#include using namespace std; const int N = 100005; int n, m, u, v, c, color[N]; char op; vector g[N]; // Link-cut Tree int cnt, dep[N], id[N], siz[N], fa[N], son[N], top[N], w[N]; void dfs1(int, int); void dfs2(int u, int t); void modify_path(int, int, int); int query_path(int, int); // Segment Tree void pushup(int); void pushdown(int); void build(int, int, int); void modify(int, int, int, int); int query_sum(int, int, int); int query_color(int, int); int main() { cin >> n >> m; for (int i = 1; i <= n; i++) { cin >> color[i]; } for (int i = 1; i < n; i++) { cin >> u >> v; g[u].push_back(v); g[v].push_back(u); } dfs1(1, 0); dfs2(1, 1); build(1, 1, n); while (m--) { cin >> op >> u >> v; if (op == 'C') { cin >> c; modify_path(u, v, c); } else { cout << query_path(u, v) << endl; } } return 0; } // === Link-cut Tree === void dfs1(int u, int f) { dep[u] = dep[f] + 1; fa[u] = f; siz[u] = 1; for (int v : g[u]) { if (v == f) continue; dfs1(v, u); siz[u] += siz[v]; if (siz[son[u]] < siz[v]) son[u] = v; } } void dfs2(int u, int t) { id[u] = ++cnt; w[cnt] = color[u]; top[u] = t; if (!son[u]) return; dfs2(son[u], t); for (int v : g[u]) { if (v == fa[u]) continue; if (v == son[u]) continue; dfs2(v, v); } } void modify_path(int u, int v, int c) { while (top[u] != top[v]) { if (dep[top[u]] < dep[top[v]]) swap(u, v); modify(1, id[top[u]], id[u], c); u = fa[top[u]]; } if (dep[u] < dep[v]) swap(u, v); modify(1, id[v], id[u], c); } int query_path(int u, int v) { int res = 0; while (top[u] != top[v]) { if (dep[top[u]] < dep[top[v]]) swap(u, v); res += query_sum(1, id[top[u]], id[u]); res -= (query_color(1, id[top[u]]) == query_color(1, id[fa[top[u]]])); u = fa[top[u]]; } if (dep[u] < dep[v]) swap(u, v); res += query_sum(1, id[v], id[u]); return res; } // === Segment Tree === struct node { int l, r, s, d, lc, rc; node() : l(0), r(0), s(0), d(0), lc(0), rc(0) {} node(int _l, int _r) : l(_l), r(_r), s(0), d(0), lc(0), rc(0) {} } tr[N << 2]; inline void pushup(int u) { tr[u].s = tr[u << 1].s + tr[u << 1 | 1].s - (tr[u << 1].rc == tr[u << 1 | 1].lc); tr[u].lc = tr[u << 1].lc; tr[u].rc = tr[u << 1 | 1].rc; } inline void pushdown(int u) { auto &root = tr[u], &left = tr[u << 1], &right = tr[u << 1 | 1]; if (!tr[u].d) return; left.d = right.d = root.d; left.lc = left.rc = right.lc = right.rc = root.d; left.s = right.s = 1; root.d = 0; } void build(int u, int l, int r) { tr[u] = node(l, r); if (l == r) { tr[u].lc = tr[u].rc = w[l]; tr[u].s = 1; return; } int mid = l + r >> 1; build(u << 1, l, mid); build(u << 1 | 1, mid + 1, r); pushup(u); } void modify(int u, int l, int r, int c) { if (l <= tr[u].l && tr[u].r <= r) { tr[u].d = tr[u].lc = tr[u].rc = c; tr[u].s = 1; return; } pushdown(u); int mid = tr[u].l + tr[u].r >> 1; if (l <= mid) modify(u << 1, l, r, c); if (r > mid) modify(u << 1 | 1, l, r, c); pushup(u); } int query_sum(int u, int l, int r) { if (l <= tr[u].l && tr[u].r <= r) { return tr[u].s; } int mid = tr[u].l + tr[u].r >> 1; int res = 0; pushdown(u); if (l <= mid) res += query_sum(u << 1, l, r); if (r > mid) res += query_sum(u << 1 | 1, l, r); if (l <= mid && r > mid) res -= (tr[u << 1].rc == tr[u << 1 | 1].lc); return res; } int query_color(int u, int x) { if (tr[u].l == x && tr[u].r == x) { return tr[u].lc; } int mid = tr[u].l + tr[u].r >> 1; pushdown(u); if (x <= mid) return query_color(u << 1, x); return query_color(u << 1 | 1, x); }