#include using namespace std; struct node { int l, r; long long s, d, x; node() { l = r = s = d = 0; x = 1; } node(int _l, int _r) { l = _l, r = _r; s = d = 0; x = 1; } } tr[100005 << 2]; int n, m, p, op, x, y; long long k, a[100005]; void pushup(int u) { tr[u].s = (tr[u << 1].s + tr[u << 1 | 1].s) % p; } void pushdown(int u) { tr[u << 1].s = ((tr[u << 1].s * tr[u].x) + (tr[u << 1].r - tr[u << 1].l + 1) * tr[u].d) % p; tr[u << 1].x = tr[u << 1].x * tr[u].x % p; tr[u << 1].d = (tr[u << 1].d * tr[u].x + tr[u].d) % p; tr[u << 1 | 1].s = ((tr[u << 1 | 1].s * tr[u].x) + (tr[u << 1 | 1].r - tr[u << 1 | 1].l + 1) * tr[u].d) % p; tr[u << 1 | 1].x = tr[u << 1 | 1].x * tr[u].x % p; tr[u << 1 | 1].d = (tr[u << 1 | 1].d * tr[u].x + tr[u].d) % p; tr[u].d = 0; tr[u].x = 1; } void build(int u, int l, int r) { tr[u] = node(l, r); if (l == r) { tr[u].s = a[l] % p; return; } int mid = l + r >> 1; build(u << 1, l, mid); build(u << 1 | 1, mid + 1, r); pushup(u); } void modify(int u, int l, int r, long long x, long long d) { if (tr[u].l >= l && tr[u].r <= r) { tr[u].s = ((tr[u].s * x) + (tr[u].r - tr[u].l + 1) * d) % p; tr[u].x = tr[u].x * x % p; tr[u].d = (tr[u].d * x + d) % p; return; } int mid = tr[u].l + tr[u].r >> 1; pushdown(u); if (l <= mid) modify(u << 1, l, r, x, d); if (r > mid) modify(u << 1 | 1, l, r, x, d); pushup(u); } long long query(int u, int l, int r) { if (tr[u].l >= l && tr[u].r <= r) { return tr[u].s; } int mid = tr[u].l + tr[u].r >> 1; long long s = 0; pushdown(u); if (l <= mid) s = query(u << 1, l, r); if (r > mid) s = (s + query(u << 1 | 1, l, r)) % p; return s; } signed main() { cin >> n >> p; for (int i = 1; i <= n; i++) { cin >> a[i]; } build(1, 1, n); cin >> m; while (m--) { cin >> op >> x >> y; if (op == 1) { cin >> k; modify(1, x, y, k, 0); } else if (op == 2) { cin >> k; modify(1, x, y, 1, k); } else if (op == 3) { cout << query(1, x, y) % p << endl; } } return 0; }