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https://git.sb/baoshuo/OI-codes.git
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170 lines
3.6 KiB
C++
170 lines
3.6 KiB
C++
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#include <bits/stdc++.h>
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using std::cin;
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using std::cout;
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using std::endl;
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const int N = 100005;
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// Basic
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int n, m, u, v, op, a[N];
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std::vector<int> g[N];
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// Heavy Path Decomposition
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int cnt, w[N], id[N], fa[N], dep[N], son[N], siz[N], top[N];
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void dfs1(int, int);
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void dfs2(int, int);
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void modify_path(int, int, long long);
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void modify_tree(int, long long);
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long long query_path(int, int);
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// Segment Tree
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void pushup(int);
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void pushdown(int);
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void build(int, int, int);
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void modify(int, int, int, long long);
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long long query(int, int, int);
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int main() {
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cin >> n >> m;
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for (int i = 1; i <= n; i++) {
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cin >> a[i];
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}
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for (int i = 1; i < n; i++) {
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cin >> u >> v;
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g[u].push_back(v);
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g[v].push_back(u);
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}
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dfs1(1, 0);
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dfs2(1, 1);
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build(1, 1, n);
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while (m--) {
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cin >> op >> u;
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if (op == 1) {
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cin >> v;
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modify_path(u, u, v);
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} else if (op == 2) {
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cin >> v;
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modify_tree(u, v);
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} else {
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cout << query_path(1, u) << endl;
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}
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}
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return 0;
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}
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// === Heavy Path Decomposition ===
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void dfs1(int u, int f) {
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fa[u] = f;
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dep[u] = dep[f] + 1;
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siz[u] = 1;
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for (int v : g[u]) {
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if (v == f) continue;
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dfs1(v, u);
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siz[u] += siz[v];
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if (siz[son[u]] < siz[v]) son[u] = v;
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}
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}
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void dfs2(int u, int t) {
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id[u] = ++cnt;
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w[cnt] = a[u];
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top[u] = t;
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if (!son[u]) return;
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dfs2(son[u], t);
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for (int v : g[u]) {
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if (v == fa[u]) continue;
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if (v == son[u]) continue;
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dfs2(v, v);
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}
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}
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void modify_path(int u, int v, long long d) {
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while (top[u] != top[v]) {
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if (dep[top[u]] < dep[top[v]]) std::swap(u, v);
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modify(1, id[top[u]], id[u], d);
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u = fa[top[u]];
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}
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if (dep[u] < dep[v]) std::swap(u, v);
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modify(1, id[v], id[u], d);
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}
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inline void modify_tree(int u, long long d) {
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modify(1, id[u], id[u] + siz[u] - 1, d);
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}
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long long query_path(int u, int v) {
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long long sum = 0;
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while (top[u] != top[v]) {
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if (dep[top[u]] < dep[top[v]]) std::swap(u, v);
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sum += query(1, id[top[u]], id[u]);
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u = fa[top[u]];
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}
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if (dep[u] < dep[v]) std::swap(u, v);
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sum += query(1, id[v], id[u]);
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return sum;
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}
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// === Segment Tree ===
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struct node {
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int l, r;
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long long s, d;
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node()
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: l(0), r(0), s(0), d(0) {}
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node(int _l, int _r)
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: l(_l), r(_r), s(0), d(0) {}
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} tr[N << 2];
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inline void pushup(int u) {
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tr[u].s = tr[u << 1].s + tr[u << 1 | 1].s;
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}
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inline void pushdown(int u) {
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auto &root = tr[u], &left = tr[u << 1], &right = tr[u << 1 | 1];
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left.s += (left.r - left.l + 1) * root.d;
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left.d += root.d;
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right.s += (right.r - right.l + 1) * root.d;
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right.d += root.d;
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root.d = 0;
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}
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void build(int u, int l, int r) {
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tr[u] = node(l, r);
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if (l == r) {
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tr[u].s = w[l];
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return;
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}
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int mid = l + r >> 1;
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build(u << 1, l, mid);
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build(u << 1 | 1, mid + 1, r);
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pushup(u);
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}
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void modify(int u, int l, int r, long long d) {
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if (l <= tr[u].l && tr[u].r <= r) {
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tr[u].d += d;
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tr[u].s += (tr[u].r - tr[u].l + 1) * d;
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return;
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}
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int mid = tr[u].l + tr[u].r >> 1;
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pushdown(u);
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if (l <= mid) modify(u << 1, l, r, d);
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if (r > mid) modify(u << 1 | 1, l, r, d);
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pushup(u);
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}
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long long query(int u, int l, int r) {
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if (l <= tr[u].l && tr[u].r <= r) {
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return tr[u].s;
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}
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int mid = tr[u].l + tr[u].r >> 1;
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long long sum = 0;
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pushdown(u);
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if (l <= mid) sum += query(u << 1, l, r);
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if (r > mid) sum += query(u << 1 | 1, l, r);
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return sum;
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}
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