#include using namespace std; struct node { int l, r, v, d; node() { l = r = 0; v = d = 0; } node(int _l, int _r) { l = _l; r = _r; v = d = 0; } } tr[100005 << 2]; int n, m, t, x, y; void build(int u, int l, int r) { tr[u] = node(l, r); if (l == r) return; int mid = l + r >> 1; build(u << 1, l, mid); build(u << 1 | 1, mid + 1, r); } void pushdown(int u) { tr[u << 1].d ^= tr[u].d; tr[u << 1 | 1].d ^= tr[u].d; tr[u].d = 0; } void change(int u, int l, int r) { if (l <= tr[u].l && tr[u].r <= r) { tr[u].d ^= 1; return; } pushdown(u); int mid = tr[u].l + tr[u].r >> 1; if (l <= mid) change(u << 1, l, r); if (r > mid) change(u << 1 | 1, l, r); } int query(int u, int x) { if (tr[u].l == tr[u].r) { tr[u].v ^= tr[u].d; tr[u].d = 0; return tr[u].v; } int mid = tr[u].l + tr[u].r >> 1; pushdown(u); if (x <= mid) return query(u << 1, x); return query(u << 1 | 1, x); } int main() { cin >> n >> m; build(1, 1, n); while (m--) { cin >> t >> x; if (t == 1) { cin >> y; change(1, x, y); } else { cout << query(1, x) << endl; } } return 0; }