#include using std::cin; using std::cout; using std::endl; const int N = 100005; // Basic int n, m, u, v, op, a[N]; std::vector g[N]; // Heavy Path Decomposition int cnt, w[N], id[N], fa[N], dep[N], son[N], siz[N], top[N]; void dfs1(int, int); void dfs2(int, int); void modify_path(int, int, long long); void modify_tree(int, long long); long long query_path(int, int); // Segment Tree void pushup(int); void pushdown(int); void build(int, int, int); void modify(int, int, int, long long); long long query(int, int, int); int main() { cin >> n >> m; for (int i = 1; i <= n; i++) { cin >> a[i]; } for (int i = 1; i < n; i++) { cin >> u >> v; g[u].push_back(v); g[v].push_back(u); } dfs1(1, 0); dfs2(1, 1); build(1, 1, n); while (m--) { cin >> op >> u; if (op == 1) { cin >> v; modify_path(u, u, v); } else if (op == 2) { cin >> v; modify_tree(u, v); } else { cout << query_path(1, u) << endl; } } return 0; } // === Heavy Path Decomposition === void dfs1(int u, int f) { fa[u] = f; dep[u] = dep[f] + 1; siz[u] = 1; for (int v : g[u]) { if (v == f) continue; dfs1(v, u); siz[u] += siz[v]; if (siz[son[u]] < siz[v]) son[u] = v; } } void dfs2(int u, int t) { id[u] = ++cnt; w[cnt] = a[u]; top[u] = t; if (!son[u]) return; dfs2(son[u], t); for (int v : g[u]) { if (v == fa[u]) continue; if (v == son[u]) continue; dfs2(v, v); } } void modify_path(int u, int v, long long d) { while (top[u] != top[v]) { if (dep[top[u]] < dep[top[v]]) std::swap(u, v); modify(1, id[top[u]], id[u], d); u = fa[top[u]]; } if (dep[u] < dep[v]) std::swap(u, v); modify(1, id[v], id[u], d); } inline void modify_tree(int u, long long d) { modify(1, id[u], id[u] + siz[u] - 1, d); } long long query_path(int u, int v) { long long sum = 0; while (top[u] != top[v]) { if (dep[top[u]] < dep[top[v]]) std::swap(u, v); sum += query(1, id[top[u]], id[u]); u = fa[top[u]]; } if (dep[u] < dep[v]) std::swap(u, v); sum += query(1, id[v], id[u]); return sum; } // === Segment Tree === struct node { int l, r; long long s, d; node() : l(0), r(0), s(0), d(0) {} node(int _l, int _r) : l(_l), r(_r), s(0), d(0) {} } tr[N << 2]; inline void pushup(int u) { tr[u].s = tr[u << 1].s + tr[u << 1 | 1].s; } inline void pushdown(int u) { auto &root = tr[u], &left = tr[u << 1], &right = tr[u << 1 | 1]; left.s += (left.r - left.l + 1) * root.d; left.d += root.d; right.s += (right.r - right.l + 1) * root.d; right.d += root.d; root.d = 0; } void build(int u, int l, int r) { tr[u] = node(l, r); if (l == r) { tr[u].s = w[l]; return; } int mid = l + r >> 1; build(u << 1, l, mid); build(u << 1 | 1, mid + 1, r); pushup(u); } void modify(int u, int l, int r, long long d) { if (l <= tr[u].l && tr[u].r <= r) { tr[u].d += d; tr[u].s += (tr[u].r - tr[u].l + 1) * d; return; } int mid = tr[u].l + tr[u].r >> 1; pushdown(u); if (l <= mid) modify(u << 1, l, r, d); if (r > mid) modify(u << 1 | 1, l, r, d); pushup(u); } long long query(int u, int l, int r) { if (l <= tr[u].l && tr[u].r <= r) { return tr[u].s; } int mid = tr[u].l + tr[u].r >> 1; long long sum = 0; pushdown(u); if (l <= mid) sum += query(u << 1, l, r); if (r > mid) sum += query(u << 1 | 1, l, r); return sum; }