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OI-codes/LibreOJ/106/106.cpp

393 lines
8.2 KiB
C++

#include <iostream>
#include <limits>
using std::cin;
using std::cout;
const char endl = '\n';
const int N = 5e4 + 5;
class Splay {
private:
struct node {
int value;
node *lchild, *rchild, *parent, **root;
size_t size, count;
node()
: value(0), lchild(nullptr), rchild(nullptr), parent(nullptr), root(nullptr), size(0), count(0) {}
node(const int &_value, node *_parent, node **_root)
: value(_value), lchild(nullptr), rchild(nullptr), parent(_parent), root(_root), size(1), count(1) {}
~node() {
if (lchild != nullptr) delete lchild;
if (rchild != nullptr) delete rchild;
}
node *&child(unsigned int x) {
return !x ? lchild : rchild;
}
unsigned relation() const {
return this == parent->lchild ? 0 : 1;
}
size_t lsize() const {
return lchild == nullptr ? 0 : lchild->size;
}
size_t rsize() const {
return rchild == nullptr ? 0 : rchild->size;
}
void pushup() {
size = lsize() + count + rsize();
}
void rotate() {
node *old = parent;
unsigned x = relation();
if (old->parent != nullptr) {
old->parent->child(old->relation()) = this;
}
parent = old->parent;
if (child(x ^ 1) != nullptr) {
child(x ^ 1)->parent = old;
}
old->child(x) = child(x ^ 1);
child(x ^ 1) = old;
old->parent = this;
old->pushup();
pushup();
}
void splay(node *target = nullptr) {
while (parent != target) {
if (parent->parent == target) {
rotate();
} else if (relation() == parent->relation()) {
parent->rotate();
rotate();
} else {
rotate();
rotate();
}
}
if (target == nullptr) *root = this;
}
node *predecessor() {
node *pred = lchild;
while (pred->rchild != nullptr) {
pred = pred->rchild;
}
return pred;
}
node *successor() {
node *succ = rchild;
while (succ->lchild != nullptr) {
succ = succ->lchild;
}
return succ;
}
} * root;
node *_insert(const int &value) {
node **target = &root, *parent = nullptr;
while (*target != nullptr && (*target)->value != value) {
parent = *target;
parent->size++;
if (value < parent->value) {
target = &parent->lchild;
} else {
target = &parent->rchild;
}
}
if (*target == nullptr) {
*target = new node(value, parent, &root);
} else {
(*target)->count++;
(*target)->size++;
}
(*target)->splay();
return root;
}
node *find(const int &value) {
node *node = root;
while (node != nullptr && value != node->value) {
if (value < node->value) {
node = node->lchild;
} else {
node = node->rchild;
}
}
if (node != nullptr) {
node->splay();
}
return node;
}
void erase(node *u) {
if (u == nullptr) return;
if (u->count > 1) {
u->splay();
u->count--;
u->size--;
return;
}
node *pred = u->predecessor(),
*succ = u->successor();
pred->splay();
succ->splay(pred);
delete succ->lchild;
succ->lchild = nullptr;
succ->pushup();
pred->pushup();
}
public:
Splay()
: root(nullptr) {
insert(std::numeric_limits<int>::min());
insert(std::numeric_limits<int>::max());
}
~Splay() {
delete root;
}
void insert(const int &value) {
_insert(value);
}
void erase(const int &value) {
erase(find(value));
}
unsigned rank(const int &value) {
node *node = find(value);
if (node == nullptr) {
node = _insert(value);
int res = node->lsize();
erase(node);
return res;
}
return node->lsize();
}
const int &predecessor(const int &value) {
node *node = find(value);
if (node == nullptr) {
node = _insert(value);
const int &result = node->predecessor()->value;
erase(node);
return result;
}
return node->predecessor()->value;
}
const int &successor(const int &value) {
node *node = find(value);
if (node == nullptr) {
node = _insert(value);
const int &result = node->successor()->value;
erase(node);
return result;
}
return node->successor()->value;
}
};
struct node : Splay {
int l, r;
node *lchild, *rchild;
node()
: l(0), r(0), lchild(nullptr), rchild(nullptr) {}
node(const int &_l, const int &_r)
: l(_l), r(_r), lchild(nullptr), rchild(nullptr) {}
~node() {
if (lchild != nullptr) delete lchild;
if (rchild != nullptr) delete rchild;
}
} * root;
int n, m, a[N];
void build(node *&u, int l, int r) {
u = new node(l, r);
for (int i = l; i <= r; i++) {
u->insert(a[i]);
}
if (l == r) return;
int mid = (l + r) >> 1;
build(u->lchild, l, mid);
build(u->rchild, mid + 1, r);
}
int query_rank(node *u, int l, int r, int x) {
if (l <= u->l && u->r <= r) {
return u->rank(x) - 1;
}
int mid = (u->l + u->r) >> 1;
int res = 0;
if (l <= mid) res += query_rank(u->lchild, l, r, x);
if (r > mid) res += query_rank(u->rchild, l, r, x);
return res;
}
int query_kth(int _l, int _r, int k) {
int l = -1e8, r = 1e8, res = -1;
while (l <= r) {
int mid = (l + r) >> 1;
if (query_rank(root, _l, _r, mid) + 1 <= k) {
l = mid + 1;
res = mid;
} else {
r = mid - 1;
}
}
return res;
}
void modify(node *u, int p, int x) {
u->erase(a[p]);
u->insert(x);
if (u->l == u->r) return;
int mid = (u->l + u->r) >> 1;
if (p <= mid) modify(u->lchild, p, x);
else modify(u->rchild, p, x);
}
int query_pre(node *u, int l, int r, int x) {
if (l <= u->l && u->r <= r) {
return u->predecessor(x);
}
int mid = (u->l + u->r) >> 1;
int res = std::numeric_limits<int>::min();
if (l <= mid) res = std::max(res, query_pre(u->lchild, l, r, x));
if (r > mid) res = std::max(res, query_pre(u->rchild, l, r, x));
return res;
}
int query_suf(node *u, int l, int r, int x) {
if (l <= u->l && u->r <= r) {
return u->successor(x);
}
int mid = (u->l + u->r) >> 1;
int res = std::numeric_limits<int>::max();
if (l <= mid) res = std::min(res, query_suf(u->lchild, l, r, x));
if (r > mid) res = std::min(res, query_suf(u->rchild, l, r, x));
return res;
}
int main() {
std::ios::sync_with_stdio(false);
cin.tie(nullptr);
cin >> n >> m;
for (int i = 1; i <= n; i++) {
cin >> a[i];
}
build(root, 1, n);
while (m--) {
int op;
cin >> op;
if (op == 1) {
int l, r, x;
cin >> l >> r >> x;
cout << query_rank(root, l, r, x) + 1 << endl;
} else if (op == 2) {
int l, r, k;
cin >> l >> r >> k;
cout << query_kth(l, r, k) << endl;
} else if (op == 3) {
int p, x;
cin >> p >> x;
modify(root, p, x);
a[p] = x;
} else if (op == 4) {
int l, r, x;
cin >> l >> r >> x;
cout << query_pre(root, l, r, x) << endl;
} else { // op == 5
int l, r, x;
cin >> l >> r >> x;
cout << query_suf(root, l, r, x) << endl;
}
}
delete root;
return 0;
}