#include using namespace std; const int N = 100005; int n, q, x, y, u, v, a[N]; string op; vector g[N]; int cnt, id[N], w[N], top[N], son[N], dep[N], fa[N], siz[N]; // Heavy Path Decomposition void dfs1(int, int); void dfs2(int, int); int query_path_sum(int, int); int query_path_max(int, int); // Segment Tree void pushup(int); void build(int, int, int); void modify(int, int, int); int query_sum(int, int, int); int query_max(int, int, int); int main() { cin >> n; for (int i = 1; i < n; i++) { cin >> x >> y; g[x].push_back(y); g[y].push_back(x); } for (int i = 1; i <= n; i++) { cin >> a[i]; } dfs1(1, 0); dfs2(1, 1); build(1, 1, n); cin >> q; while (q--) { cin >> op >> u >> v; if (op == "CHANGE") { modify(1, id[u], v); } else if (op == "QMAX") { cout << query_path_max(u, v) << endl; } else if (op == "QSUM") { cout << query_path_sum(u, v) << endl; } } return 0; } // === Heavy Path Decomposition === void dfs1(int u, int f) { dep[u] = dep[f] + 1; fa[u] = f; siz[u] = 1; for (int v : g[u]) { if (v == f) continue; dfs1(v, u); siz[u] += siz[v]; if (siz[son[u]] < siz[v]) son[u] = v; } } void dfs2(int u, int t) { id[u] = ++cnt; w[cnt] = a[u]; top[u] = t; if (!son[u]) return; dfs2(son[u], t); for (int v : g[u]) { if (v == fa[u]) continue; if (v == son[u]) continue; dfs2(v, v); } } int query_path_max(int u, int v) { int res = numeric_limits::min(); while (top[u] != top[v]) { if (dep[top[u]] < dep[top[v]]) swap(u, v); res = max(res, query_max(1, id[top[u]], id[u])); u = fa[top[u]]; } if (dep[u] < dep[v]) swap(u, v); res = max(res, query_max(1, id[v], id[u])); return res; } int query_path_sum(int u, int v) { int sum = 0; while (top[u] != top[v]) { if (dep[top[u]] < dep[top[v]]) swap(u, v); sum += query_sum(1, id[top[u]], id[u]); u = fa[top[u]]; } if (dep[u] < dep[v]) swap(u, v); sum += query_sum(1, id[v], id[u]); return sum; } // === Segment Tree === struct node { int l, r, sum, max; node() : l(0), r(0), sum(0), max(numeric_limits::min()) {} node(int _l, int _r) : l(_l), r(_r), sum(0), max(numeric_limits::min()) {} } tr[N << 2]; void pushup(int u) { tr[u].sum = tr[u << 1].sum + tr[u << 1 | 1].sum; tr[u].max = max(tr[u << 1].max, tr[u << 1 | 1].max); } void build(int u, int l, int r) { tr[u] = node(l, r); if (l == r) { tr[u].sum = w[l]; tr[u].max = w[r]; return; } int mid = l + r >> 1; build(u << 1, l, mid); build(u << 1 | 1, mid + 1, r); pushup(u); } void modify(int u, int x, int d) { if (tr[u].l == x && tr[u].r == x) { tr[u].sum = d; tr[u].max = d; return; } int mid = tr[u].l + tr[u].r >> 1; if (x <= mid) { modify(u << 1, x, d); } else { modify(u << 1 | 1, x, d); } pushup(u); } int query_sum(int u, int l, int r) { if (l <= tr[u].l && tr[u].r <= r) { return tr[u].sum; } int mid = tr[u].l + tr[u].r >> 1; int sum = 0; if (l <= mid) sum += query_sum(u << 1, l, r); if (r > mid) sum += query_sum(u << 1 | 1, l, r); return sum; } int query_max(int u, int l, int r) { if (l <= tr[u].l && tr[u].r <= r) { return tr[u].max; } int mid = tr[u].l + tr[u].r >> 1; int res = numeric_limits::min(); if (l <= mid) res = max(res, query_max(u << 1, l, r)); if (r > mid) res = max(res, query_max(u << 1 | 1, l, r)); return res; }