node, st); base[type](node, st, c); }; c(node, state); } catch (e) { if (e instanceof Found) return e; throw e; } }; // Find the outermost matching node before a given position. exports.findNodeBefore = function(node, pos, test, base, state) { test = makeTest(test); if (!base) base = exports.base; var max; var c = function(node, st, override) { if (node.start > pos) return; var type = override || node.type; if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) max = new Found(node, st); base[type](node, st, c); }; c(node, state); return max; }; // Used to create a custom walker. Will fill in all missing node // type properties with the defaults. exports.make = function(funcs, base) { if (!base) base = exports.base; var visitor = {}; for (var type in base) visitor[type] = base[type]; for (var type in funcs) visitor[type] = funcs[type]; return visitor; }; function skipThrough(node, st, c) { c(node, st); } function ignore(_node, _st, _c) {} // Node walkers. var base = exports.base = {}; base.Program = base.BlockStatement = function(node, st, c) { for (var i = 0; i < node.body.length; ++i) c(node.body[i], st, "Statement"); }; base.Statement = skipThrough; base.EmptyStatement = ignore; base.ExpressionStatement = function(node, st, c) { c(node.expression, st, "Expression"); }; base.IfStatement = function(node, st, c) { c(node.test, st, "Expression"); c(node.consequent, st, "Statement"); if (node.alternate) c(node.alternate, st, "Statement"); }; base.LabeledStatement = function(node, st, c) { c(node.body, st, "Statement"); }; base.BreakStatement = base.ContinueStatement = ignore; base.WithStatement = function(node, st, c) { c(node.object, st, "Expression"); c(node.body, st, "Statement"); }; base.SwitchStatement = function(node, st, c) { c(node.discriminant, st, "Expression"); for (var i = 0; i < node.cases.length; ++i) { var cs = node.cases[i]; if (cs.test) c(cs.test, st, "Expression"); for (var j = 0; j < cs.consequent.length; ++j) c(cs.consequent[j], st, "Statement"); } }; base.ReturnStatement = function(node, st, c) { if (node.argument) c(node.argument, st, "Expression"); }; base.ThrowStatement = function(node, st, c) { c(node.argument, st, "Expression"); }; base.TryStatement = function(node, st, c) { c(node.block, st, "Statement"); if (node.handler) c(node.handler.body, st, "ScopeBody"); if (node.finalizer) c(node.finalizer, st, "Statement"); }; base.WhileStatement = function(node, st, c) { c(node.test, st, "Expression"); c(node.body, st, "Statement"); }; base.DoWhileStatement = base.WhileStatement; base.ForStatement = function(node, st, c) { if (node.init) c(node.init, st, "ForInit"); if (node.test) c(node.test, st, "Expression"); if (node.update) c(node.update, st, "Expression"); c(node.body, st, "Statement"); }; base.ForInStatement = function(node, st, c) { c(node.left, st, "ForInit"); c(node.right, st, "Expression"); c(node.body, st, "Statement"); }; base.ForInit = function(node, st, c) { if (node.type == "VariableDeclaration") c(node, st); else c(node, st, "Expression"); }; base.DebuggerStatement = ignore; base.FunctionDeclaration = function(node, st, c) { c(node, st, "Function"); }; base.VariableDeclaration = function(node, st, c) { for (var i = 0; i < node.declarations.length; ++i) { var decl = node.declarations[i]; if (decl.init) c(decl.init, st, "Expression"); } }; base.Function = function(node, st, c) { c(node.body, st, "ScopeBody"); }; base.ScopeBody = function(node, st, c) { c(node, st, "Statement"); }; base.Expression = skipThrough; base.ThisExpression = ignore; base.ArrayExpression = function(node, st, c) { for (var i = 0; i < node.elements.length; ++i) { var elt = node.elements[i]; if (elt) c(elt, st, "Expression"); } }; base.ObjectExpression = function(node, st, c) { for (var i = 0; i < node.properties.length; ++i) c(node.properties[i].value, st, "Expression"); }; base.FunctionExpression = base.FunctionDeclaration; base.SequenceExpression = function(node, st, c) { for (var i = 0; i < node.expressions.length; ++i) c(node.expressions[i], st, "Expression"); }; base.UnaryExpression = base.UpdateExpression = function(node, st, c) { c(node.argument, st, "Expression"); }; base.BinaryExpression = base.AssignmentExpression = base.LogicalExpression = function(node, st, c) { c(node.left, st, "Expression"); c(node.right, st, "Expression"); }; base.ConditionalExpression = function(node, st, c) { c(node.test, st, "Expression"); c(node.consequent, st, "Expression"); c(node.alternate, st, "Expression"); }; base.NewExpression = base.CallExpression = function(node, st, c) { c(node.callee, st, "Expression"); if (node.arguments) for (var i = 0; i < node.arguments.length; ++i) c(node.arguments[i], st, "Expression"); }; base.MemberExpression = function(node, st, c) { c(node.object, st, "Expression"); if (node.computed) c(node.property, st, "Expression"); }; base.Identifier = base.Literal = ignore; // A custom walker that keeps track of the scope chain and the // variables defined in it. function makeScope(prev, isCatch) { return {vars: Object.create(null), prev: prev, isCatch: isCatch}; } function normalScope(scope) { while (scope.isCatch) scope = scope.prev; return scope; } exports.scopeVisitor = exports.make({ Function: function(node, scope, c) { var inner = makeScope(scope); for (var i = 0; i < node.params.length; ++i) inner.vars[node.params[i].name] = {type: "argument", node: node.params[i]}; if (node.id) { var decl = node.type == "FunctionDeclaration"; (decl ? normalScope(scope) : inner).vars[node.id.name] = {type: decl ? "function" : "function name", node: node.id}; } c(node.body, inner, "ScopeBody"); }, TryStatement: function(node, scope, c) { c(node.block, scope, "Statement"); if (node.handler) { var inner = makeScope(scope, true); inner.vars[node.handler.param.name] = {type: "catch clause", node: node.handler.param}; c(node.handler.body, inner, "ScopeBody"); } if (node.finalizer) c(node.finalizer, scope, "Statement"); }, VariableDeclaration: function(node, scope, c) { var target = normalScope(scope); for (var i = 0; i < node.declarations.length; ++i) { var decl = node.declarations[i]; target.vars[decl.id.name] = {type: "var", node: decl.id}; if (decl.init) c(decl.init, scope, "Expression"); } } }); });