mirror of
https://git.sb/baoshuo/OI-codes.git
synced 2024-11-30 17:36:27 +00:00
393 lines
8.2 KiB
C++
393 lines
8.2 KiB
C++
#include <iostream>
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#include <limits>
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using std::cin;
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using std::cout;
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const char endl = '\n';
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const int N = 5e4 + 5;
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class Splay {
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private:
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struct node {
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int value;
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node *lchild, *rchild, *parent, **root;
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size_t size, count;
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node()
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: value(0), lchild(nullptr), rchild(nullptr), parent(nullptr), root(nullptr), size(0), count(0) {}
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node(const int &_value, node *_parent, node **_root)
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: value(_value), lchild(nullptr), rchild(nullptr), parent(_parent), root(_root), size(1), count(1) {}
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~node() {
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if (lchild != nullptr) delete lchild;
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if (rchild != nullptr) delete rchild;
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}
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node *&child(unsigned int x) {
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return !x ? lchild : rchild;
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}
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unsigned relation() const {
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return this == parent->lchild ? 0 : 1;
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}
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size_t lsize() const {
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return lchild == nullptr ? 0 : lchild->size;
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}
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size_t rsize() const {
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return rchild == nullptr ? 0 : rchild->size;
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}
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void pushup() {
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size = lsize() + count + rsize();
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}
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void rotate() {
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node *old = parent;
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unsigned x = relation();
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if (old->parent != nullptr) {
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old->parent->child(old->relation()) = this;
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}
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parent = old->parent;
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if (child(x ^ 1) != nullptr) {
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child(x ^ 1)->parent = old;
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}
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old->child(x) = child(x ^ 1);
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child(x ^ 1) = old;
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old->parent = this;
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old->pushup();
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pushup();
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}
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void splay(node *target = nullptr) {
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while (parent != target) {
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if (parent->parent == target) {
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rotate();
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} else if (relation() == parent->relation()) {
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parent->rotate();
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rotate();
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} else {
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rotate();
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rotate();
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}
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}
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if (target == nullptr) *root = this;
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}
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node *predecessor() {
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node *pred = lchild;
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while (pred->rchild != nullptr) {
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pred = pred->rchild;
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}
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return pred;
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}
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node *successor() {
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node *succ = rchild;
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while (succ->lchild != nullptr) {
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succ = succ->lchild;
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}
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return succ;
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}
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} * root;
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node *_insert(const int &value) {
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node **target = &root, *parent = nullptr;
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while (*target != nullptr && (*target)->value != value) {
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parent = *target;
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parent->size++;
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if (value < parent->value) {
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target = &parent->lchild;
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} else {
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target = &parent->rchild;
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}
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}
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if (*target == nullptr) {
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*target = new node(value, parent, &root);
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} else {
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(*target)->count++;
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(*target)->size++;
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}
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(*target)->splay();
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return root;
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}
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node *find(const int &value) {
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node *node = root;
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while (node != nullptr && value != node->value) {
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if (value < node->value) {
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node = node->lchild;
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} else {
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node = node->rchild;
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}
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}
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if (node != nullptr) {
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node->splay();
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}
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return node;
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}
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void erase(node *u) {
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if (u == nullptr) return;
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if (u->count > 1) {
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u->splay();
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u->count--;
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u->size--;
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return;
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}
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node *pred = u->predecessor(),
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*succ = u->successor();
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pred->splay();
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succ->splay(pred);
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delete succ->lchild;
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succ->lchild = nullptr;
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succ->pushup();
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pred->pushup();
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}
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public:
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Splay()
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: root(nullptr) {
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insert(std::numeric_limits<int>::min());
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insert(std::numeric_limits<int>::max());
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}
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~Splay() {
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delete root;
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}
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void insert(const int &value) {
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_insert(value);
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}
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void erase(const int &value) {
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erase(find(value));
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}
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unsigned rank(const int &value) {
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node *node = find(value);
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if (node == nullptr) {
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node = _insert(value);
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int res = node->lsize();
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erase(node);
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return res;
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}
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return node->lsize();
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}
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const int &predecessor(const int &value) {
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node *node = find(value);
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if (node == nullptr) {
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node = _insert(value);
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const int &result = node->predecessor()->value;
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erase(node);
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return result;
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}
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return node->predecessor()->value;
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}
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const int &successor(const int &value) {
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node *node = find(value);
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if (node == nullptr) {
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node = _insert(value);
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const int &result = node->successor()->value;
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erase(node);
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return result;
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}
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return node->successor()->value;
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}
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};
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struct node : Splay {
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int l, r;
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node *lchild, *rchild;
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node()
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: l(0), r(0), lchild(nullptr), rchild(nullptr) {}
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node(const int &_l, const int &_r)
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: l(_l), r(_r), lchild(nullptr), rchild(nullptr) {}
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~node() {
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if (lchild != nullptr) delete lchild;
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if (rchild != nullptr) delete rchild;
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}
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} * root;
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int n, m, a[N];
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void build(node *&u, int l, int r) {
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u = new node(l, r);
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for (int i = l; i <= r; i++) {
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u->insert(a[i]);
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}
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if (l == r) return;
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int mid = (l + r) >> 1;
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build(u->lchild, l, mid);
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build(u->rchild, mid + 1, r);
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}
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int query_rank(node *u, int l, int r, int x) {
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if (l <= u->l && u->r <= r) {
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return u->rank(x) - 1;
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}
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int mid = (u->l + u->r) >> 1;
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int res = 0;
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if (l <= mid) res += query_rank(u->lchild, l, r, x);
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if (r > mid) res += query_rank(u->rchild, l, r, x);
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return res;
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}
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int query_kth(int _l, int _r, int k) {
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int l = -1e8, r = 1e8, res = -1;
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while (l <= r) {
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int mid = (l + r) >> 1;
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if (query_rank(root, _l, _r, mid) + 1 <= k) {
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l = mid + 1;
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res = mid;
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} else {
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r = mid - 1;
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}
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}
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return res;
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}
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void modify(node *u, int p, int x) {
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u->erase(a[p]);
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u->insert(x);
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if (u->l == u->r) return;
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int mid = (u->l + u->r) >> 1;
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if (p <= mid) modify(u->lchild, p, x);
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else modify(u->rchild, p, x);
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}
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int query_pre(node *u, int l, int r, int x) {
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if (l <= u->l && u->r <= r) {
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return u->predecessor(x);
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}
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int mid = (u->l + u->r) >> 1;
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int res = std::numeric_limits<int>::min();
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if (l <= mid) res = std::max(res, query_pre(u->lchild, l, r, x));
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if (r > mid) res = std::max(res, query_pre(u->rchild, l, r, x));
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return res;
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}
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int query_suf(node *u, int l, int r, int x) {
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if (l <= u->l && u->r <= r) {
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return u->successor(x);
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}
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int mid = (u->l + u->r) >> 1;
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int res = std::numeric_limits<int>::max();
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if (l <= mid) res = std::min(res, query_suf(u->lchild, l, r, x));
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if (r > mid) res = std::min(res, query_suf(u->rchild, l, r, x));
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return res;
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}
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int main() {
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std::ios::sync_with_stdio(false);
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cin.tie(nullptr);
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cin >> n >> m;
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for (int i = 1; i <= n; i++) {
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cin >> a[i];
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}
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build(root, 1, n);
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while (m--) {
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int op;
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cin >> op;
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if (op == 1) {
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int l, r, x;
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cin >> l >> r >> x;
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cout << query_rank(root, l, r, x) + 1 << endl;
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} else if (op == 2) {
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int l, r, k;
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cin >> l >> r >> k;
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cout << query_kth(l, r, k) << endl;
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} else if (op == 3) {
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int p, x;
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cin >> p >> x;
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modify(root, p, x);
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a[p] = x;
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} else if (op == 4) {
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int l, r, x;
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cin >> l >> r >> x;
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cout << query_pre(root, l, r, x) << endl;
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} else { // op == 5
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int l, r, x;
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cin >> l >> r >> x;
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cout << query_suf(root, l, r, x) << endl;
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}
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}
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delete root;
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return 0;
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}
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