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https://git.sb/baoshuo/OI-codes.git
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292 lines
5.9 KiB
C++
292 lines
5.9 KiB
C++
#include <iostream>
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#include <limits>
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using std::cin;
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using std::cout;
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const char endl = '\n';
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const int N = 1e5 + 5;
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class Splay {
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private:
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size_t root, cnt;
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struct node {
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size_t l, r, f, c, s;
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int v;
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node()
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: l(0), r(0), f(0), c(0), s(0), v(0) {}
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node(int _v, int _f)
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: l(0), r(0), f(_f), c(1), s(1), v(_v) {}
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size_t &child(unsigned x) {
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return !x ? l : r;
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}
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} tr[N];
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// 上传信息
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void pushup(size_t u) {
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tr[u].s = tr[tr[u].l].s + tr[tr[u].r].s + tr[u].c;
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}
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unsigned relation(size_t u) {
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// 如果当前节点是其父亲节点的左儿子则返回 0,否则返回 1
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return u == tr[tr[u].f].l ? 0 : 1;
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}
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void rotate(size_t u) {
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// 旧的父节点
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size_t p = tr[u].f;
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// 当前节点与父节点之间的关系
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unsigned x = relation(u);
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// 当前节点 <-> 父节点的父节点
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if (tr[p].f) {
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tr[tr[p].f].child(relation(p)) = u;
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}
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tr[u].f = tr[p].f;
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// 原先的另一个子节点 <-> 父节点
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if (tr[u].child(x ^ 1)) {
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tr[tr[u].child(x ^ 1)].f = p;
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}
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tr[p].child(x) = tr[u].child(x ^ 1);
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// 原先的父节点 -> 子节点
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tr[u].child(x ^ 1) = p;
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tr[p].f = u;
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// 更新节点信息
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pushup(p);
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pushup(u);
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}
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// Splay
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//
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// 旋转到给定的位置(target),默认行为为旋转为根节点
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void splay(size_t u, size_t t = 0) {
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while (tr[u].f != t) {
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if (tr[tr[u].f].f == t) {
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rotate(u);
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} else if (relation(u) == relation(tr[u].f)) {
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rotate(tr[u].f);
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rotate(u);
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} else {
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rotate(u);
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rotate(u);
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}
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}
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// 更新根节点
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if (!t) root = u;
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}
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// 前驱
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//
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// 左子树的最右点
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size_t _predecessor(size_t u) {
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size_t cur = tr[u].l;
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while (tr[cur].r) {
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cur = tr[cur].r;
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}
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return cur;
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}
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// 后继
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//
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// 右子树的最左点
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size_t _successor(size_t u) {
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size_t cur = tr[u].r;
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while (tr[cur].l) {
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cur = tr[cur].l;
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}
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return cur;
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}
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size_t _find(const int &v) {
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size_t u = root;
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while (u && tr[u].v != v) {
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// 根据数值大小向左右子树迭代
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u = v < tr[u].v ? tr[u].l : tr[u].r;
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}
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if (u) splay(u);
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return u;
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}
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size_t _insert(const int &v) {
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size_t u = root, f = 0;
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while (u && tr[u].v != v) {
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f = u;
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// 根据数值大小向左右子树迭代
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u = v < tr[u].v ? tr[u].l : tr[u].r;
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}
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if (u) {
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tr[u].c++;
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tr[u].s++;
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} else {
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tr[u = ++cnt] = node(v, f);
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if (f) tr[f].child(v > tr[f].v) = u;
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}
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splay(u);
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return root;
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}
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void _erase(size_t u) {
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if (!u) return;
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if (tr[u].c > 1) { // 存在重复的数
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splay(u);
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tr[u].c--;
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tr[u].s--;
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return;
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}
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size_t pred = _predecessor(u),
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succ = _successor(u);
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splay(pred); // 将前驱旋转到根节点
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splay(succ, pred); // 将后继旋转到根节点的右儿子
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tr[succ].l = 0; // 此时要删的节点为根节点的左儿子且为叶子节点
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// 更新节点信息
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pushup(succ);
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pushup(pred);
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}
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public:
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Splay()
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: root(0), cnt(0) {
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// 插入哨兵节点
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insert(std::numeric_limits<int>::min());
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insert(std::numeric_limits<int>::max());
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}
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// 插入
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void insert(const int &v) {
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_insert(v);
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}
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// 删除
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void erase(const int &v) {
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_erase(_find(v));
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}
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// 排名
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unsigned rank(const int &v) {
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size_t u = _find(v);
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if (!u) { // 不存在则插入一个方便查找
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u = _insert(v);
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// 此时 u 已经成为根节点,直接取左子树大小即可
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unsigned r = tr[tr[u].l].s;
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_erase(u);
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return r;
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}
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return tr[tr[u].l].s;
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}
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// 选择
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const int &select(unsigned k) {
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size_t u = root;
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while (k < tr[tr[u].l].s || k >= tr[tr[u].l].s + tr[u].c) {
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if (k < tr[tr[u].l].s) {
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u = tr[u].l;
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} else {
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k -= tr[tr[u].l].s + tr[u].c;
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u = tr[u].r;
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}
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}
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splay(u);
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return tr[u].v;
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}
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// 前驱
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const int &predecessor(const int &v) {
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size_t u = _find(v);
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if (!u) { // 不存在则插入一个方便查找
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u = _insert(v);
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const int &r = tr[_predecessor(u)].v;
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_erase(u); // 删除
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return r;
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}
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return tr[_predecessor(u)].v;
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}
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// 后继
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const int &successor(const int &v) {
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size_t u = _find(v);
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if (!u) { // 不存在则插入一个方便查找
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u = _insert(v);
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const int &r = tr[_successor(u)].v;
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_erase(u); // 删除
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return r;
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}
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return tr[_successor(u)].v;
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}
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};
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int n;
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Splay tree;
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int main() {
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std::ios::sync_with_stdio(false);
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cin.tie(nullptr);
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cin >> n;
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while (n--) {
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int op, x;
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cin >> op >> x;
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if (op == 1) {
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tree.insert(x);
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} else if (op == 2) {
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tree.erase(x);
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} else if (op == 3) {
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cout << tree.rank(x) << endl;
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} else if (op == 4) {
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cout << tree.select(x) << endl;
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} else if (op == 5) {
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cout << tree.predecessor(x) << endl;
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} else { // op == 6
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cout << tree.successor(x) << endl;
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}
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}
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return 0;
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}
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