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OI-codes/Luogu/P4315/P4315.cpp

201 lines
4.7 KiB
C++

#include <iostream>
#include <string>
#include <vector>
using std::cin;
using std::cout;
using std::endl;
const int N = 100005;
int n, u, v, w, k, a[N];
std::string op;
std::pair<int, int> t[N];
std::vector<int> g[N];
// Heavy Path Decomposition
int cnt, b[N], id[N], fa[N], dep[N], siz[N], son[N], top[N];
void dfs1(int, int);
void dfs2(int, int);
void modify_path(int, int, int);
void change_path(int, int, int);
int query_path(int, int);
// Segment Tree
void pushup(int);
void pushdown(int);
void build(int, int, int);
void modify(int, int, int, int);
void change(int, int, int, int);
int query(int, int, int);
int main() {
cin >> n;
for (int i = 1; i < n; i++) {
cin >> t[i].first >> t[i].second >> a[i];
g[t[i].first].push_back(t[i].second);
g[t[i].second].push_back(t[i].first);
}
dfs1(1, 1);
dfs2(1, 1);
build(1, 1, n);
for (int i = 1; i < n; i++) {
if (dep[t[i].first] < dep[t[i].second]) std::swap(t[i].first, t[i].second);
modify(1, id[t[i].first], id[t[i].first], a[i]);
}
while (cin >> op, op != "Stop") {
if (op == "Change") {
cin >> k >> w;
change(1, id[t[k].first], id[t[k].first], w);
} else if (op == "Cover") {
cin >> u >> v >> w;
change_path(u, v, w);
} else if (op == "Add") {
cin >> u >> v >> w;
modify_path(u, v, w);
} else {
cin >> u >> v;
cout << query_path(u, v) << endl;
}
}
return 0;
}
// === Heavy Path Decomposition ===
void dfs1(int u, int f) {
fa[u] = f;
dep[u] = dep[f] + 1;
siz[u] = 1;
for (int v : g[u]) {
if (v == f) continue;
dfs1(v, u);
siz[u] += siz[v];
if (siz[son[u]] < siz[v]) son[u] = v;
}
}
void dfs2(int u, int t) {
id[u] = ++cnt;
top[u] = t;
if (!son[u]) return;
dfs2(son[u], t);
for (int v : g[u]) {
if (v == fa[u]) continue;
if (v == son[u]) continue;
dfs2(v, v);
}
}
void modify_path(int u, int v, int d) {
while (top[u] != top[v]) {
if (dep[top[u]] < dep[top[v]]) std::swap(u, v);
modify(1, id[top[u]], id[u], d);
u = fa[top[u]];
}
if (dep[u] < dep[v]) std::swap(u, v);
modify(1, id[son[v]], id[u], d);
}
void change_path(int u, int v, int d) {
while (top[u] != top[v]) {
if (dep[top[u]] < dep[top[v]]) std::swap(u, v);
change(1, id[top[u]], id[u], d);
u = fa[top[u]];
}
if (dep[u] < dep[v]) std::swap(u, v);
change(1, id[son[v]], id[u], d);
}
int query_path(int u, int v) {
int res = 0;
while (top[u] != top[v]) {
if (dep[top[u]] < dep[top[v]]) std::swap(u, v);
res = std::max(res, query(1, id[top[u]], id[u]));
u = fa[top[u]];
}
if (dep[u] < dep[v]) std::swap(u, v);
res = std::max(res, query(1, id[son[v]], id[u]));
return res;
}
// == Segment Tree ===
struct node {
int l, r, m, da, dc;
node()
: l(0), r(0), m(0), da(0), dc(-1) {}
node(int _l, int _r)
: l(_l), r(_r), m(0), da(0), dc(-1) {}
} tr[N << 2];
inline void pushup(int u) {
tr[u].m = std::max(tr[u << 1].m, tr[u << 1 | 1].m);
}
inline void pushdown(int u) {
node &root = tr[u], &left = tr[u << 1], &right = tr[u << 1 | 1];
if (root.dc != -1) {
left.m = right.m = root.dc;
left.da = right.da = 0;
left.dc = right.dc = root.dc;
root.dc = -1;
}
left.m += root.da;
left.da += root.da;
right.m += root.da;
right.da += root.da;
root.da = 0;
}
void build(int u, int l, int r) {
tr[u] = node(l, r);
if (l == r) {
tr[u].m = b[l];
return;
}
int mid = l + r >> 1;
build(u << 1, l, mid);
build(u << 1 | 1, mid + 1, r);
pushup(u);
}
void modify(int u, int l, int r, int d) {
if (l <= tr[u].l && tr[u].r <= r) {
tr[u].m += d;
tr[u].da += d;
return;
}
int mid = tr[u].l + tr[u].r >> 1;
pushdown(u);
if (l <= mid) modify(u << 1, l, r, d);
if (r > mid) modify(u << 1 | 1, l, r, d);
pushup(u);
}
void change(int u, int l, int r, int d) {
if (l <= tr[u].l && tr[u].r <= r) {
tr[u].m = d;
tr[u].da = 0;
tr[u].dc = d;
return;
}
int mid = tr[u].l + tr[u].r >> 1;
pushdown(u);
if (l <= mid) change(u << 1, l, r, d);
if (r > mid) change(u << 1 | 1, l, r, d);
pushup(u);
}
int query(int u, int l, int r) {
if (l <= tr[u].l && tr[u].r <= r) return tr[u].m;
pushdown(u);
int mid = tr[u].l + tr[u].r >> 1;
int res = 0;
if (l <= mid) res = std::max(res, query(u << 1, l, r));
if (r > mid) res = std::max(res, query(u << 1 | 1, l, r));
return res;
}